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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the MultiMeshInstance.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_MultiMeshInstance:
- MultiMeshInstance
- =================
- **Inherits:** :ref:`GeometryInstance<class_geometryinstance>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Node that instances a :ref:`MultiMesh<class_multimesh>`.
- Member Variables
- ----------------
- .. _class_MultiMeshInstance_multimesh:
- - :ref:`MultiMesh<class_multimesh>` **multimesh** - The :ref:`MultiMesh<class_multimesh>` resource that will be used and shared among all instances of the ``MultiMeshInstance``.
- Description
- -----------
- ``MultiMeshInstance`` is a specialized node to instance :ref:`GeometryInstance<class_geometryinstance>`\ s based on a :ref:`MultiMesh<class_multimesh>` resource.
- This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands).
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