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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the GrooveJoint2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_GrooveJoint2D:
- GrooveJoint2D
- =============
- **Inherits:** :ref:`Joint2D<class_joint2d>` **<** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Groove constraint for 2D physics.
- Member Variables
- ----------------
- .. _class_GrooveJoint2D_initial_offset:
- - :ref:`float<class_float>` **initial_offset** - The body B's initial anchor position defined by the joint's origin and a local offset :ref:`initial_offset<class_GrooveJoint2D_initial_offset>` along the joint's y axis (along the groove). Default value: ``25``
- .. _class_GrooveJoint2D_length:
- - :ref:`float<class_float>` **length** - The groove's length. The groove is from the joint's origin towards :ref:`length<class_GrooveJoint2D_length>` along the joint's local y axis. Default value: ``50``
- Description
- -----------
- Groove constraint for 2D physics. This is useful for making a body "slide" through a segment placed in another.
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