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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the ConcavePolygonShape2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_ConcavePolygonShape2D:
- ConcavePolygonShape2D
- =====================
- **Inherits:** :ref:`Shape2D<class_shape2d>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Concave polygon 2D shape resource for physics.
- Member Variables
- ----------------
- .. _class_ConcavePolygonShape2D_segments:
- - :ref:`PoolVector2Array<class_poolvector2array>` **segments** - The array of points that make up the ``ConcavePolygonShape2D``'s line segments.
- Description
- -----------
- Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for :ref:`RigidBody2D<class_rigidbody2d>` nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
- The main difference between a :ref:`ConvexPolygonShape2D<class_convexpolygonshape2d>` and a ``ConcavePolygonShape2D`` is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
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