class_navigationagent2d.rst 57 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/NavigationAgent2D.xml.
  6. .. _class_NavigationAgent2D:
  7. NavigationAgent2D
  8. =================
  9. **Experimental:** This class may be changed or removed in future versions.
  10. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  11. A 2D agent used to pathfind to a position while avoiding obstacles.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. A 2D agent used to pathfind to a position while avoiding static and dynamic obstacles. The calculation can be used by the parent node to dynamically move it along the path. Requires navigation data to work correctly.
  16. Dynamic obstacles are avoided using RVO collision avoidance. Avoidance is computed before physics, so the pathfinding information can be used safely in the physics step.
  17. \ **Note:** After setting the :ref:`target_position<class_NavigationAgent2D_property_target_position>` property, the :ref:`get_next_path_position()<class_NavigationAgent2D_method_get_next_path_position>` method must be used once every physics frame to update the internal path logic of the navigation agent. The vector position it returns should be used as the next movement position for the agent's parent node.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - :doc:`Using NavigationAgents <../tutorials/navigation/navigation_using_navigationagents>`
  22. .. rst-class:: classref-reftable-group
  23. Properties
  24. ----------
  25. .. table::
  26. :widths: auto
  27. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  28. | :ref:`bool<class_bool>` | :ref:`avoidance_enabled<class_NavigationAgent2D_property_avoidance_enabled>` | ``false`` |
  29. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  30. | :ref:`int<class_int>` | :ref:`avoidance_layers<class_NavigationAgent2D_property_avoidance_layers>` | ``1`` |
  31. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  32. | :ref:`int<class_int>` | :ref:`avoidance_mask<class_NavigationAgent2D_property_avoidance_mask>` | ``1`` |
  33. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  34. | :ref:`float<class_float>` | :ref:`avoidance_priority<class_NavigationAgent2D_property_avoidance_priority>` | ``1.0`` |
  35. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  36. | :ref:`bool<class_bool>` | :ref:`debug_enabled<class_NavigationAgent2D_property_debug_enabled>` | ``false`` |
  37. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  38. | :ref:`Color<class_Color>` | :ref:`debug_path_custom_color<class_NavigationAgent2D_property_debug_path_custom_color>` | ``Color(1, 1, 1, 1)`` |
  39. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  40. | :ref:`float<class_float>` | :ref:`debug_path_custom_line_width<class_NavigationAgent2D_property_debug_path_custom_line_width>` | ``-1.0`` |
  41. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  42. | :ref:`float<class_float>` | :ref:`debug_path_custom_point_size<class_NavigationAgent2D_property_debug_path_custom_point_size>` | ``4.0`` |
  43. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  44. | :ref:`bool<class_bool>` | :ref:`debug_use_custom<class_NavigationAgent2D_property_debug_use_custom>` | ``false`` |
  45. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  46. | :ref:`int<class_int>` | :ref:`max_neighbors<class_NavigationAgent2D_property_max_neighbors>` | ``10`` |
  47. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  48. | :ref:`float<class_float>` | :ref:`max_speed<class_NavigationAgent2D_property_max_speed>` | ``100.0`` |
  49. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  50. | :ref:`int<class_int>` | :ref:`navigation_layers<class_NavigationAgent2D_property_navigation_layers>` | ``1`` |
  51. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  52. | :ref:`float<class_float>` | :ref:`neighbor_distance<class_NavigationAgent2D_property_neighbor_distance>` | ``500.0`` |
  53. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  54. | :ref:`float<class_float>` | :ref:`path_desired_distance<class_NavigationAgent2D_property_path_desired_distance>` | ``20.0`` |
  55. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  56. | :ref:`float<class_float>` | :ref:`path_max_distance<class_NavigationAgent2D_property_path_max_distance>` | ``100.0`` |
  57. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  58. | |bitfield|\[:ref:`PathMetadataFlags<enum_NavigationPathQueryParameters2D_PathMetadataFlags>`\] | :ref:`path_metadata_flags<class_NavigationAgent2D_property_path_metadata_flags>` | ``7`` |
  59. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  60. | :ref:`PathPostProcessing<enum_NavigationPathQueryParameters2D_PathPostProcessing>` | :ref:`path_postprocessing<class_NavigationAgent2D_property_path_postprocessing>` | ``0`` |
  61. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  62. | :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters2D_PathfindingAlgorithm>` | :ref:`pathfinding_algorithm<class_NavigationAgent2D_property_pathfinding_algorithm>` | ``0`` |
  63. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  64. | :ref:`float<class_float>` | :ref:`radius<class_NavigationAgent2D_property_radius>` | ``10.0`` |
  65. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  66. | :ref:`float<class_float>` | :ref:`simplify_epsilon<class_NavigationAgent2D_property_simplify_epsilon>` | ``0.0`` |
  67. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  68. | :ref:`bool<class_bool>` | :ref:`simplify_path<class_NavigationAgent2D_property_simplify_path>` | ``false`` |
