12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the EditorScript.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_EditorScript:
- EditorScript
- ============
- **Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Base script that can be used to add extension functions to the editor.
- Member Functions
- ----------------
- +------------------------------------------------+-------------------------------------------------------------------------------------------------+
- | void | :ref:`_run<class_EditorScript__run>` **(** **)** virtual |
- +------------------------------------------------+-------------------------------------------------------------------------------------------------+
- | void | :ref:`add_root_node<class_EditorScript_add_root_node>` **(** :ref:`Node<class_node>` node **)** |
- +------------------------------------------------+-------------------------------------------------------------------------------------------------+
- | :ref:`EditorInterface<class_editorinterface>` | :ref:`get_editor_interface<class_EditorScript_get_editor_interface>` **(** **)** |
- +------------------------------------------------+-------------------------------------------------------------------------------------------------+
- | :ref:`Node<class_node>` | :ref:`get_scene<class_EditorScript_get_scene>` **(** **)** |
- +------------------------------------------------+-------------------------------------------------------------------------------------------------+
- Description
- -----------
- Scripts extending this class and implementing its ``_run()`` method can be executed from the Script Editor's ``File -> Run`` menu option (or by pressing ``CTRL+Shift+X``) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using :ref:`EditorPlugin<class_editorplugin>`\ s instead. Note that extending scripts need to have ``tool mode`` enabled.
- Example script:
- ::
- tool
- extends EditorScript
-
- func _run():
- print("Hello from the Godot Editor!")
- Note that the script is run in the Editor context, which means the output is visible in the console window started with the Editor (STDOUT) instead of the usual Godot *Output* dock.
- Member Function Description
- ---------------------------
- .. _class_EditorScript__run:
- - void **_run** **(** **)** virtual
- This method is executed by the Editor when ``File -> Run`` is used.
- .. _class_EditorScript_add_root_node:
- - void **add_root_node** **(** :ref:`Node<class_node>` node **)**
- Adds ``node`` as a child of the root node in the editor context.
- WARNING: The implementation of this method is currently disabled.
- .. _class_EditorScript_get_editor_interface:
- - :ref:`EditorInterface<class_editorinterface>` **get_editor_interface** **(** **)**
- Returns the :ref:`EditorInterface<class_editorinterface>` singleton instance.
- .. _class_EditorScript_get_scene:
- - :ref:`Node<class_node>` **get_scene** **(** **)**
- Returns the Editor's currently active scene.
|