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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the OmniLight.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_OmniLight:
- OmniLight
- =========
- **Inherits:** :ref:`Light<class_light>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- OmniDirectional Light, such as a light bulb or a candle.
- Member Variables
- ----------------
- .. _class_OmniLight_omni_attenuation:
- - :ref:`float<class_float>` **omni_attenuation**
- .. _class_OmniLight_omni_range:
- - :ref:`float<class_float>` **omni_range**
- .. _class_OmniLight_omni_shadow_detail:
- - :ref:`ShadowDetail<enum_omnilight_shadowdetail>` **omni_shadow_detail**
- .. _class_OmniLight_omni_shadow_mode:
- - :ref:`ShadowMode<enum_omnilight_shadowmode>` **omni_shadow_mode**
- Enums
- -----
- .. _enum_OmniLight_ShadowDetail:
- enum **ShadowDetail**
- - **SHADOW_DETAIL_VERTICAL** = **0**
- - **SHADOW_DETAIL_HORIZONTAL** = **1**
- .. _enum_OmniLight_ShadowMode:
- enum **ShadowMode**
- - **SHADOW_DUAL_PARABOLOID** = **0**
- - **SHADOW_CUBE** = **1**
- Description
- -----------
- An OmniDirectional light is a type of :ref:`Light<class_light>` node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light<class_light>`.
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