123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282 |
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Color.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Color:
- Color
- =====
- **Category:** Built-In Types
- Brief Description
- -----------------
- Color in RGBA format with some support for ARGB format.
- Member Functions
- ----------------
- +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_color>` | :ref:`Color<class_Color_Color>` **(** :ref:`float<class_float>` r, :ref:`float<class_float>` g, :ref:`float<class_float>` b, :ref:`float<class_float>` a **)** |
- +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_color>` | :ref:`Color<class_Color_Color>` **(** :ref:`float<class_float>` r, :ref:`float<class_float>` g, :ref:`float<class_float>` b **)** |
- +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_color>` | :ref:`Color<class_Color_Color>` **(** :ref:`int<class_int>` from **)** |
- +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_color>` | :ref:`Color<class_Color_Color>` **(** :ref:`String<class_string>` from **)** |
- +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_color>` | :ref:`blend<class_Color_blend>` **(** :ref:`Color<class_color>` over **)** |
- +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_color>` | :ref:`contrasted<class_Color_contrasted>` **(** **)** |
- +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_color>` | :ref:`darkened<class_Color_darkened>` **(** :ref:`float<class_float>` amount **)** |
- +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`gray<class_Color_gray>` **(** **)** |
- +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_color>` | :ref:`inverted<class_Color_inverted>` **(** **)** |
- +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_color>` | :ref:`lightened<class_Color_lightened>` **(** :ref:`float<class_float>` amount **)** |
- +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_color>` | :ref:`linear_interpolate<class_Color_linear_interpolate>` **(** :ref:`Color<class_color>` b, :ref:`float<class_float>` t **)** |
- +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`to_argb32<class_Color_to_argb32>` **(** **)** |
- +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_string>` | :ref:`to_html<class_Color_to_html>` **(** :ref:`bool<class_bool>` with_alpha=True **)** |
- +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`to_rgba32<class_Color_to_rgba32>` **(** **)** |
- +------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- .. _class_Color_a:
- - :ref:`float<class_float>` **a** - Alpha (0 to 1)
- .. _class_Color_a8:
- - :ref:`int<class_int>` **a8** - Alpha (0 to 255)
- .. _class_Color_b:
- - :ref:`float<class_float>` **b** - Blue (0 to 1)
- .. _class_Color_b8:
- - :ref:`int<class_int>` **b8** - Blue (0 to 255)
- .. _class_Color_g:
- - :ref:`float<class_float>` **g** - Green (0 to 1)
- .. _class_Color_g8:
- - :ref:`int<class_int>` **g8** - Green (0 to 255)
- .. _class_Color_h:
- - :ref:`float<class_float>` **h** - Hue (0 to 1)
- .. _class_Color_r:
- - :ref:`float<class_float>` **r** - Red (0 to 1)
- .. _class_Color_r8:
- - :ref:`int<class_int>` **r8** - Red (0 to 255)
- .. _class_Color_s:
- - :ref:`float<class_float>` **s** - Saturation (0 to 1)
- .. _class_Color_v:
- - :ref:`float<class_float>` **v** - Value (0 to 1)
- Description
- -----------
- A color is represented as red, green and blue (r,g,b) components. Additionally, "a" represents the alpha component, often used for transparency. Values are in floating point and usually range from 0 to 1. Some methods (such as set_modulate(color)) may accept values > 1.
- You can also create a color from standardised color names with :ref:`@GDScript.ColorN<class_@GDScript_ColorN>`.
- Member Function Description
- ---------------------------
- .. _class_Color_Color:
- - :ref:`Color<class_color>` **Color** **(** :ref:`float<class_float>` r, :ref:`float<class_float>` g, :ref:`float<class_float>` b, :ref:`float<class_float>` a **)**
- Constructs a color from an RGBA profile using values between 0 and 1 (float).
- ::
- var c = Color(0.2, 1.0, .7, .8) # a color of an RGBA(51, 255, 178, 204)
- .. _class_Color_Color:
- - :ref:`Color<class_color>` **Color** **(** :ref:`float<class_float>` r, :ref:`float<class_float>` g, :ref:`float<class_float>` b **)**
- Constructs a color from an RGB profile using values between 0 and 1 (float). Alpha will always be 1.
- ::
- var c = Color(0.2, 1.0, .7) # a color of an RGBA(51, 255, 178, 255)
- .. _class_Color_Color:
- - :ref:`Color<class_color>` **Color** **(** :ref:`int<class_int>` from **)**
- Constructs a color from a 32-bit integer (each byte represents a component of the RGBA profile).
