index.rst 2.5 KB

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  3. .. _doc_editor_introduction:
  4. Editor introduction
  5. ===================
  6. In this section, we cover the Godot editor in general, from its interface to
  7. using it with the command line.
  8. Editor's interface
  9. ------------------
  10. The following pages explain how to use the various windows, workspaces, and
  11. docks that make up the Godot editor. We cover some specific editors' interface
  12. in other sections where appropriate. For example, the :ref:`animation editor
  13. <doc_introduction_animation>`.
  14. .. toctree::
  15. :maxdepth: 1
  16. :name: toc-editor-interface
  17. project_manager
  18. inspector_dock
  19. project_settings
  20. script_editor
  21. default_key_mapping
  22. customizing_editor
  23. XR editor
  24. ---------
  25. Godot offers a port of the editor designed to run natively on Meta Quest devices.
  26. The port can be downloaded from the `Meta Horizon Store <https://www.meta.com/experiences/godot-game-engine/7713660705416473/>`__,
  27. or from the `Godot download page <https://godotengine.org/download/preview/>`__.
  28. .. toctree::
  29. :maxdepth: 1
  30. :name: toc-xr-editor
  31. using_the_xr_editor
  32. Android editor
  33. --------------
  34. Godot offers a native port of the editor running entirely on Android devices.
  35. The Android port can be downloaded from the `Android Downloads page <https://godotengine.org/download/android/>`__.
  36. While we strive for feature parity with the Desktop version of the editor,
  37. the Android port has a certain amount of caveats you should be aware of.
  38. .. toctree::
  39. :maxdepth: 1
  40. :name: toc-android-editor
  41. using_the_android_editor
  42. Web editor
  43. ----------
  44. Godot offers an HTML5 version of the editor running entirely in your browser. No
  45. download is required to use it, but it has a certain amount of caveats you
  46. should be aware of.
  47. .. toctree::
  48. :maxdepth: 1
  49. :name: toc-web-editor
  50. using_the_web_editor
  51. Advanced features
  52. -----------------
  53. The articles below focus on advanced features useful for experienced developers,
  54. such as calling Godot from the command line and using an external text editor
  55. like Visual Studio Code or Emacs.
  56. .. toctree::
  57. :maxdepth: 1
  58. :name: toc-learn-editor
  59. command_line_tutorial
  60. external_editor
  61. Managing editor features
  62. ------------------------
  63. Godot allows you to remove features from the editor. This may be useful if you're
  64. an educator trying to ease students into the editor slowly, or if you're working on
  65. a project that's only 2D or only 3D and don't want to see what you don't need.
  66. .. toctree::
  67. :maxdepth: 1
  68. :name: toc-editor-features
  69. managing_editor_features