class_shapecast2d.rst 25 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ShapeCast2D.xml.
  6. .. _class_ShapeCast2D:
  7. ShapeCast2D
  8. ===========
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A 2D shape that sweeps a region of space to detect :ref:`CollisionObject2D<class_CollisionObject2D>`\ s.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Shape casting allows to detect collision objects by sweeping its :ref:`shape<class_ShapeCast2D_property_shape>` along the cast direction determined by :ref:`target_position<class_ShapeCast2D_property_target_position>`. This is similar to :ref:`RayCast2D<class_RayCast2D>`, but it allows for sweeping a region of space, rather than just a straight line. **ShapeCast2D** can detect multiple collision objects. It is useful for things like wide laser beams or snapping a simple shape to a floor.
  15. Immediate collision overlaps can be done with the :ref:`target_position<class_ShapeCast2D_property_target_position>` set to ``Vector2(0, 0)`` and by calling :ref:`force_shapecast_update()<class_ShapeCast2D_method_force_shapecast_update>` within the same physics frame. This helps to overcome some limitations of :ref:`Area2D<class_Area2D>` when used as an instantaneous detection area, as collision information isn't immediately available to it.
  16. \ **Note:** Shape casting is more computationally expensive than ray casting.
  17. .. rst-class:: classref-reftable-group
  18. Properties
  19. ----------
  20. .. table::
  21. :widths: auto
  22. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  23. | :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_ShapeCast2D_property_collide_with_areas>` | ``false`` |
  24. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  25. | :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_ShapeCast2D_property_collide_with_bodies>` | ``true`` |
  26. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  27. | :ref:`int<class_int>` | :ref:`collision_mask<class_ShapeCast2D_property_collision_mask>` | ``1`` |
  28. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  29. | :ref:`Array<class_Array>` | :ref:`collision_result<class_ShapeCast2D_property_collision_result>` | ``[]`` |
  30. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  31. | :ref:`bool<class_bool>` | :ref:`enabled<class_ShapeCast2D_property_enabled>` | ``true`` |
  32. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  33. | :ref:`bool<class_bool>` | :ref:`exclude_parent<class_ShapeCast2D_property_exclude_parent>` | ``true`` |
  34. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  35. | :ref:`float<class_float>` | :ref:`margin<class_ShapeCast2D_property_margin>` | ``0.0`` |
  36. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  37. | :ref:`int<class_int>` | :ref:`max_results<class_ShapeCast2D_property_max_results>` | ``32`` |
  38. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  39. | :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_ShapeCast2D_property_shape>` | |
  40. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  41. | :ref:`Vector2<class_Vector2>` | :ref:`target_position<class_ShapeCast2D_property_target_position>` | ``Vector2(0, 50)`` |
  42. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  43. .. rst-class:: classref-reftable-group
  44. Methods
  45. -------
  46. .. table::
  47. :widths: auto
  48. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | |void| | :ref:`add_exception<class_ShapeCast2D_method_add_exception>`\ (\ node\: :ref:`CollisionObject2D<class_CollisionObject2D>`\ ) |
  50. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | |void| | :ref:`add_exception_rid<class_ShapeCast2D_method_add_exception_rid>`\ (\ rid\: :ref:`RID<class_RID>`\ ) |
  52. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | |void| | :ref:`clear_exceptions<class_ShapeCast2D_method_clear_exceptions>`\ (\ ) |
  54. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | |void| | :ref:`force_shapecast_update<class_ShapeCast2D_method_force_shapecast_update>`\ (\ ) |
  56. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`float<class_float>` | :ref:`get_closest_collision_safe_fraction<class_ShapeCast2D_method_get_closest_collision_safe_fraction>`\ (\ ) |const| |
  58. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`float<class_float>` | :ref:`get_closest_collision_unsafe_fraction<class_ShapeCast2D_method_get_closest_collision_unsafe_fraction>`\ (\ ) |const| |
