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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the ProximityGroup.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_ProximityGroup:
- ProximityGroup
- ==============
- **Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- General purpose proximity-detection node.
- Member Functions
- ----------------
- +-------+-----------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`broadcast<class_ProximityGroup_broadcast>` **(** :ref:`String<class_string>` name, :ref:`Variant<class_variant>` parameters **)** |
- +-------+-----------------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_ProximityGroup_broadcast:
- - **broadcast** **(** :ref:`String<class_string>` group_name, :ref:`Array<class_array>` parameters **)**
- Member Variables
- ----------------
- .. _class_ProximityGroup_dispatch_mode:
- - :ref:`DispatchMode<enum_proximitygroup_dispatchmode>` **dispatch_mode**
- .. _class_ProximityGroup_grid_radius:
- - :ref:`Vector3<class_vector3>` **grid_radius**
- .. _class_ProximityGroup_group_name:
- - :ref:`String<class_string>` **group_name**
- Enums
- -----
- .. _enum_ProximityGroup_DispatchMode:
- enum **DispatchMode**
- - **MODE_PROXY** = **0**
- - **MODE_SIGNAL** = **1**
- Description
- -----------
- General purpose proximity-detection node.
- Member Function Description
- ---------------------------
- .. _class_ProximityGroup_broadcast:
- - void **broadcast** **(** :ref:`String<class_string>` name, :ref:`Variant<class_variant>` parameters **)**
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