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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the ReflectionProbe.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_ReflectionProbe:
- ReflectionProbe
- ===============
- **Inherits:** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Member Variables
- ----------------
- .. _class_ReflectionProbe_box_projection:
- - :ref:`bool<class_bool>` **box_projection**
- .. _class_ReflectionProbe_cull_mask:
- - :ref:`int<class_int>` **cull_mask**
- .. _class_ReflectionProbe_enable_shadows:
- - :ref:`bool<class_bool>` **enable_shadows**
- .. _class_ReflectionProbe_extents:
- - :ref:`Vector3<class_vector3>` **extents**
- .. _class_ReflectionProbe_intensity:
- - :ref:`float<class_float>` **intensity**
- .. _class_ReflectionProbe_interior_ambient_color:
- - :ref:`Color<class_color>` **interior_ambient_color**
- .. _class_ReflectionProbe_interior_ambient_contrib:
- - :ref:`float<class_float>` **interior_ambient_contrib**
- .. _class_ReflectionProbe_interior_ambient_energy:
- - :ref:`float<class_float>` **interior_ambient_energy**
- .. _class_ReflectionProbe_interior_enable:
- - :ref:`bool<class_bool>` **interior_enable**
- .. _class_ReflectionProbe_max_distance:
- - :ref:`float<class_float>` **max_distance**
- .. _class_ReflectionProbe_origin_offset:
- - :ref:`Vector3<class_vector3>` **origin_offset**
- .. _class_ReflectionProbe_update_mode:
- - :ref:`UpdateMode<enum_reflectionprobe_updatemode>` **update_mode**
- Enums
- -----
- .. _enum_ReflectionProbe_UpdateMode:
- enum **UpdateMode**
- - **UPDATE_ONCE** = **0**
- - **UPDATE_ALWAYS** = **1**
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