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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Quat.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Quat:
- Quat
- ====
- **Category:** Built-In Types
- Brief Description
- -----------------
- Quaternion.
- Member Functions
- ----------------
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quat<class_quat>` | :ref:`Quat<class_Quat_Quat>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z, :ref:`float<class_float>` w **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quat<class_quat>` | :ref:`Quat<class_Quat_Quat>` **(** :ref:`Vector3<class_vector3>` axis, :ref:`float<class_float>` angle **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quat<class_quat>` | :ref:`Quat<class_Quat_Quat>` **(** :ref:`Basis<class_basis>` from **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quat<class_quat>` | :ref:`cubic_slerp<class_Quat_cubic_slerp>` **(** :ref:`Quat<class_quat>` b, :ref:`Quat<class_quat>` pre_a, :ref:`Quat<class_quat>` post_b, :ref:`float<class_float>` t **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`dot<class_Quat_dot>` **(** :ref:`Quat<class_quat>` b **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quat<class_quat>` | :ref:`inverse<class_Quat_inverse>` **(** **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_normalized<class_Quat_is_normalized>` **(** **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`length<class_Quat_length>` **(** **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`length_squared<class_Quat_length_squared>` **(** **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quat<class_quat>` | :ref:`normalized<class_Quat_normalized>` **(** **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quat<class_quat>` | :ref:`slerp<class_Quat_slerp>` **(** :ref:`Quat<class_quat>` b, :ref:`float<class_float>` t **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quat<class_quat>` | :ref:`slerpni<class_Quat_slerpni>` **(** :ref:`Quat<class_quat>` b, :ref:`float<class_float>` t **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_vector3>` | :ref:`xform<class_Quat_xform>` **(** :ref:`Vector3<class_vector3>` v **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- .. _class_Quat_w:
- - :ref:`float<class_float>` **w** - W component of the quaternion. Default value: ``1``
- .. _class_Quat_x:
- - :ref:`float<class_float>` **x** - X component of the quaternion. Default value: ``0``
- .. _class_Quat_y:
- - :ref:`float<class_float>` **y** - Y component of the quaternion. Default value: ``0``
- .. _class_Quat_z:
- - :ref:`float<class_float>` **z** - Z component of the quaternion. Default value: ``0``
- Description
- -----------
- A 4-dimensional vector representing a rotation.
- The vector represents a 4 dimensional complex number where multiplication of the basis elements is not commutative (multiplying i with j gives a different result than multiplying j with i).
- Multiplying quaternions reproduces rotation sequences. However quaternions need to be often renormalized, or else they suffer from precision issues.
- It can be used to perform SLERP (spherical-linear interpolation) between two rotations.
- Member Function Description
- ---------------------------
- .. _class_Quat_Quat:
- - :ref:`Quat<class_quat>` **Quat** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z, :ref:`float<class_float>` w **)**
- Returns a quaternion defined by these values.
- .. _class_Quat_Quat:
- - :ref:`Quat<class_quat>` **Quat** **(** :ref:`Vector3<class_vector3>` axis, :ref:`float<class_float>` angle **)**
- Returns a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector.
- .. _class_Quat_Quat:
- - :ref:`Quat<class_quat>` **Quat** **(** :ref:`Basis<class_basis>` from **)**
- Returns the rotation matrix corresponding to the given quaternion.
- .. _class_Quat_cubic_slerp:
- - :ref:`Quat<class_quat>` **cubic_slerp** **(** :ref:`Quat<class_quat>` b, :ref:`Quat<class_quat>` pre_a, :ref:`Quat<class_quat>` post_b, :ref:`float<class_float>` t **)**
- Performs a cubic spherical-linear interpolation with another quaternion.
- .. _class_Quat_dot:
- - :ref:`float<class_float>` **dot** **(** :ref:`Quat<class_quat>` b **)**
- Returns the dot product of two quaternions.
- .. _class_Quat_inverse:
- - :ref:`Quat<class_quat>` **inverse** **(** **)**
- Returns the inverse of the quaternion.
- .. _class_Quat_is_normalized:
- - :ref:`bool<class_bool>` **is_normalized** **(** **)**
- Returns whether the quaternion is normalized or not.
- .. _class_Quat_length:
- - :ref:`float<class_float>` **length** **(** **)**
- Returns the length of the quaternion.
- .. _class_Quat_length_squared:
- - :ref:`float<class_float>` **length_squared** **(** **)**
- Returns the length of the quaternion, squared.
- .. _class_Quat_normalized:
- - :ref:`Quat<class_quat>` **normalized** **(** **)**
- Returns a copy of the quaternion, normalized to unit length.
- .. _class_Quat_slerp:
- - :ref:`Quat<class_quat>` **slerp** **(** :ref:`Quat<class_quat>` b, :ref:`float<class_float>` t **)**
- Performs a spherical-linear interpolation with another quaternion.
- .. _class_Quat_slerpni:
- - :ref:`Quat<class_quat>` **slerpni** **(** :ref:`Quat<class_quat>` b, :ref:`float<class_float>` t **)**
- Performs a spherical-linear interpolation with another quaterion without checking if the rotation path is not bigger than 90°.
- .. _class_Quat_xform:
- - :ref:`Vector3<class_vector3>` **xform** **(** :ref:`Vector3<class_vector3>` v **)**
- Transforms the vector ``v`` by this quaternion.
|