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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the EditorInterface.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_EditorInterface:
- EditorInterface
- ===============
- **Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Editor interface and main components.
- Member Functions
- ----------------
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`edit_resource<class_EditorInterface_edit_resource>` **(** :ref:`Resource<class_resource>` resource **)** |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Control<class_control>` | :ref:`get_base_control<class_EditorInterface_get_base_control>` **(** **)** |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Node<class_node>` | :ref:`get_edited_scene_root<class_EditorInterface_get_edited_scene_root>` **(** **)** |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`EditorSettings<class_editorsettings>` | :ref:`get_editor_settings<class_EditorInterface_get_editor_settings>` **(** **)** |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Control<class_control>` | :ref:`get_editor_viewport<class_EditorInterface_get_editor_viewport>` **(** **)** |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`get_open_scenes<class_EditorInterface_get_open_scenes>` **(** **)** const |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`EditorFileSystem<class_editorfilesystem>` | :ref:`get_resource_filesystem<class_EditorInterface_get_resource_filesystem>` **(** **)** |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`EditorResourcePreview<class_editorresourcepreview>` | :ref:`get_resource_previewer<class_EditorInterface_get_resource_previewer>` **(** **)** |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`ScriptEditor<class_scripteditor>` | :ref:`get_script_editor<class_EditorInterface_get_script_editor>` **(** **)** |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_string>` | :ref:`get_selected_path<class_EditorInterface_get_selected_path>` **(** **)** const |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`EditorSelection<class_editorselection>` | :ref:`get_selection<class_EditorInterface_get_selection>` **(** **)** |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`inspect_object<class_EditorInterface_inspect_object>` **(** :ref:`Object<class_object>` object, :ref:`String<class_string>` for_property="" **)** |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_plugin_enabled<class_EditorInterface_is_plugin_enabled>` **(** :ref:`String<class_string>` plugin **)** const |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`make_mesh_previews<class_EditorInterface_make_mesh_previews>` **(** :ref:`Array<class_array>` meshes, :ref:`int<class_int>` preview_size **)** |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`open_scene_from_path<class_EditorInterface_open_scene_from_path>` **(** :ref:`String<class_string>` scene_filepath **)** |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reload_scene_from_path<class_EditorInterface_reload_scene_from_path>` **(** :ref:`String<class_string>` scene_filepath **)** |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`save_scene<class_EditorInterface_save_scene>` **(** **)** |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`save_scene_as<class_EditorInterface_save_scene_as>` **(** :ref:`String<class_string>` path, :ref:`bool<class_bool>` with_preview=true **)** |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`select_file<class_EditorInterface_select_file>` **(** :ref:`String<class_string>` p_file **)** |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_plugin_enabled<class_EditorInterface_set_plugin_enabled>` **(** :ref:`String<class_string>` plugin, :ref:`bool<class_bool>` enabled **)** |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- Description
- -----------
- Editor interface. Allows saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects and provides access to :ref:`EditorSettings<class_editorsettings>`, :ref:`EditorFileSystem<class_editorfilesystem>`, :ref:`EditorResourcePreview<class_editorresourcepreview>`\ er, :ref:`ScriptEditor<class_scripteditor>`, the editor viewport, as well as information about scenes. Also see :ref:`EditorPlugin<class_editorplugin>` and :ref:`EditorScript<class_editorscript>`.
- Member Function Description
- ---------------------------
- .. _class_EditorInterface_edit_resource:
- - void **edit_resource** **(** :ref:`Resource<class_resource>` resource **)**
- Edits the given :ref:`Resource<class_resource>`.
- .. _class_EditorInterface_get_base_control:
- - :ref:`Control<class_control>` **get_base_control** **(** **)**
- Returns the base :ref:`Control<class_control>`.
- .. _class_EditorInterface_get_edited_scene_root:
- - :ref:`Node<class_node>` **get_edited_scene_root** **(** **)**
- Returns the edited scene's root :ref:`Node<class_node>`.
