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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the InterpolatedCamera.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_InterpolatedCamera:
- InterpolatedCamera
- ==================
- **Inherits:** :ref:`Camera<class_camera>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Camera which moves toward another node.
- Member Functions
- ----------------
- +-------+-------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_target<class_InterpolatedCamera_set_target>` **(** :ref:`Object<class_object>` target **)** |
- +-------+-------------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- .. _class_InterpolatedCamera_enabled:
- - :ref:`bool<class_bool>` **enabled** - If ``true`` and a target is set, the camera will move automatically.
- .. _class_InterpolatedCamera_speed:
- - :ref:`float<class_float>` **speed** - How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
- .. _class_InterpolatedCamera_target:
- - :ref:`NodePath<class_nodepath>` **target** - The target's :ref:`NodePath<class_nodepath>`.
- Description
- -----------
- InterpolatedCamera is a :ref:`Camera<class_camera>` which smoothly moves to match a target node's position and rotation.
- If it is not :ref:`enabled<class_InterpolatedCamera_enabled>` or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
- Member Function Description
- ---------------------------
- .. _class_InterpolatedCamera_set_target:
- - void **set_target** **(** :ref:`Object<class_object>` target **)**
- Sets the node to move toward and orient with.
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