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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AudioEffectEQ.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AudioEffectEQ:
- AudioEffectEQ
- =============
- **Inherits:** :ref:`AudioEffect<class_audioeffect>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Inherited By:** :ref:`AudioEffectEQ6<class_audioeffecteq6>`, :ref:`AudioEffectEQ21<class_audioeffecteq21>`, :ref:`AudioEffectEQ10<class_audioeffecteq10>`
- **Category:** Core
- Brief Description
- -----------------
- Base class for audio equalizers. Gives you control over frequencies.
- Use it to create a custom equalizer if :ref:`AudioEffectEQ6<class_audioeffecteq6>`, :ref:`AudioEffectEQ10<class_audioeffecteq10>` or :ref:`AudioEffectEQ21<class_audioeffecteq21>` don't fit your needs.
- Member Functions
- ----------------
- +----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_band_count<class_AudioEffectEQ_get_band_count>` **(** **)** const |
- +----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_band_gain_db<class_AudioEffectEQ_get_band_gain_db>` **(** :ref:`int<class_int>` band_idx **)** const |
- +----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_band_gain_db<class_AudioEffectEQ_set_band_gain_db>` **(** :ref:`int<class_int>` band_idx, :ref:`float<class_float>` volume_db **)** |
- +----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
- Description
- -----------
- AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQ are very useful on the Master Bus to completely master a mix and give it character. They are also very useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
- Member Function Description
- ---------------------------
- .. _class_AudioEffectEQ_get_band_count:
- - :ref:`int<class_int>` **get_band_count** **(** **)** const
- Returns the number of bands of the equalizer.
- .. _class_AudioEffectEQ_get_band_gain_db:
- - :ref:`float<class_float>` **get_band_gain_db** **(** :ref:`int<class_int>` band_idx **)** const
- Returns the band's gain at the specified index, in dB.
- .. _class_AudioEffectEQ_set_band_gain_db:
- - void **set_band_gain_db** **(** :ref:`int<class_int>` band_idx, :ref:`float<class_float>` volume_db **)**
- Sets band's gain at the specified index, in dB.
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