- .. _class_EditorInterface_get_editor_settings:
- - :ref:`EditorSettings<class_editorsettings>` **get_editor_settings** **(** **)**
- Returns the :ref:`EditorSettings<class_editorsettings>`.
- .. _class_EditorInterface_get_editor_viewport:
- - :ref:`Control<class_control>` **get_editor_viewport** **(** **)**
- Returns the editor :ref:`Viewport<class_viewport>`.
- .. _class_EditorInterface_get_open_scenes:
- - :ref:`Array<class_array>` **get_open_scenes** **(** **)** const
- Returns an :ref:`Array<class_array>` of the currently opened scenes.
- .. _class_EditorInterface_get_resource_filesystem:
- - :ref:`EditorFileSystem<class_editorfilesystem>` **get_resource_filesystem** **(** **)**
- Returns the :ref:`EditorFileSystem<class_editorfilesystem>`.
- .. _class_EditorInterface_get_resource_previewer:
- - :ref:`EditorResourcePreview<class_editorresourcepreview>` **get_resource_previewer** **(** **)**
- Returns the :ref:`EditorResourcePreview<class_editorresourcepreview>`\ er.
- .. _class_EditorInterface_get_script_editor:
- - :ref:`ScriptEditor<class_scripteditor>` **get_script_editor** **(** **)**
- Returns the :ref:`ScriptEditor<class_scripteditor>`.
- .. _class_EditorInterface_get_selected_path:
- - :ref:`String<class_string>` **get_selected_path** **(** **)** const
- .. _class_EditorInterface_get_selection:
- - :ref:`EditorSelection<class_editorselection>` **get_selection** **(** **)**
- Returns the :ref:`EditorSelection<class_editorselection>`.
- .. _class_EditorInterface_inspect_object:
- - void **inspect_object** **(** :ref:`Object<class_object>` object, :ref:`String<class_string>` for_property="" **)**
- Shows the given property on the given ``object`` in the Editor's Inspector dock.
- .. _class_EditorInterface_is_plugin_enabled:
- - :ref:`bool<class_bool>` **is_plugin_enabled** **(** :ref:`String<class_string>` plugin **)** const
- Returns the enabled status of a plugin. The plugin name is the same as its directory name.
- .. _class_EditorInterface_make_mesh_previews:
- - :ref:`Array<class_array>` **make_mesh_previews** **(** :ref:`Array<class_array>` meshes, :ref:`int<class_int>` preview_size **)**
- Returns mesh previews rendered at the given size as an :ref:`Array<class_array>` of :ref:`Texture<class_texture>`\ s.
- .. _class_EditorInterface_open_scene_from_path:
- - void **open_scene_from_path** **(** :ref:`String<class_string>` scene_filepath **)**
- Opens the scene at the given path.
- .. _class_EditorInterface_reload_scene_from_path:
- - void **reload_scene_from_path** **(** :ref:`String<class_string>` scene_filepath **)**
- Reloads the scene at the given path.
- .. _class_EditorInterface_save_scene:
- - :ref:`int<class_int>` **save_scene** **(** **)**
- Saves the scene. Returns either OK or ERR_CANT_CREATE. See :ref:`@GlobalScope<class_@globalscope>` constants.
- .. _class_EditorInterface_save_scene_as:
- - void **save_scene_as** **(** :ref:`String<class_string>` path, :ref:`bool<class_bool>` with_preview=true **)**
- Saves the scene as a file at ``path``.
- .. _class_EditorInterface_select_file:
- - void **select_file** **(** :ref:`String<class_string>` p_file **)**
- .. _class_EditorInterface_set_plugin_enabled:
- - void **set_plugin_enabled** **(** :ref:`String<class_string>` plugin, :ref:`bool<class_bool>` enabled **)**
- Sets the enabled status of a plugin. The plugin name is the same as its directory name.
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