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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the EditorSelection.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_EditorSelection:
- EditorSelection
- ===============
- **Inherits:** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Manages the SceneTree selection in the editor.
- Member Functions
- ----------------
- +----------------------------+-------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_node<class_EditorSelection_add_node>` **(** :ref:`Node<class_node>` node **)** |
- +----------------------------+-------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear<class_EditorSelection_clear>` **(** **)** |
- +----------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`get_selected_nodes<class_EditorSelection_get_selected_nodes>` **(** **)** |
- +----------------------------+-------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`get_transformable_selected_nodes<class_EditorSelection_get_transformable_selected_nodes>` **(** **)** |
- +----------------------------+-------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_node<class_EditorSelection_remove_node>` **(** :ref:`Node<class_node>` node **)** |
- +----------------------------+-------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_EditorSelection_selection_changed:
- - **selection_changed** **(** **)**
- Emitted when the selection changes.
- Description
- -----------
- This object manages the SceneTree selection in the editor.
- Member Function Description
- ---------------------------
- .. _class_EditorSelection_add_node:
- - void **add_node** **(** :ref:`Node<class_node>` node **)**
- Add a node to the selection.
- .. _class_EditorSelection_clear:
- - void **clear** **(** **)**
- Clear the selection.
- .. _class_EditorSelection_get_selected_nodes:
- - :ref:`Array<class_array>` **get_selected_nodes** **(** **)**
- Get the list of selected nodes.
- .. _class_EditorSelection_get_transformable_selected_nodes:
- - :ref:`Array<class_array>` **get_transformable_selected_nodes** **(** **)**
- Get the list of selected nodes, optimized for transform operations (ie, moving them, rotating, etc). This list avoids situations where a node is selected and also chid/grandchild.
- .. _class_EditorSelection_remove_node:
- - void **remove_node** **(** :ref:`Node<class_node>` node **)**
- Remove a node from the selection.
|