  69. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  70. | :ref:`float<class_float>` | :ref:`target_desired_distance<class_NavigationAgent2D_property_target_desired_distance>` | ``10.0`` |
  71. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  72. | :ref:`Vector2<class_Vector2>` | :ref:`target_position<class_NavigationAgent2D_property_target_position>` | ``Vector2(0, 0)`` |
  73. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  74. | :ref:`float<class_float>` | :ref:`time_horizon_agents<class_NavigationAgent2D_property_time_horizon_agents>` | ``1.0`` |
  75. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  76. | :ref:`float<class_float>` | :ref:`time_horizon_obstacles<class_NavigationAgent2D_property_time_horizon_obstacles>` | ``0.0`` |
  77. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  78. | :ref:`Vector2<class_Vector2>` | :ref:`velocity<class_NavigationAgent2D_property_velocity>` | ``Vector2(0, 0)`` |
  79. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  80. .. rst-class:: classref-reftable-group
  81. Methods
  82. -------
  83. .. table::
  84. :widths: auto
  85. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | :ref:`float<class_float>` | :ref:`distance_to_target<class_NavigationAgent2D_method_distance_to_target>`\ (\ ) |const| |
  87. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | :ref:`bool<class_bool>` | :ref:`get_avoidance_layer_value<class_NavigationAgent2D_method_get_avoidance_layer_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
  89. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | :ref:`bool<class_bool>` | :ref:`get_avoidance_mask_value<class_NavigationAgent2D_method_get_avoidance_mask_value>`\ (\ mask_number\: :ref:`int<class_int>`\ ) |const| |
  91. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`get_current_navigation_path<class_NavigationAgent2D_method_get_current_navigation_path>`\ (\ ) |const| |
  93. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | :ref:`int<class_int>` | :ref:`get_current_navigation_path_index<class_NavigationAgent2D_method_get_current_navigation_path_index>`\ (\ ) |const| |
  95. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | :ref:`NavigationPathQueryResult2D<class_NavigationPathQueryResult2D>` | :ref:`get_current_navigation_result<class_NavigationAgent2D_method_get_current_navigation_result>`\ (\ ) |const| |
  97. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | :ref:`Vector2<class_Vector2>` | :ref:`get_final_position<class_NavigationAgent2D_method_get_final_position>`\ (\ ) |
  99. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. | :ref:`bool<class_bool>` | :ref:`get_navigation_layer_value<class_NavigationAgent2D_method_get_navigation_layer_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
  101. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  102. | :ref:`RID<class_RID>` | :ref:`get_navigation_map<class_NavigationAgent2D_method_get_navigation_map>`\ (\ ) |const| |
  103. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  104. | :ref:`Vector2<class_Vector2>` | :ref:`get_next_path_position<class_NavigationAgent2D_method_get_next_path_position>`\ (\ ) |
  105. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  106. | :ref:`RID<class_RID>` | :ref:`get_rid<class_NavigationAgent2D_method_get_rid>`\ (\ ) |const| |
  107. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  108. | :ref:`bool<class_bool>` | :ref:`is_navigation_finished<class_NavigationAgent2D_method_is_navigation_finished>`\ (\ ) |
  109. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  110. | :ref:`bool<class_bool>` | :ref:`is_target_reachable<class_NavigationAgent2D_method_is_target_reachable>`\ (\ ) |
  111. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  112. | :ref:`bool<class_bool>` | :ref:`is_target_reached<class_NavigationAgent2D_method_is_target_reached>`\ (\ ) |const| |
  113. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  114. | |void| | :ref:`set_avoidance_layer_value<class_NavigationAgent2D_method_set_avoidance_layer_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  115. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  116. | |void| | :ref:`set_avoidance_mask_value<class_NavigationAgent2D_method_set_avoidance_mask_value>`\ (\ mask_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  117. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  118. | |void| | :ref:`set_navigation_layer_value<class_NavigationAgent2D_method_set_navigation_layer_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  119. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  120. | |void| | :ref:`set_navigation_map<class_NavigationAgent2D_method_set_navigation_map>`\ (\ navigation_map\: :ref:`RID<class_RID>`\ ) |
  121. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  122. | |void| | :ref:`set_velocity_forced<class_NavigationAgent2D_method_set_velocity_forced>`\ (\ velocity\: :ref:`Vector2<class_Vector2>`\ ) |
  123. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  124. .. rst-class:: classref-section-separator
  125. ----
  126. .. rst-class:: classref-descriptions-group
  127. Signals
  128. -------
  129. .. _class_NavigationAgent2D_signal_link_reached:
  130. .. rst-class:: classref-signal
  131. **link_reached**\ (\ details\: :ref:`Dictionary<class_Dictionary>`\ ) :ref:`🔗<class_NavigationAgent2D_signal_link_reached>`
  132. Signals that the agent reached a navigation link. Emitted when the agent moves within :ref:`path_desired_distance<class_NavigationAgent2D_property_path_desired_distance>` of the next position of the path when that position is a navigation link.
