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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AtlasTexture.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AtlasTexture:
- AtlasTexture
- ============
- **Inherits:** :ref:`Texture<class_texture>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
- Member Variables
- ----------------
- .. _class_AtlasTexture_atlas:
- - :ref:`Texture<class_texture>` **atlas** - The texture that contains the atlas. Can be any :ref:`Texture<class_texture>` subtype.
- .. _class_AtlasTexture_filter_clip:
- - :ref:`bool<class_bool>` **filter_clip** - If ``true`` clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
- .. _class_AtlasTexture_margin:
- - :ref:`Rect2<class_rect2>` **margin** - The margin around the region. The :ref:`Rect2<class_rect2>`'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.
- .. _class_AtlasTexture_region:
- - :ref:`Rect2<class_rect2>` **region** - The AtlasTexture's used region.
- Description
- -----------
- :ref:`Texture<class_texture>` resource aimed at managing big textures files that pack multiple smaller textures. Consists of a :ref:`Texture<class_texture>`, a margin that defines the border width,
- and a region that defines the actual area of the AtlasTexture.
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