  60. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Object<class_Object>` | :ref:`get_collider<class_ShapeCast2D_method_get_collider>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
  62. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`RID<class_RID>` | :ref:`get_collider_rid<class_ShapeCast2D_method_get_collider_rid>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
  64. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`int<class_int>` | :ref:`get_collider_shape<class_ShapeCast2D_method_get_collider_shape>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
  66. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`int<class_int>` | :ref:`get_collision_count<class_ShapeCast2D_method_get_collision_count>`\ (\ ) |const| |
  68. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_ShapeCast2D_method_get_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
  70. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`Vector2<class_Vector2>` | :ref:`get_collision_normal<class_ShapeCast2D_method_get_collision_normal>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
  72. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Vector2<class_Vector2>` | :ref:`get_collision_point<class_ShapeCast2D_method_get_collision_point>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
  74. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`bool<class_bool>` | :ref:`is_colliding<class_ShapeCast2D_method_is_colliding>`\ (\ ) |const| |
  76. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | |void| | :ref:`remove_exception<class_ShapeCast2D_method_remove_exception>`\ (\ node\: :ref:`CollisionObject2D<class_CollisionObject2D>`\ ) |
  78. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | |void| | :ref:`remove_exception_rid<class_ShapeCast2D_method_remove_exception_rid>`\ (\ rid\: :ref:`RID<class_RID>`\ ) |
  80. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | |void| | :ref:`set_collision_mask_value<class_ShapeCast2D_method_set_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  82. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. .. rst-class:: classref-section-separator
  84. ----
  85. .. rst-class:: classref-descriptions-group
  86. Property Descriptions
  87. ---------------------
  88. .. _class_ShapeCast2D_property_collide_with_areas:
  89. .. rst-class:: classref-property
  90. :ref:`bool<class_bool>` **collide_with_areas** = ``false`` :ref:`🔗<class_ShapeCast2D_property_collide_with_areas>`
  91. .. rst-class:: classref-property-setget
  92. - |void| **set_collide_with_areas**\ (\ value\: :ref:`bool<class_bool>`\ )
  93. - :ref:`bool<class_bool>` **is_collide_with_areas_enabled**\ (\ )
  94. If ``true``, collisions with :ref:`Area2D<class_Area2D>`\ s will be reported.
  95. .. rst-class:: classref-item-separator
  96. ----
  97. .. _class_ShapeCast2D_property_collide_with_bodies:
  98. .. rst-class:: classref-property
  99. :ref:`bool<class_bool>` **collide_with_bodies** = ``true`` :ref:`🔗<class_ShapeCast2D_property_collide_with_bodies>`
  100. .. rst-class:: classref-property-setget
  101. - |void| **set_collide_with_bodies**\ (\ value\: :ref:`bool<class_bool>`\ )
  102. - :ref:`bool<class_bool>` **is_collide_with_bodies_enabled**\ (\ )
  103. If ``true``, collisions with :ref:`PhysicsBody2D<class_PhysicsBody2D>`\ s will be reported.
  104. .. rst-class:: classref-item-separator
  105. ----
  106. .. _class_ShapeCast2D_property_collision_mask:
  107. .. rst-class:: classref-property
  108. :ref:`int<class_int>` **collision_mask** = ``1`` :ref:`🔗<class_ShapeCast2D_property_collision_mask>`
  109. .. rst-class:: classref-property-setget
  110. - |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
  111. - :ref:`int<class_int>` **get_collision_mask**\ (\ )
  112. The shape's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  113. .. rst-class:: classref-item-separator
  114. ----
  115. .. _class_ShapeCast2D_property_collision_result:
  116. .. rst-class:: classref-property
  117. :ref:`Array<class_Array>` **collision_result** = ``[]`` :ref:`🔗<class_ShapeCast2D_property_collision_result>`
  118. .. rst-class:: classref-property-setget
  119. - :ref:`Array<class_Array>` **get_collision_result**\ (\ )
  120. Returns the complete collision information from the collision sweep. The data returned is the same as in the :ref:`PhysicsDirectSpaceState2D.get_rest_info()<class_PhysicsDirectSpaceState2D_method_get_rest_info>` method.
