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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CylinderMesh.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CylinderMesh:
- CylinderMesh
- ============
- **Inherits:** :ref:`PrimitiveMesh<class_primitivemesh>` **<** :ref:`Mesh<class_mesh>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Class representing a cylindrical :ref:`PrimitiveMesh<class_primitivemesh>`.
- Member Variables
- ----------------
- .. _class_CylinderMesh_bottom_radius:
- - :ref:`float<class_float>` **bottom_radius** - Bottom radius of the cylinder. Defaults to 1.0.
- .. _class_CylinderMesh_height:
- - :ref:`float<class_float>` **height** - Full height of the cylinder. Defaults to 2.0.
- .. _class_CylinderMesh_radial_segments:
- - :ref:`int<class_int>` **radial_segments** - Number of radial segments on the cylinder. Defaults to 64.
- .. _class_CylinderMesh_rings:
- - :ref:`int<class_int>` **rings** - Number of edge rings along the height of the cylinder. Defaults to 4.
- .. _class_CylinderMesh_top_radius:
- - :ref:`float<class_float>` **top_radius** - Top radius of the cylinder. Defaults to 1.0.
- Description
- -----------
- Class representing a cylindrical :ref:`PrimitiveMesh<class_primitivemesh>`.
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