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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the ProceduralSky.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_ProceduralSky:
- ProceduralSky
- =============
- **Inherits:** :ref:`Sky<class_sky>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Member Variables
- ----------------
- .. _class_ProceduralSky_ground_bottom_color:
- - :ref:`Color<class_color>` **ground_bottom_color**
- .. _class_ProceduralSky_ground_curve:
- - :ref:`float<class_float>` **ground_curve**
- .. _class_ProceduralSky_ground_energy:
- - :ref:`float<class_float>` **ground_energy**
- .. _class_ProceduralSky_ground_horizon_color:
- - :ref:`Color<class_color>` **ground_horizon_color**
- .. _class_ProceduralSky_sky_curve:
- - :ref:`float<class_float>` **sky_curve**
- .. _class_ProceduralSky_sky_energy:
- - :ref:`float<class_float>` **sky_energy**
- .. _class_ProceduralSky_sky_horizon_color:
- - :ref:`Color<class_color>` **sky_horizon_color**
- .. _class_ProceduralSky_sky_top_color:
- - :ref:`Color<class_color>` **sky_top_color**
- .. _class_ProceduralSky_sun_angle_max:
- - :ref:`float<class_float>` **sun_angle_max**
- .. _class_ProceduralSky_sun_angle_min:
- - :ref:`float<class_float>` **sun_angle_min**
- .. _class_ProceduralSky_sun_color:
- - :ref:`Color<class_color>` **sun_color**
- .. _class_ProceduralSky_sun_curve:
- - :ref:`float<class_float>` **sun_curve**
- .. _class_ProceduralSky_sun_energy:
- - :ref:`float<class_float>` **sun_energy**
- .. _class_ProceduralSky_sun_latitude:
- - :ref:`float<class_float>` **sun_latitude**
- .. _class_ProceduralSky_sun_longitude:
- - :ref:`float<class_float>` **sun_longitude**
- .. _class_ProceduralSky_texture_size:
- - :ref:`TextureSize<enum_proceduralsky_texturesize>` **texture_size**
- Enums
- -----
- .. _enum_ProceduralSky_TextureSize:
- enum **TextureSize**
- - **TEXTURE_SIZE_256** = **0**
- - **TEXTURE_SIZE_512** = **1**
- - **TEXTURE_SIZE_1024** = **2**
- - **TEXTURE_SIZE_2048** = **3**
- - **TEXTURE_SIZE_4096** = **4**
- - **TEXTURE_SIZE_MAX** = **5**
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