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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the LargeTexture.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_LargeTexture:
- LargeTexture
- ============
- **Inherits:** :ref:`Texture<class_texture>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- A Texture capable of storing many smaller Textures with offsets.
- Member Functions
- ----------------
- +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`add_piece<class_LargeTexture_add_piece>` **(** :ref:`Vector2<class_vector2>` ofs, :ref:`Texture<class_texture>` texture **)** |
- +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear<class_LargeTexture_clear>` **(** **)** |
- +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_piece_count<class_LargeTexture_get_piece_count>` **(** **)** const |
- +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_vector2>` | :ref:`get_piece_offset<class_LargeTexture_get_piece_offset>` **(** :ref:`int<class_int>` idx **)** const |
- +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Texture<class_texture>` | :ref:`get_piece_texture<class_LargeTexture_get_piece_texture>` **(** :ref:`int<class_int>` idx **)** const |
- +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_piece_offset<class_LargeTexture_set_piece_offset>` **(** :ref:`int<class_int>` idx, :ref:`Vector2<class_vector2>` ofs **)** |
- +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_piece_texture<class_LargeTexture_set_piece_texture>` **(** :ref:`int<class_int>` idx, :ref:`Texture<class_texture>` texture **)** |
- +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_size<class_LargeTexture_set_size>` **(** :ref:`Vector2<class_vector2>` size **)** |
- +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- Description
- -----------
- A Texture capable of storing many smaller Textures with offsets.
- You can dynamically add pieces(:ref:`Texture<class_texture>`) to this ``LargeTexture`` using different offsets.
- Member Function Description
- ---------------------------
- .. _class_LargeTexture_add_piece:
- - :ref:`int<class_int>` **add_piece** **(** :ref:`Vector2<class_vector2>` ofs, :ref:`Texture<class_texture>` texture **)**
- Add another :ref:`Texture<class_texture>` to this ``LargeTexture``, starting on offset "ofs".
- .. _class_LargeTexture_clear:
- - void **clear** **(** **)**
- Clears the ``LargeTexture``.
- .. _class_LargeTexture_get_piece_count:
- - :ref:`int<class_int>` **get_piece_count** **(** **)** const
- Returns the number of pieces currently in this ``LargeTexture``.
- .. _class_LargeTexture_get_piece_offset:
- - :ref:`Vector2<class_vector2>` **get_piece_offset** **(** :ref:`int<class_int>` idx **)** const
- Returns the offset of the piece with index "idx".
- .. _class_LargeTexture_get_piece_texture:
- - :ref:`Texture<class_texture>` **get_piece_texture** **(** :ref:`int<class_int>` idx **)** const
- Returns the :ref:`Texture<class_texture>` of the piece with index "idx".
- .. _class_LargeTexture_set_piece_offset:
- - void **set_piece_offset** **(** :ref:`int<class_int>` idx, :ref:`Vector2<class_vector2>` ofs **)**
- Sets the offset of the piece with index "idx" to "ofs".
- .. _class_LargeTexture_set_piece_texture:
- - void **set_piece_texture** **(** :ref:`int<class_int>` idx, :ref:`Texture<class_texture>` texture **)**
- Sets the :ref:`Texture<class_texture>` of the piece with index "idx" to "ofs".
- .. _class_LargeTexture_set_size:
- - void **set_size** **(** :ref:`Vector2<class_vector2>` size **)**
- Sets the size of this ``LargeTexture``.
|