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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AudioEffectFilter.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AudioEffectFilter:
- AudioEffectFilter
- =================
- **Inherits:** :ref:`AudioEffect<class_audioeffect>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Inherited By:** :ref:`AudioEffectHighPassFilter<class_audioeffecthighpassfilter>`, :ref:`AudioEffectBandLimitFilter<class_audioeffectbandlimitfilter>`, :ref:`AudioEffectLowShelfFilter<class_audioeffectlowshelffilter>`, :ref:`AudioEffectHighShelfFilter<class_audioeffecthighshelffilter>`, :ref:`AudioEffectBandPassFilter<class_audioeffectbandpassfilter>`, :ref:`AudioEffectNotchFilter<class_audioeffectnotchfilter>`, :ref:`AudioEffectLowPassFilter<class_audioeffectlowpassfilter>`
- **Category:** Core
- Brief Description
- -----------------
- Adds a filter to the Audio Bus.
- Member Variables
- ----------------
- .. _class_AudioEffectFilter_cutoff_hz:
- - :ref:`float<class_float>` **cutoff_hz** - Threshold frequency for the filter.
- .. _class_AudioEffectFilter_db:
- - :ref:`FilterDB<enum_audioeffectfilter_filterdb>` **db**
- .. _class_AudioEffectFilter_gain:
- - :ref:`float<class_float>` **gain** - Gain amount of the frequencies after the filter.
- .. _class_AudioEffectFilter_resonance:
- - :ref:`float<class_float>` **resonance** - Amount of boost in the overtones near the cutoff frequency.
- Enums
- -----
- .. _enum_AudioEffectFilter_FilterDB:
- enum **FilterDB**
- - **FILTER_6DB** = **0**
- - **FILTER_12DB** = **1**
- - **FILTER_18DB** = **2**
- - **FILTER_24DB** = **3**
- Description
- -----------
- Allows frequencies other than the :ref:`cutoff_hz<class_AudioEffectFilter_cutoff_hz>` to pass.
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