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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PanoramaSkyMaterial.xml.
- .. _class_PanoramaSkyMaterial:
- PanoramaSkyMaterial
- ===================
- **Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A material that provides a special texture to a :ref:`Sky<class_Sky>`, usually an HDR panorama.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A resource referenced in a :ref:`Sky<class_Sky>` that is used to draw a background. **PanoramaSkyMaterial** functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a :ref:`Cubemap<class_Cubemap>`.
- Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) image formats for this purpose.
- You can use `this tool <https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html>`__ to convert a cubemap to an equirectangular sky map.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------+--------------------------------------------------------------------------------+----------+
- | :ref:`float<class_float>` | :ref:`energy_multiplier<class_PanoramaSkyMaterial_property_energy_multiplier>` | ``1.0`` |
- +-----------------------------------+--------------------------------------------------------------------------------+----------+
- | :ref:`bool<class_bool>` | :ref:`filter<class_PanoramaSkyMaterial_property_filter>` | ``true`` |
- +-----------------------------------+--------------------------------------------------------------------------------+----------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`panorama<class_PanoramaSkyMaterial_property_panorama>` | |
- +-----------------------------------+--------------------------------------------------------------------------------+----------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_PanoramaSkyMaterial_property_energy_multiplier:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **energy_multiplier** = ``1.0`` :ref:`🔗<class_PanoramaSkyMaterial_property_energy_multiplier>`
- .. rst-class:: classref-property-setget
- - |void| **set_energy_multiplier**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_energy_multiplier**\ (\ )
- The sky's overall brightness multiplier. Higher values result in a brighter sky.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PanoramaSkyMaterial_property_filter:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **filter** = ``true`` :ref:`🔗<class_PanoramaSkyMaterial_property_filter>`
- .. rst-class:: classref-property-setget
- - |void| **set_filtering_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_filtering_enabled**\ (\ )
- A boolean value to determine if the background texture should be filtered or not.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PanoramaSkyMaterial_property_panorama:
- .. rst-class:: classref-property
- :ref:`Texture2D<class_Texture2D>` **panorama** :ref:`🔗<class_PanoramaSkyMaterial_property_panorama>`
- .. rst-class:: classref-property-setget
- - |void| **set_panorama**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- - :ref:`Texture2D<class_Texture2D>` **get_panorama**\ (\ )
- :ref:`Texture2D<class_Texture2D>` to be applied to the **PanoramaSkyMaterial**.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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