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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PinJoint.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PinJoint:
- PinJoint
- ========
- **Inherits:** :ref:`Joint<class_joint>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Pin Joint for 3D Shapes.
- Member Variables
- ----------------
- .. _class_PinJoint_params/bias:
- - :ref:`float<class_float>` **params/bias** - The force with which the pinned objects stay in positional relation to each other.
- The higher, the stronger.
- .. _class_PinJoint_params/damping:
- - :ref:`float<class_float>` **params/damping** - The force with which the pinned objects stay in velocity relation to each other.
- The higher, the stronger.
- .. _class_PinJoint_params/impulse_clamp:
- - :ref:`float<class_float>` **params/impulse_clamp** - If above 0, this value is the maximum value for an impulse that this Joint produces.
- Enums
- -----
- .. _enum_PinJoint_Param:
- enum **Param**
- - **PARAM_BIAS** = **0** --- The force with which the pinned objects stay in positional relation to each other.
- The higher, the stronger.
- - **PARAM_DAMPING** = **1** --- The force with which the pinned objects stay in velocity relation to each other.
- The higher, the stronger.
- - **PARAM_IMPULSE_CLAMP** = **2** --- If above 0, this value is the maximum value for an impulse that this Joint produces.
- Description
- -----------
- Pin Joint for 3D Rigid Bodies. It pins 2 bodies (rigid or static) together.
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