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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the EditorFileSystem.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_EditorFileSystem:
- EditorFileSystem
- ================
- **Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Resource filesystem, as the editor sees it.
- Member Functions
- ----------------
- +--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_string>` | :ref:`get_file_type<class_EditorFileSystem_get_file_type>` **(** :ref:`String<class_string>` path **)** const |
- +--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
- | :ref:`EditorFileSystemDirectory<class_editorfilesystemdirectory>` | :ref:`get_filesystem<class_EditorFileSystem_get_filesystem>` **(** **)** |
- +--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
- | :ref:`EditorFileSystemDirectory<class_editorfilesystemdirectory>` | :ref:`get_filesystem_path<class_EditorFileSystem_get_filesystem_path>` **(** :ref:`String<class_string>` path **)** |
- +--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_scanning_progress<class_EditorFileSystem_get_scanning_progress>` **(** **)** const |
- +--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_scanning<class_EditorFileSystem_is_scanning>` **(** **)** const |
- +--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`scan<class_EditorFileSystem_scan>` **(** **)** |
- +--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`scan_sources<class_EditorFileSystem_scan_sources>` **(** **)** |
- +--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`update_file<class_EditorFileSystem_update_file>` **(** :ref:`String<class_string>` path **)** |
- +--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_EditorFileSystem_filesystem_changed:
- - **filesystem_changed** **(** **)**
- Emitted if the filesystem changed.
- .. _class_EditorFileSystem_resources_reimported:
- - **resources_reimported** **(** :ref:`PoolStringArray<class_poolstringarray>` resources **)**
- Remitted if a resource is reimported.
- .. _class_EditorFileSystem_sources_changed:
- - **sources_changed** **(** :ref:`bool<class_bool>` exist **)**
- Emitted if the source of any imported file changed.
- Description
- -----------
- This object holds information of all resources in the filesystem, their types, etc.
- Member Function Description
- ---------------------------
- .. _class_EditorFileSystem_get_file_type:
- - :ref:`String<class_string>` **get_file_type** **(** :ref:`String<class_string>` path **)** const
- Get the type of the file, given the full path.
- .. _class_EditorFileSystem_get_filesystem:
- - :ref:`EditorFileSystemDirectory<class_editorfilesystemdirectory>` **get_filesystem** **(** **)**
- Get the root directory object.
- .. _class_EditorFileSystem_get_filesystem_path:
- - :ref:`EditorFileSystemDirectory<class_editorfilesystemdirectory>` **get_filesystem_path** **(** :ref:`String<class_string>` path **)**
- Returns a view into the filesystem at ``path``.
- .. _class_EditorFileSystem_get_scanning_progress:
- - :ref:`float<class_float>` **get_scanning_progress** **(** **)** const
- Return the scan progress for 0 to 1 if the FS is being scanned.
- .. _class_EditorFileSystem_is_scanning:
- - :ref:`bool<class_bool>` **is_scanning** **(** **)** const
- Return true of the filesystem is being scanned.
- .. _class_EditorFileSystem_scan:
- - void **scan** **(** **)**
- Scan the filesystem for changes.
- .. _class_EditorFileSystem_scan_sources:
- - void **scan_sources** **(** **)**
- Check if the source of any imported resource changed.
- .. _class_EditorFileSystem_update_file:
- - void **update_file** **(** :ref:`String<class_string>` path **)**
- Update a file information. Call this if an external program (not Godot) modified the file.
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