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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the LinkButton.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_LinkButton:
- LinkButton
- ==========
- **Inherits:** :ref:`BaseButton<class_basebutton>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Simple button used to represent a link to some resource.
- Member Variables
- ----------------
- .. _class_LinkButton_text:
- - :ref:`String<class_string>` **text**
- .. _class_LinkButton_underline:
- - :ref:`UnderlineMode<enum_linkbutton_underlinemode>` **underline**
- Enums
- -----
- .. _enum_LinkButton_UnderlineMode:
- enum **UnderlineMode**
- - **UNDERLINE_MODE_ALWAYS** = **0** --- The LinkButton will always show an underline at the bottom of its text
- - **UNDERLINE_MODE_ON_HOVER** = **1** --- The LinkButton will show an underline at the bottom of its text when the mouse cursor is over it.
- - **UNDERLINE_MODE_NEVER** = **2** --- The LinkButton will never show an underline at the bottom of its text.
- Description
- -----------
- This kind of buttons are primarily used when the interaction with the button causes a context change (like linking to a web page).
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