  133. The details dictionary may contain the following keys depending on the value of :ref:`path_metadata_flags<class_NavigationAgent2D_property_path_metadata_flags>`:
  134. - ``position``: The start position of the link that was reached.
  135. - ``type``: Always :ref:`NavigationPathQueryResult2D.PATH_SEGMENT_TYPE_LINK<class_NavigationPathQueryResult2D_constant_PATH_SEGMENT_TYPE_LINK>`.
  136. - ``rid``: The :ref:`RID<class_RID>` of the link.
  137. - ``owner``: The object which manages the link (usually :ref:`NavigationLink2D<class_NavigationLink2D>`).
  138. - ``link_entry_position``: If ``owner`` is available and the owner is a :ref:`NavigationLink2D<class_NavigationLink2D>`, it will contain the global position of the link's point the agent is entering.
  139. - ``link_exit_position``: If ``owner`` is available and the owner is a :ref:`NavigationLink2D<class_NavigationLink2D>`, it will contain the global position of the link's point which the agent is exiting.
  140. .. rst-class:: classref-item-separator
  141. ----
  142. .. _class_NavigationAgent2D_signal_navigation_finished:
  143. .. rst-class:: classref-signal
  144. **navigation_finished**\ (\ ) :ref:`🔗<class_NavigationAgent2D_signal_navigation_finished>`
  145. Signals that the agent's navigation has finished. If the target is reachable, navigation ends when the target is reached. If the target is unreachable, navigation ends when the last waypoint of the path is reached. This signal is emitted only once per loaded path.
  146. This signal will be emitted just after :ref:`target_reached<class_NavigationAgent2D_signal_target_reached>` when the target is reachable.
  147. .. rst-class:: classref-item-separator
  148. ----
  149. .. _class_NavigationAgent2D_signal_path_changed:
  150. .. rst-class:: classref-signal
  151. **path_changed**\ (\ ) :ref:`🔗<class_NavigationAgent2D_signal_path_changed>`
  152. Emitted when the agent had to update the loaded path:
  153. - because path was previously empty.
  154. - because navigation map has changed.
  155. - because agent pushed further away from the current path segment than the :ref:`path_max_distance<class_NavigationAgent2D_property_path_max_distance>`.
  156. .. rst-class:: classref-item-separator
  157. ----
  158. .. _class_NavigationAgent2D_signal_target_reached:
  159. .. rst-class:: classref-signal
  160. **target_reached**\ (\ ) :ref:`🔗<class_NavigationAgent2D_signal_target_reached>`
  161. Signals that the agent reached the target, i.e. the agent moved within :ref:`target_desired_distance<class_NavigationAgent2D_property_target_desired_distance>` of the :ref:`target_position<class_NavigationAgent2D_property_target_position>`. This signal is emitted only once per loaded path.
  162. This signal will be emitted just before :ref:`navigation_finished<class_NavigationAgent2D_signal_navigation_finished>` when the target is reachable.
  163. It may not always be possible to reach the target but it should always be possible to reach the final position. See :ref:`get_final_position()<class_NavigationAgent2D_method_get_final_position>`.
  164. .. rst-class:: classref-item-separator
  165. ----
  166. .. _class_NavigationAgent2D_signal_velocity_computed:
  167. .. rst-class:: classref-signal
  168. **velocity_computed**\ (\ safe_velocity\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_NavigationAgent2D_signal_velocity_computed>`
  169. Notifies when the collision avoidance velocity is calculated. Emitted every update as long as :ref:`avoidance_enabled<class_NavigationAgent2D_property_avoidance_enabled>` is ``true`` and the agent has a navigation map.
  170. .. rst-class:: classref-item-separator
  171. ----
  172. .. _class_NavigationAgent2D_signal_waypoint_reached:
  173. .. rst-class:: classref-signal
  174. **waypoint_reached**\ (\ details\: :ref:`Dictionary<class_Dictionary>`\ ) :ref:`🔗<class_NavigationAgent2D_signal_waypoint_reached>`
  175. Signals that the agent reached a waypoint. Emitted when the agent moves within :ref:`path_desired_distance<class_NavigationAgent2D_property_path_desired_distance>` of the next position of the path.
  176. The details dictionary may contain the following keys depending on the value of :ref:`path_metadata_flags<class_NavigationAgent2D_property_path_metadata_flags>`:
  177. - ``position``: The position of the waypoint that was reached.