  121. .. rst-class:: classref-item-separator
  122. ----
  123. .. _class_ShapeCast2D_property_enabled:
  124. .. rst-class:: classref-property
  125. :ref:`bool<class_bool>` **enabled** = ``true`` :ref:`🔗<class_ShapeCast2D_property_enabled>`
  126. .. rst-class:: classref-property-setget
  127. - |void| **set_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  128. - :ref:`bool<class_bool>` **is_enabled**\ (\ )
  129. If ``true``, collisions will be reported.
  130. .. rst-class:: classref-item-separator
  131. ----
  132. .. _class_ShapeCast2D_property_exclude_parent:
  133. .. rst-class:: classref-property
  134. :ref:`bool<class_bool>` **exclude_parent** = ``true`` :ref:`🔗<class_ShapeCast2D_property_exclude_parent>`
  135. .. rst-class:: classref-property-setget
  136. - |void| **set_exclude_parent_body**\ (\ value\: :ref:`bool<class_bool>`\ )
  137. - :ref:`bool<class_bool>` **get_exclude_parent_body**\ (\ )
  138. If ``true``, the parent node will be excluded from collision detection.
  139. .. rst-class:: classref-item-separator
  140. ----
  141. .. _class_ShapeCast2D_property_margin:
  142. .. rst-class:: classref-property
  143. :ref:`float<class_float>` **margin** = ``0.0`` :ref:`🔗<class_ShapeCast2D_property_margin>`
  144. .. rst-class:: classref-property-setget
  145. - |void| **set_margin**\ (\ value\: :ref:`float<class_float>`\ )
  146. - :ref:`float<class_float>` **get_margin**\ (\ )
  147. The collision margin for the shape. A larger margin helps detecting collisions more consistently, at the cost of precision.
  148. .. rst-class:: classref-item-separator
  149. ----
  150. .. _class_ShapeCast2D_property_max_results:
  151. .. rst-class:: classref-property
  152. :ref:`int<class_int>` **max_results** = ``32`` :ref:`🔗<class_ShapeCast2D_property_max_results>`
  153. .. rst-class:: classref-property-setget
  154. - |void| **set_max_results**\ (\ value\: :ref:`int<class_int>`\ )
  155. - :ref:`int<class_int>` **get_max_results**\ (\ )
  156. The number of intersections can be limited with this parameter, to reduce the processing time.
  157. .. rst-class:: classref-item-separator
  158. ----
  159. .. _class_ShapeCast2D_property_shape:
  160. .. rst-class:: classref-property
  161. :ref:`Shape2D<class_Shape2D>` **shape** :ref:`🔗<class_ShapeCast2D_property_shape>`
  162. .. rst-class:: classref-property-setget
  163. - |void| **set_shape**\ (\ value\: :ref:`Shape2D<class_Shape2D>`\ )
  164. - :ref:`Shape2D<class_Shape2D>` **get_shape**\ (\ )
  165. The shape to be used for collision queries.
  166. .. rst-class:: classref-item-separator
  167. ----
  168. .. _class_ShapeCast2D_property_target_position:
  169. .. rst-class:: classref-property
  170. :ref:`Vector2<class_Vector2>` **target_position** = ``Vector2(0, 50)`` :ref:`🔗<class_ShapeCast2D_property_target_position>`
  171. .. rst-class:: classref-property-setget
  172. - |void| **set_target_position**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  173. - :ref:`Vector2<class_Vector2>` **get_target_position**\ (\ )
  174. The shape's destination point, relative to this node's :ref:`Node2D.position<class_Node2D_property_position>`.
  175. .. rst-class:: classref-section-separator
  176. ----
  177. .. rst-class:: classref-descriptions-group
  178. Method Descriptions
  179. -------------------
  180. .. _class_ShapeCast2D_method_add_exception:
  181. .. rst-class:: classref-method
  182. |void| **add_exception**\ (\ node\: :ref:`CollisionObject2D<class_CollisionObject2D>`\ ) :ref:`🔗<class_ShapeCast2D_method_add_exception>`
