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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the DynamicFontData.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_DynamicFontData:
- DynamicFontData
- ===============
- **Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Used with :ref:`DynamicFont<class_dynamicfont>` to describe the location of a font file.
- Member Variables
- ----------------
- .. _class_DynamicFontData_font_path:
- - :ref:`String<class_string>` **font_path** - The path to the vector font file.
- .. _class_DynamicFontData_hinting:
- - :ref:`Hinting<enum_dynamicfontdata_hinting>` **hinting** - The font hinting mode used by FreeType.
- Enums
- -----
- .. _enum_DynamicFontData_Hinting:
- enum **Hinting**
- - **HINTING_NONE** = **0** --- Disable font hinting (smoother but less crisp).
- - **HINTING_LIGHT** = **1** --- Use the light font hinting mode.
- - **HINTING_NORMAL** = **2** --- Use the default font hinting mode (crisper but less smooth).
- Description
- -----------
- Used with :ref:`DynamicFont<class_dynamicfont>` to describe the location of a vector font file for dynamic rendering at runtime.
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