  178. - ``type``: The type of navigation primitive (region or link) that contains this waypoint.
  179. - ``rid``: The :ref:`RID<class_RID>` of the containing navigation primitive (region or link).
  180. - ``owner``: The object which manages the containing navigation primitive (region or link).
  181. .. rst-class:: classref-section-separator
  182. ----
  183. .. rst-class:: classref-descriptions-group
  184. Property Descriptions
  185. ---------------------
  186. .. _class_NavigationAgent2D_property_avoidance_enabled:
  187. .. rst-class:: classref-property
  188. :ref:`bool<class_bool>` **avoidance_enabled** = ``false`` :ref:`🔗<class_NavigationAgent2D_property_avoidance_enabled>`
  189. .. rst-class:: classref-property-setget
  190. - |void| **set_avoidance_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  191. - :ref:`bool<class_bool>` **get_avoidance_enabled**\ (\ )
  192. If ``true`` the agent is registered for an RVO avoidance callback on the :ref:`NavigationServer2D<class_NavigationServer2D>`. When :ref:`velocity<class_NavigationAgent2D_property_velocity>` is used and the processing is completed a ``safe_velocity`` Vector2 is received with a signal connection to :ref:`velocity_computed<class_NavigationAgent2D_signal_velocity_computed>`. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it.
  193. .. rst-class:: classref-item-separator
  194. ----
  195. .. _class_NavigationAgent2D_property_avoidance_layers:
  196. .. rst-class:: classref-property
  197. :ref:`int<class_int>` **avoidance_layers** = ``1`` :ref:`🔗<class_NavigationAgent2D_property_avoidance_layers>`
  198. .. rst-class:: classref-property-setget
  199. - |void| **set_avoidance_layers**\ (\ value\: :ref:`int<class_int>`\ )
  200. - :ref:`int<class_int>` **get_avoidance_layers**\ (\ )
  201. A bitfield determining the avoidance layers for this NavigationAgent. Other agents with a matching bit on the :ref:`avoidance_mask<class_NavigationAgent2D_property_avoidance_mask>` will avoid this agent.
  202. .. rst-class:: classref-item-separator
  203. ----
  204. .. _class_NavigationAgent2D_property_avoidance_mask:
  205. .. rst-class:: classref-property
  206. :ref:`int<class_int>` **avoidance_mask** = ``1`` :ref:`🔗<class_NavigationAgent2D_property_avoidance_mask>`
  207. .. rst-class:: classref-property-setget
  208. - |void| **set_avoidance_mask**\ (\ value\: :ref:`int<class_int>`\ )
  209. - :ref:`int<class_int>` **get_avoidance_mask**\ (\ )
  210. A bitfield determining what other avoidance agents and obstacles this NavigationAgent will avoid when a bit matches at least one of their :ref:`avoidance_layers<class_NavigationAgent2D_property_avoidance_layers>`.
  211. .. rst-class:: classref-item-separator
  212. ----
  213. .. _class_NavigationAgent2D_property_avoidance_priority:
  214. .. rst-class:: classref-property
  215. :ref:`float<class_float>` **avoidance_priority** = ``1.0`` :ref:`🔗<class_NavigationAgent2D_property_avoidance_priority>`
  216. .. rst-class:: classref-property-setget
  217. - |void| **set_avoidance_priority**\ (\ value\: :ref:`float<class_float>`\ )
  218. - :ref:`float<class_float>` **get_avoidance_priority**\ (\ )
  219. The agent does not adjust the velocity for other agents that would match the :ref:`avoidance_mask<class_NavigationAgent2D_property_avoidance_mask>` but have a lower :ref:`avoidance_priority<class_NavigationAgent2D_property_avoidance_priority>`. This in turn makes the other agents with lower priority adjust their velocities even more to avoid collision with this agent.
  220. .. rst-class:: classref-item-separator
  221. ----
  222. .. _class_NavigationAgent2D_property_debug_enabled:
  223. .. rst-class:: classref-property
  224. :ref:`bool<class_bool>` **debug_enabled** = ``false`` :ref:`🔗<class_NavigationAgent2D_property_debug_enabled>`
  225. .. rst-class:: classref-property-setget
  226. - |void| **set_debug_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  227. - :ref:`bool<class_bool>` **get_debug_enabled**\ (\ )
  228. If ``true`` shows debug visuals for this agent.
  229. .. rst-class:: classref-item-separator
  230. ----
  231. .. _class_NavigationAgent2D_property_debug_path_custom_color:
  232. .. rst-class:: classref-property
  233. :ref:`Color<class_Color>` **debug_path_custom_color** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_NavigationAgent2D_property_debug_path_custom_color>`
  234. .. rst-class:: classref-property-setget
  235. - |void| **set_debug_path_custom_color**\ (\ value\: :ref:`Color<class_Color>`\ )
  236. - :ref:`Color<class_Color>` **get_debug_path_custom_color**\ (\ )
  237. If :ref:`debug_use_custom<class_NavigationAgent2D_property_debug_use_custom>` is ``true`` uses this color for this agent instead of global color.
