class_funcref.rst 2.6 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the FuncRef.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_FuncRef:
  5. FuncRef
  6. =======
  7. **Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Reference to a function in an object.
  12. Member Functions
  13. ----------------
  14. +--------------------------------+--------------------------------------------------------------------------------------------------+
  15. | :ref:`Variant<class_variant>` | :ref:`call_func<class_FuncRef_call_func>` **(** **)** vararg |
  16. +--------------------------------+--------------------------------------------------------------------------------------------------+
  17. | void | :ref:`set_function<class_FuncRef_set_function>` **(** :ref:`String<class_string>` name **)** |
  18. +--------------------------------+--------------------------------------------------------------------------------------------------+
  19. | void | :ref:`set_instance<class_FuncRef_set_instance>` **(** :ref:`Object<class_object>` instance **)** |
  20. +--------------------------------+--------------------------------------------------------------------------------------------------+
  21. Description
  22. -----------
  23. In GDScript, functions are not *first-class objects*. This means it is impossible to store them directly as variables, return them from another function, or pass them as arguments.
  24. However, by creating a ``FuncRef`` using the :ref:`@GDScript.funcref<class_@GDScript_funcref>` function, a reference to a function in a given object can be created, passed around and called.
  25. Member Function Description
  26. ---------------------------
  27. .. _class_FuncRef_call_func:
  28. - :ref:`Variant<class_variant>` **call_func** **(** **)** vararg
  29. Calls the referenced function previously set by :ref:`set_function<class_FuncRef_set_function>` or :ref:`@GDScript.funcref<class_@GDScript_funcref>`.
  30. .. _class_FuncRef_set_function:
  31. - void **set_function** **(** :ref:`String<class_string>` name **)**
  32. The name of the referenced function to call on the object, without parentheses or any parameters.
  33. .. _class_FuncRef_set_instance:
  34. - void **set_instance** **(** :ref:`Object<class_object>` instance **)**
  35. The object containing the referenced function. This object must be of a type actually inheriting from :ref:`Object<class_object>`, not a built-in type such as :ref:`int<class_int>`, :ref:`Vector2<class_vector2>` or :ref:`Dictionary<class_dictionary>`.