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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the InputEventJoypadButton.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_InputEventJoypadButton:
- InputEventJoypadButton
- ======================
- **Inherits:** :ref:`InputEvent<class_inputevent>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Input event for gamepad buttons.
- Member Variables
- ----------------
- .. _class_InputEventJoypadButton_button_index:
- - :ref:`int<class_int>` **button_index** - Button identifier. One of the ``JOY_BUTTON_*`` constants from @global Scope.
- .. _class_InputEventJoypadButton_pressed:
- - :ref:`bool<class_bool>` **pressed** - If ``true`` the button's state is pressed. If ``false`` the button's state is released.
- .. _class_InputEventJoypadButton_pressure:
- - :ref:`float<class_float>` **pressure** - Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from ``0`` to ``1``.
- Description
- -----------
- Input event type for gamepad buttons. For joysticks see :ref:`InputEventJoypadMotion<class_inputeventjoypadmotion>`.
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