  238. .. rst-class:: classref-item-separator
  239. ----
  240. .. _class_NavigationAgent2D_property_debug_path_custom_line_width:
  241. .. rst-class:: classref-property
  242. :ref:`float<class_float>` **debug_path_custom_line_width** = ``-1.0`` :ref:`🔗<class_NavigationAgent2D_property_debug_path_custom_line_width>`
  243. .. rst-class:: classref-property-setget
  244. - |void| **set_debug_path_custom_line_width**\ (\ value\: :ref:`float<class_float>`\ )
  245. - :ref:`float<class_float>` **get_debug_path_custom_line_width**\ (\ )
  246. If :ref:`debug_use_custom<class_NavigationAgent2D_property_debug_use_custom>` is ``true`` uses this line width for rendering paths for this agent instead of global line width.
  247. .. rst-class:: classref-item-separator
  248. ----
  249. .. _class_NavigationAgent2D_property_debug_path_custom_point_size:
  250. .. rst-class:: classref-property
  251. :ref:`float<class_float>` **debug_path_custom_point_size** = ``4.0`` :ref:`🔗<class_NavigationAgent2D_property_debug_path_custom_point_size>`
  252. .. rst-class:: classref-property-setget
  253. - |void| **set_debug_path_custom_point_size**\ (\ value\: :ref:`float<class_float>`\ )
  254. - :ref:`float<class_float>` **get_debug_path_custom_point_size**\ (\ )
  255. If :ref:`debug_use_custom<class_NavigationAgent2D_property_debug_use_custom>` is ``true`` uses this rasterized point size for rendering path points for this agent instead of global point size.
  256. .. rst-class:: classref-item-separator
  257. ----
  258. .. _class_NavigationAgent2D_property_debug_use_custom:
  259. .. rst-class:: classref-property
  260. :ref:`bool<class_bool>` **debug_use_custom** = ``false`` :ref:`🔗<class_NavigationAgent2D_property_debug_use_custom>`
  261. .. rst-class:: classref-property-setget
  262. - |void| **set_debug_use_custom**\ (\ value\: :ref:`bool<class_bool>`\ )
  263. - :ref:`bool<class_bool>` **get_debug_use_custom**\ (\ )
  264. If ``true`` uses the defined :ref:`debug_path_custom_color<class_NavigationAgent2D_property_debug_path_custom_color>` for this agent instead of global color.
  265. .. rst-class:: classref-item-separator
  266. ----
  267. .. _class_NavigationAgent2D_property_max_neighbors:
  268. .. rst-class:: classref-property
  269. :ref:`int<class_int>` **max_neighbors** = ``10`` :ref:`🔗<class_NavigationAgent2D_property_max_neighbors>`
  270. .. rst-class:: classref-property-setget
  271. - |void| **set_max_neighbors**\ (\ value\: :ref:`int<class_int>`\ )
  272. - :ref:`int<class_int>` **get_max_neighbors**\ (\ )
  273. The maximum number of neighbors for the agent to consider.
  274. .. rst-class:: classref-item-separator
  275. ----
  276. .. _class_NavigationAgent2D_property_max_speed:
  277. .. rst-class:: classref-property
  278. :ref:`float<class_float>` **max_speed** = ``100.0`` :ref:`🔗<class_NavigationAgent2D_property_max_speed>`
  279. .. rst-class:: classref-property-setget
  280. - |void| **set_max_speed**\ (\ value\: :ref:`float<class_float>`\ )
  281. - :ref:`float<class_float>` **get_max_speed**\ (\ )
  282. The maximum speed that an agent can move.
  283. .. rst-class:: classref-item-separator
  284. ----
  285. .. _class_NavigationAgent2D_property_navigation_layers:
  286. .. rst-class:: classref-property
  287. :ref:`int<class_int>` **navigation_layers** = ``1`` :ref:`🔗<class_NavigationAgent2D_property_navigation_layers>`
  288. .. rst-class:: classref-property-setget
  289. - |void| **set_navigation_layers**\ (\ value\: :ref:`int<class_int>`\ )
  290. - :ref:`int<class_int>` **get_navigation_layers**\ (\ )
  291. A bitfield determining which navigation layers of navigation regions this agent will use to calculate a path. Changing it during runtime will clear the current navigation path and generate a new one, according to the new navigation layers.