  183. Adds a collision exception so the shape does not report collisions with the specified node.
  184. .. rst-class:: classref-item-separator
  185. ----
  186. .. _class_ShapeCast2D_method_add_exception_rid:
  187. .. rst-class:: classref-method
  188. |void| **add_exception_rid**\ (\ rid\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_ShapeCast2D_method_add_exception_rid>`
  189. Adds a collision exception so the shape does not report collisions with the specified :ref:`RID<class_RID>`.
  190. .. rst-class:: classref-item-separator
  191. ----
  192. .. _class_ShapeCast2D_method_clear_exceptions:
  193. .. rst-class:: classref-method
  194. |void| **clear_exceptions**\ (\ ) :ref:`🔗<class_ShapeCast2D_method_clear_exceptions>`
  195. Removes all collision exceptions for this shape.
  196. .. rst-class:: classref-item-separator
  197. ----
  198. .. _class_ShapeCast2D_method_force_shapecast_update:
  199. .. rst-class:: classref-method
  200. |void| **force_shapecast_update**\ (\ ) :ref:`🔗<class_ShapeCast2D_method_force_shapecast_update>`
  201. Updates the collision information for the shape immediately, without waiting for the next ``_physics_process`` call. Use this method, for example, when the shape or its parent has changed state.
  202. \ **Note:** Setting :ref:`enabled<class_ShapeCast2D_property_enabled>` to ``true`` is not required for this to work.
  203. .. rst-class:: classref-item-separator
  204. ----
  205. .. _class_ShapeCast2D_method_get_closest_collision_safe_fraction:
  206. .. rst-class:: classref-method
  207. :ref:`float<class_float>` **get_closest_collision_safe_fraction**\ (\ ) |const| :ref:`🔗<class_ShapeCast2D_method_get_closest_collision_safe_fraction>`
  208. Returns the fraction from this cast's origin to its :ref:`target_position<class_ShapeCast2D_property_target_position>` of how far the shape can move without triggering a collision, as a value between ``0.0`` and ``1.0``.
  209. .. rst-class:: classref-item-separator
  210. ----
  211. .. _class_ShapeCast2D_method_get_closest_collision_unsafe_fraction:
  212. .. rst-class:: classref-method
  213. :ref:`float<class_float>` **get_closest_collision_unsafe_fraction**\ (\ ) |const| :ref:`🔗<class_ShapeCast2D_method_get_closest_collision_unsafe_fraction>`
  214. Returns the fraction from this cast's origin to its :ref:`target_position<class_ShapeCast2D_property_target_position>` of how far the shape must move to trigger a collision, as a value between ``0.0`` and ``1.0``.
  215. In ideal conditions this would be the same as :ref:`get_closest_collision_safe_fraction()<class_ShapeCast2D_method_get_closest_collision_safe_fraction>`, however shape casting is calculated in discrete steps, so the precise point of collision can occur between two calculated positions.
  216. .. rst-class:: classref-item-separator
  217. ----
  218. .. _class_ShapeCast2D_method_get_collider:
  219. .. rst-class:: classref-method
  220. :ref:`Object<class_Object>` **get_collider**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast2D_method_get_collider>`
  221. Returns the collided :ref:`Object<class_Object>` of one of the multiple collisions at ``index``, or ``null`` if no object is intersecting the shape (i.e. :ref:`is_colliding()<class_ShapeCast2D_method_is_colliding>` returns ``false``).
  222. .. rst-class:: classref-item-separator
  223. ----
  224. .. _class_ShapeCast2D_method_get_collider_rid:
  225. .. rst-class:: classref-method
  226. :ref:`RID<class_RID>` **get_collider_rid**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast2D_method_get_collider_rid>`
  227. Returns the :ref:`RID<class_RID>` of the collided object of one of the multiple collisions at ``index``.
  228. .. rst-class:: classref-item-separator
  229. ----
  230. .. _class_ShapeCast2D_method_get_collider_shape:
  231. .. rst-class:: classref-method
  232. :ref:`int<class_int>` **get_collider_shape**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast2D_method_get_collider_shape>`
  233. Returns the shape ID of the colliding shape of one of the multiple collisions at ``index``, or ``0`` if no object is intersecting the shape (i.e. :ref:`is_colliding()<class_ShapeCast2D_method_is_colliding>` returns ``false``).
