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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the MeshLibrary.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_MeshLibrary:
- MeshLibrary
- ===========
- **Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Library of meshes.
- Member Functions
- ----------------
- +----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear<class_MeshLibrary_clear>` **(** **)** |
- +----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`create_item<class_MeshLibrary_create_item>` **(** :ref:`int<class_int>` id **)** |
- +----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`find_item_by_name<class_MeshLibrary_find_item_by_name>` **(** :ref:`String<class_string>` name **)** const |
- +----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PoolIntArray<class_poolintarray>` | :ref:`get_item_list<class_MeshLibrary_get_item_list>` **(** **)** const |
- +----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Mesh<class_mesh>` | :ref:`get_item_mesh<class_MeshLibrary_get_item_mesh>` **(** :ref:`int<class_int>` id **)** const |
- +----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_string>` | :ref:`get_item_name<class_MeshLibrary_get_item_name>` **(** :ref:`int<class_int>` id **)** const |
- +----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`NavigationMesh<class_navigationmesh>` | :ref:`get_item_navmesh<class_MeshLibrary_get_item_navmesh>` **(** :ref:`int<class_int>` id **)** const |
- +----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Texture<class_texture>` | :ref:`get_item_preview<class_MeshLibrary_get_item_preview>` **(** :ref:`int<class_int>` id **)** const |
- +----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`get_item_shapes<class_MeshLibrary_get_item_shapes>` **(** :ref:`int<class_int>` id **)** const |
- +----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_last_unused_item_id<class_MeshLibrary_get_last_unused_item_id>` **(** **)** const |
- +----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_item<class_MeshLibrary_remove_item>` **(** :ref:`int<class_int>` id **)** |
- +----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_item_mesh<class_MeshLibrary_set_item_mesh>` **(** :ref:`int<class_int>` id, :ref:`Mesh<class_mesh>` mesh **)** |
- +----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_item_name<class_MeshLibrary_set_item_name>` **(** :ref:`int<class_int>` id, :ref:`String<class_string>` name **)** |
- +----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_item_navmesh<class_MeshLibrary_set_item_navmesh>` **(** :ref:`int<class_int>` id, :ref:`NavigationMesh<class_navigationmesh>` navmesh **)** |
- +----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_item_preview<class_MeshLibrary_set_item_preview>` **(** :ref:`int<class_int>` id, :ref:`Texture<class_texture>` texture **)** |
- +----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_item_shapes<class_MeshLibrary_set_item_shapes>` **(** :ref:`int<class_int>` id, :ref:`Array<class_array>` shapes **)** |
- +----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- Description
- -----------
- Library of meshes. Contains a list of :ref:`Mesh<class_mesh>` resources, each with name and ID. Useful for GridMap or painting Terrain.
- Member Function Description
- ---------------------------
- .. _class_MeshLibrary_clear:
- - void **clear** **(** **)**
- Clear the library.
- .. _class_MeshLibrary_create_item:
- - void **create_item** **(** :ref:`int<class_int>` id **)**
- Create a new item in the library, supplied an id.
- .. _class_MeshLibrary_find_item_by_name:
- - :ref:`int<class_int>` **find_item_by_name** **(** :ref:`String<class_string>` name **)** const
- .. _class_MeshLibrary_get_item_list:
- - :ref:`PoolIntArray<class_poolintarray>` **get_item_list** **(** **)** const
- Return the list of items.
- .. _class_MeshLibrary_get_item_mesh:
- - :ref:`Mesh<class_mesh>` **get_item_mesh** **(** :ref:`int<class_int>` id **)** const
- Return the mesh of the item.
- .. _class_MeshLibrary_get_item_name:
- - :ref:`String<class_string>` **get_item_name** **(** :ref:`int<class_int>` id **)** const
- Return the name of the item.
- .. _class_MeshLibrary_get_item_navmesh:
- - :ref:`NavigationMesh<class_navigationmesh>` **get_item_navmesh** **(** :ref:`int<class_int>` id **)** const
- .. _class_MeshLibrary_get_item_preview:
- - :ref:`Texture<class_texture>` **get_item_preview** **(** :ref:`int<class_int>` id **)** const
- .. _class_MeshLibrary_get_item_shapes:
- - :ref:`Array<class_array>` **get_item_shapes** **(** :ref:`int<class_int>` id **)** const
- .. _class_MeshLibrary_get_last_unused_item_id:
- - :ref:`int<class_int>` **get_last_unused_item_id** **(** **)** const
- Get an unused id for a new item.
- .. _class_MeshLibrary_remove_item:
- - void **remove_item** **(** :ref:`int<class_int>` id **)**
- Remove the item.
- .. _class_MeshLibrary_set_item_mesh:
- - void **set_item_mesh** **(** :ref:`int<class_int>` id, :ref:`Mesh<class_mesh>` mesh **)**
- Set the mesh of the item.
- .. _class_MeshLibrary_set_item_name:
- - void **set_item_name** **(** :ref:`int<class_int>` id, :ref:`String<class_string>` name **)**
- Set the name of the item.
- .. _class_MeshLibrary_set_item_navmesh:
- - void **set_item_navmesh** **(** :ref:`int<class_int>` id, :ref:`NavigationMesh<class_navigationmesh>` navmesh **)**
- .. _class_MeshLibrary_set_item_preview:
- - void **set_item_preview** **(** :ref:`int<class_int>` id, :ref:`Texture<class_texture>` texture **)**
- .. _class_MeshLibrary_set_item_shapes:
- - void **set_item_shapes** **(** :ref:`int<class_int>` id, :ref:`Array<class_array>` shapes **)**
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