  292. .. rst-class:: classref-item-separator
  293. ----
  294. .. _class_NavigationAgent2D_property_neighbor_distance:
  295. .. rst-class:: classref-property
  296. :ref:`float<class_float>` **neighbor_distance** = ``500.0`` :ref:`🔗<class_NavigationAgent2D_property_neighbor_distance>`
  297. .. rst-class:: classref-property-setget
  298. - |void| **set_neighbor_distance**\ (\ value\: :ref:`float<class_float>`\ )
  299. - :ref:`float<class_float>` **get_neighbor_distance**\ (\ )
  300. The distance to search for other agents.
  301. .. rst-class:: classref-item-separator
  302. ----
  303. .. _class_NavigationAgent2D_property_path_desired_distance:
  304. .. rst-class:: classref-property
  305. :ref:`float<class_float>` **path_desired_distance** = ``20.0`` :ref:`🔗<class_NavigationAgent2D_property_path_desired_distance>`
  306. .. rst-class:: classref-property-setget
  307. - |void| **set_path_desired_distance**\ (\ value\: :ref:`float<class_float>`\ )
  308. - :ref:`float<class_float>` **get_path_desired_distance**\ (\ )
  309. The distance threshold before a path point is considered to be reached. This allows agents to not have to hit a path point on the path exactly, but only to reach its general area. If this value is set too high, the NavigationAgent will skip points on the path, which can lead to it leaving the navigation mesh. If this value is set too low, the NavigationAgent will be stuck in a repath loop because it will constantly overshoot the distance to the next point on each physics frame update.
  310. .. rst-class:: classref-item-separator
  311. ----
  312. .. _class_NavigationAgent2D_property_path_max_distance:
  313. .. rst-class:: classref-property
  314. :ref:`float<class_float>` **path_max_distance** = ``100.0`` :ref:`🔗<class_NavigationAgent2D_property_path_max_distance>`
  315. .. rst-class:: classref-property-setget
  316. - |void| **set_path_max_distance**\ (\ value\: :ref:`float<class_float>`\ )
  317. - :ref:`float<class_float>` **get_path_max_distance**\ (\ )
  318. The maximum distance the agent is allowed away from the ideal path to the final position. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
  319. .. rst-class:: classref-item-separator
  320. ----
  321. .. _class_NavigationAgent2D_property_path_metadata_flags:
  322. .. rst-class:: classref-property
  323. |bitfield|\[:ref:`PathMetadataFlags<enum_NavigationPathQueryParameters2D_PathMetadataFlags>`\] **path_metadata_flags** = ``7`` :ref:`🔗<class_NavigationAgent2D_property_path_metadata_flags>`
  324. .. rst-class:: classref-property-setget
  325. - |void| **set_path_metadata_flags**\ (\ value\: |bitfield|\[:ref:`PathMetadataFlags<enum_NavigationPathQueryParameters2D_PathMetadataFlags>`\]\ )
  326. - |bitfield|\[:ref:`PathMetadataFlags<enum_NavigationPathQueryParameters2D_PathMetadataFlags>`\] **get_path_metadata_flags**\ (\ )
  327. Additional information to return with the navigation path.
  328. .. rst-class:: classref-item-separator
  329. ----
  330. .. _class_NavigationAgent2D_property_path_postprocessing:
  331. .. rst-class:: classref-property
  332. :ref:`PathPostProcessing<enum_NavigationPathQueryParameters2D_PathPostProcessing>` **path_postprocessing** = ``0`` :ref:`🔗<class_NavigationAgent2D_property_path_postprocessing>`
  333. .. rst-class:: classref-property-setget
  334. - |void| **set_path_postprocessing**\ (\ value\: :ref:`PathPostProcessing<enum_NavigationPathQueryParameters2D_PathPostProcessing>`\ )
  335. - :ref:`PathPostProcessing<enum_NavigationPathQueryParameters2D_PathPostProcessing>` **get_path_postprocessing**\ (\ )
  336. The path postprocessing applied to the raw path corridor found by the :ref:`pathfinding_algorithm<class_NavigationAgent2D_property_pathfinding_algorithm>`.
  337. .. rst-class:: classref-item-separator
  338. ----
  339. .. _class_NavigationAgent2D_property_pathfinding_algorithm:
  340. .. rst-class:: classref-property
  341. :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters2D_PathfindingAlgorithm>` **pathfinding_algorithm** = ``0`` :ref:`🔗<class_NavigationAgent2D_property_pathfinding_algorithm>`
  342. .. rst-class:: classref-property-setget
  343. - |void| **set_pathfinding_algorithm**\ (\ value\: :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters2D_PathfindingAlgorithm>`\ )
  344. - :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters2D_PathfindingAlgorithm>` **get_pathfinding_algorithm**\ (\ )
  345. The pathfinding algorithm used in the path query.
  346. .. rst-class:: classref-item-separator
  347. ----
  348. .. _class_NavigationAgent2D_property_radius:
  349. .. rst-class:: classref-property
  350. :ref:`float<class_float>` **radius** = ``10.0`` :ref:`🔗<class_NavigationAgent2D_property_radius>`
  351. .. rst-class:: classref-property-setget
  352. - |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
  353. - :ref:`float<class_float>` **get_radius**\ (\ )
  354. The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by :ref:`neighbor_distance<class_NavigationAgent2D_property_neighbor_distance>`).