  234. .. rst-class:: classref-item-separator
  235. ----
  236. .. _class_ShapeCast2D_method_get_collision_count:
  237. .. rst-class:: classref-method
  238. :ref:`int<class_int>` **get_collision_count**\ (\ ) |const| :ref:`🔗<class_ShapeCast2D_method_get_collision_count>`
  239. The number of collisions detected at the point of impact. Use this to iterate over multiple collisions as provided by :ref:`get_collider()<class_ShapeCast2D_method_get_collider>`, :ref:`get_collider_shape()<class_ShapeCast2D_method_get_collider_shape>`, :ref:`get_collision_point()<class_ShapeCast2D_method_get_collision_point>`, and :ref:`get_collision_normal()<class_ShapeCast2D_method_get_collision_normal>` methods.
  240. .. rst-class:: classref-item-separator
  241. ----
  242. .. _class_ShapeCast2D_method_get_collision_mask_value:
  243. .. rst-class:: classref-method
  244. :ref:`bool<class_bool>` **get_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast2D_method_get_collision_mask_value>`
  245. Returns whether or not the specified layer of the :ref:`collision_mask<class_ShapeCast2D_property_collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
  246. .. rst-class:: classref-item-separator
  247. ----
  248. .. _class_ShapeCast2D_method_get_collision_normal:
  249. .. rst-class:: classref-method
  250. :ref:`Vector2<class_Vector2>` **get_collision_normal**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast2D_method_get_collision_normal>`
  251. Returns the normal of one of the multiple collisions at ``index`` of the intersecting object.
  252. .. rst-class:: classref-item-separator
  253. ----
  254. .. _class_ShapeCast2D_method_get_collision_point:
  255. .. rst-class:: classref-method
  256. :ref:`Vector2<class_Vector2>` **get_collision_point**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast2D_method_get_collision_point>`
  257. Returns the collision point of one of the multiple collisions at ``index`` where the shape intersects the colliding object.
  258. \ **Note:** This point is in the **global** coordinate system.
  259. .. rst-class:: classref-item-separator
  260. ----
  261. .. _class_ShapeCast2D_method_is_colliding:
  262. .. rst-class:: classref-method
  263. :ref:`bool<class_bool>` **is_colliding**\ (\ ) |const| :ref:`🔗<class_ShapeCast2D_method_is_colliding>`
  264. Returns whether any object is intersecting with the shape's vector (considering the vector length).
  265. .. rst-class:: classref-item-separator
  266. ----
  267. .. _class_ShapeCast2D_method_remove_exception:
  268. .. rst-class:: classref-method
  269. |void| **remove_exception**\ (\ node\: :ref:`CollisionObject2D<class_CollisionObject2D>`\ ) :ref:`🔗<class_ShapeCast2D_method_remove_exception>`
  270. Removes a collision exception so the shape does report collisions with the specified node.
  271. .. rst-class:: classref-item-separator
  272. ----
  273. .. _class_ShapeCast2D_method_remove_exception_rid:
  274. .. rst-class:: classref-method
  275. |void| **remove_exception_rid**\ (\ rid\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_ShapeCast2D_method_remove_exception_rid>`
  276. Removes a collision exception so the shape does report collisions with the specified :ref:`RID<class_RID>`.
  277. .. rst-class:: classref-item-separator
  278. ----
  279. .. _class_ShapeCast2D_method_set_collision_mask_value:
  280. .. rst-class:: classref-method
  281. |void| **set_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ShapeCast2D_method_set_collision_mask_value>`
  282. Based on ``value``, enables or disables the specified layer in the :ref:`collision_mask<class_ShapeCast2D_property_collision_mask>`, given a ``layer_number`` between 1 and 32.
  283. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  284. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  285. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  286. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  287. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  288. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  289. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  290. .. |void| replace:: :abbr:`void (No return value.)`