- ::
- var c = Color(274) # a color of an RGBA(0, 0, 1, 18)
- .. _class_Color_Color:
- - :ref:`Color<class_color>` **Color** **(** :ref:`String<class_string>` from **)**
- Constructs a color from an HTML hexadecimal color string in ARGB or RGB format. See also :ref:`@GDScript.ColorN<class_@GDScript_ColorN>`.
- The following string formats are supported:
- ``"#ff00ff00"`` - ARGB format with '#'
- ``"ff00ff00"`` - ARGB format
- ``"#ff00ff"`` - RGB format with '#'
- ``"ff00ff"`` - RGB format
- ::
- # The following code creates the same color of an RGBA(178, 217, 10, 255)
- var c1 = Color("#ffb2d90a") # ARGB format with '#'
- var c2 = Color("ffb2d90a") # ARGB format
- var c3 = Color("#b2d90a") # RGB format with '#'
- var c4 = Color("b2d90a") # RGB format
- .. _class_Color_blend:
- - :ref:`Color<class_color>` **blend** **(** :ref:`Color<class_color>` over **)**
- Returns a new color resulting from blending this color over another color. If the color is opaque, the result would also be opaque. The other color could then take a range of values with different alpha values.
- ::
- var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50%
- var fg = Color(1.0, 0.0, 0.0, .5) # Red with alpha of 50%
- var blendedColor = bg.blend(fg) # Brown with alpha of 75%
- .. _class_Color_contrasted:
- - :ref:`Color<class_color>` **contrasted** **(** **)**
- Returns the most contrasting color.
- ::
- var c = Color(.3, .4, .9)
- var contrastedColor = c.contrasted() # a color of an RGBA(204, 229, 102, 255)
- .. _class_Color_darkened:
- - :ref:`Color<class_color>` **darkened** **(** :ref:`float<class_float>` amount **)**
- Returns a new color resulting from making this color darker by the specified percentage (0-1).
- ::
- var green = Color(0.0, 1.0, 0.0)
- var darkgreen = green.darkened(0.2) # 20% darker than regular green
- .. _class_Color_gray:
- - :ref:`float<class_float>` **gray** **(** **)**
- Returns the color's grayscale.
- The gray is calculated by (r + g + b) / 3.
- ::
- var c = Color(0.2, 0.45, 0.82)
- var gray = c.gray() # a value of 0.466667
- .. _class_Color_inverted:
- - :ref:`Color<class_color>` **inverted** **(** **)**
- Returns the inverted color (1-r, 1-g, 1-b, 1-a).
- ::
- var c = Color(.3, .4, .9)
- var invertedColor = c.inverted() # a color of an RGBA(178, 153, 26, 255)
- .. _class_Color_lightened:
- - :ref:`Color<class_color>` **lightened** **(** :ref:`float<class_float>` amount **)**
- Returns a new color resulting from making this color lighter by the specified percentage (0-1).
- ::
- var green = Color(0.0, 1.0, 0.0)
- var lightgreen = green.lightened(0.2) # 20% lighter than regular green
- .. _class_Color_linear_interpolate:
- - :ref:`Color<class_color>` **linear_interpolate** **(** :ref:`Color<class_color>` b, :ref:`float<class_float>` t **)**
- Returns the color of the linear interpolation with another color. The value t is between 0 and 1 (float).
- ::
- var c1 = Color(1.0, 0.0, 0.0)
- var c2 = Color(0.0, 1.0, 0.0)
- var li_c = c1.linear_interpolate(c2, 0.5) # a color of an RGBA(128, 128, 0, 255)
- .. _class_Color_to_argb32:
- - :ref:`int<class_int>` **to_argb32** **(** **)**
- Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). More compatible with DirectX.
- ::
- var c = Color(1, .5, .2)
- print(str(c.to_32())) # prints 4294934323
- .. _class_Color_to_html:
- - :ref:`String<class_string>` **to_html** **(** :ref:`bool<class_bool>` with_alpha=True **)**
- Returns the color's HTML hexadecimal color string in ARGB format (ex: ``ff34f822``).
- Optionally flag 'false' to not include alpha in hexadecimal string.
- ::
- var c = Color(1, 1, 1, .5)
- var s1 = c.to_html() # Results "7fffffff"
- var s2 = c.to_html(false) # Results 'ffffff'
- .. _class_Color_to_rgba32:
- - :ref:`int<class_int>` **to_rgba32** **(** **)**
- Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile).
- ::
- var c = Color(1, .5, .2)
- print(str(c.to_32())) # prints 4294934323
- *This is same as :ref:`to_argb32<class_Color_to_argb32>` but may be changed later to support RGBA format instead*.
|