  355. Does not affect normal pathfinding. To change an actor's pathfinding radius bake :ref:`NavigationMesh<class_NavigationMesh>` resources with a different :ref:`NavigationMesh.agent_radius<class_NavigationMesh_property_agent_radius>` property and use different navigation maps for each actor size.
  356. .. rst-class:: classref-item-separator
  357. ----
  358. .. _class_NavigationAgent2D_property_simplify_epsilon:
  359. .. rst-class:: classref-property
  360. :ref:`float<class_float>` **simplify_epsilon** = ``0.0`` :ref:`🔗<class_NavigationAgent2D_property_simplify_epsilon>`
  361. .. rst-class:: classref-property-setget
  362. - |void| **set_simplify_epsilon**\ (\ value\: :ref:`float<class_float>`\ )
  363. - :ref:`float<class_float>` **get_simplify_epsilon**\ (\ )
  364. The path simplification amount in worlds units.
  365. .. rst-class:: classref-item-separator
  366. ----
  367. .. _class_NavigationAgent2D_property_simplify_path:
  368. .. rst-class:: classref-property
  369. :ref:`bool<class_bool>` **simplify_path** = ``false`` :ref:`🔗<class_NavigationAgent2D_property_simplify_path>`
  370. .. rst-class:: classref-property-setget
  371. - |void| **set_simplify_path**\ (\ value\: :ref:`bool<class_bool>`\ )
  372. - :ref:`bool<class_bool>` **get_simplify_path**\ (\ )
  373. If ``true`` a simplified version of the path will be returned with less critical path points removed. The simplification amount is controlled by :ref:`simplify_epsilon<class_NavigationAgent2D_property_simplify_epsilon>`. The simplification uses a variant of Ramer-Douglas-Peucker algorithm for curve point decimation.
  374. Path simplification can be helpful to mitigate various path following issues that can arise with certain agent types and script behaviors. E.g. "steering" agents or avoidance in "open fields".
  375. .. rst-class:: classref-item-separator
  376. ----
  377. .. _class_NavigationAgent2D_property_target_desired_distance:
  378. .. rst-class:: classref-property
  379. :ref:`float<class_float>` **target_desired_distance** = ``10.0`` :ref:`🔗<class_NavigationAgent2D_property_target_desired_distance>`
  380. .. rst-class:: classref-property-setget
  381. - |void| **set_target_desired_distance**\ (\ value\: :ref:`float<class_float>`\ )
  382. - :ref:`float<class_float>` **get_target_desired_distance**\ (\ )
  383. The distance threshold before the target is considered to be reached. On reaching the target, :ref:`target_reached<class_NavigationAgent2D_signal_target_reached>` is emitted and navigation ends (see :ref:`is_navigation_finished()<class_NavigationAgent2D_method_is_navigation_finished>` and :ref:`navigation_finished<class_NavigationAgent2D_signal_navigation_finished>`).
  384. You can make navigation end early by setting this property to a value greater than :ref:`path_desired_distance<class_NavigationAgent2D_property_path_desired_distance>` (navigation will end before reaching the last waypoint).
  385. You can also make navigation end closer to the target than each individual path position by setting this property to a value lower than :ref:`path_desired_distance<class_NavigationAgent2D_property_path_desired_distance>` (navigation won't immediately end when reaching the last waypoint). However, if the value set is too low, the agent will be stuck in a repath loop because it will constantly overshoot the distance to the target on each physics frame update.
  386. .. rst-class:: classref-item-separator
  387. ----
  388. .. _class_NavigationAgent2D_property_target_position:
  389. .. rst-class:: classref-property
  390. :ref:`Vector2<class_Vector2>` **target_position** = ``Vector2(0, 0)`` :ref:`🔗<class_NavigationAgent2D_property_target_position>`
  391. .. rst-class:: classref-property-setget
  392. - |void| **set_target_position**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  393. - :ref:`Vector2<class_Vector2>` **get_target_position**\ (\ )
  394. If set, a new navigation path from the current agent position to the :ref:`target_position<class_NavigationAgent2D_property_target_position>` is requested from the NavigationServer.
  395. .. rst-class:: classref-item-separator
  396. ----
  397. .. _class_NavigationAgent2D_property_time_horizon_agents:
  398. .. rst-class:: classref-property
  399. :ref:`float<class_float>` **time_horizon_agents** = ``1.0`` :ref:`🔗<class_NavigationAgent2D_property_time_horizon_agents>`
  400. .. rst-class:: classref-property-setget
  401. - |void| **set_time_horizon_agents**\ (\ value\: :ref:`float<class_float>`\ )
  402. - :ref:`float<class_float>` **get_time_horizon_agents**\ (\ )
  403. The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. A too high value will slow down agents movement considerably. Must be positive.
