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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the RemoteTransform.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_RemoteTransform:
- RemoteTransform
- ===============
- **Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- RemoteTransform leads the :ref:`Transform<class_transform>` of another :ref:`Spatial<class_spatial>` derived Node in the scene.
- Member Variables
- ----------------
- .. _class_RemoteTransform_remote_path:
- - :ref:`NodePath<class_nodepath>` **remote_path** - The :ref:`NodePath<class_nodepath>` to the remote node, relative to the RemoteTransform's position in the scene.
- .. _class_RemoteTransform_update_position:
- - :ref:`bool<class_bool>` **update_position** - If ``true`` the remote node's position is tracked. Default value: ``true``.
- .. _class_RemoteTransform_update_rotation:
- - :ref:`bool<class_bool>` **update_rotation** - If ``true`` the remote node's rotation is tracked. Default value: ``true``.
- .. _class_RemoteTransform_update_scale:
- - :ref:`bool<class_bool>` **update_scale** - If ``true`` the remote node's scale is tracked. Default value: ``true``.
- .. _class_RemoteTransform_use_global_coordinates:
- - :ref:`bool<class_bool>` **use_global_coordinates** - If ``true`` global coordinates are used. If ``false`` local coordinates are used. Default value: ``true``.
- Description
- -----------
- RemoteTransform leads the :ref:`Transform<class_transform>` of another :ref:`Spatial<class_spatial>` derived Node (called the remote node) in the scene.
- It can be set to track another Node's position, rotation and/or scale. It can update using either global or local coordinates.
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