  404. .. rst-class:: classref-item-separator
  405. ----
  406. .. _class_NavigationAgent2D_property_time_horizon_obstacles:
  407. .. rst-class:: classref-property
  408. :ref:`float<class_float>` **time_horizon_obstacles** = ``0.0`` :ref:`🔗<class_NavigationAgent2D_property_time_horizon_obstacles>`
  409. .. rst-class:: classref-property-setget
  410. - |void| **set_time_horizon_obstacles**\ (\ value\: :ref:`float<class_float>`\ )
  411. - :ref:`float<class_float>` **get_time_horizon_obstacles**\ (\ )
  412. The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to static avoidance obstacles. The larger the number, the sooner the agent will respond to static avoidance obstacles, but less freedom in choosing its velocities. A too high value will slow down agents movement considerably. Must be positive.
  413. .. rst-class:: classref-item-separator
  414. ----
  415. .. _class_NavigationAgent2D_property_velocity:
  416. .. rst-class:: classref-property
  417. :ref:`Vector2<class_Vector2>` **velocity** = ``Vector2(0, 0)`` :ref:`🔗<class_NavigationAgent2D_property_velocity>`
  418. .. rst-class:: classref-property-setget
  419. - |void| **set_velocity**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  420. - :ref:`Vector2<class_Vector2>` **get_velocity**\ (\ )
  421. Sets the new wanted velocity for the agent. The avoidance simulation will try to fulfill this velocity if possible but will modify it to avoid collision with other agents and obstacles. When an agent is teleported to a new position, use :ref:`set_velocity_forced()<class_NavigationAgent2D_method_set_velocity_forced>` as well to reset the internal simulation velocity.
  422. .. rst-class:: classref-section-separator
  423. ----
  424. .. rst-class:: classref-descriptions-group
  425. Method Descriptions
  426. -------------------
  427. .. _class_NavigationAgent2D_method_distance_to_target:
  428. .. rst-class:: classref-method
  429. :ref:`float<class_float>` **distance_to_target**\ (\ ) |const| :ref:`🔗<class_NavigationAgent2D_method_distance_to_target>`
  430. Returns the distance to the target position, using the agent's global position. The user must set :ref:`target_position<class_NavigationAgent2D_property_target_position>` in order for this to be accurate.
  431. .. rst-class:: classref-item-separator
  432. ----
  433. .. _class_NavigationAgent2D_method_get_avoidance_layer_value:
  434. .. rst-class:: classref-method
  435. :ref:`bool<class_bool>` **get_avoidance_layer_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_NavigationAgent2D_method_get_avoidance_layer_value>`
  436. Returns whether or not the specified layer of the :ref:`avoidance_layers<class_NavigationAgent2D_property_avoidance_layers>` bitmask is enabled, given a ``layer_number`` between 1 and 32.
  437. .. rst-class:: classref-item-separator
  438. ----
  439. .. _class_NavigationAgent2D_method_get_avoidance_mask_value:
  440. .. rst-class:: classref-method
  441. :ref:`bool<class_bool>` **get_avoidance_mask_value**\ (\ mask_number\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_NavigationAgent2D_method_get_avoidance_mask_value>`
  442. Returns whether or not the specified mask of the :ref:`avoidance_mask<class_NavigationAgent2D_property_avoidance_mask>` bitmask is enabled, given a ``mask_number`` between 1 and 32.
  443. .. rst-class:: classref-item-separator
  444. ----
  445. .. _class_NavigationAgent2D_method_get_current_navigation_path:
  446. .. rst-class:: classref-method
  447. :ref:`PackedVector2Array<class_PackedVector2Array>` **get_current_navigation_path**\ (\ ) |const| :ref:`🔗<class_NavigationAgent2D_method_get_current_navigation_path>`
  448. Returns this agent's current path from start to finish in global coordinates. The path only updates when the target position is changed or the agent requires a repath. The path array is not intended to be used in direct path movement as the agent has its own internal path logic that would get corrupted by changing the path array manually. Use the intended :ref:`get_next_path_position()<class_NavigationAgent2D_method_get_next_path_position>` once every physics frame to receive the next path point for the agents movement as this function also updates the internal path logic.
  449. .. rst-class:: classref-item-separator
  450. ----
  451. .. _class_NavigationAgent2D_method_get_current_navigation_path_index:
  452. .. rst-class:: classref-method
  453. :ref:`int<class_int>` **get_current_navigation_path_index**\ (\ ) |const| :ref:`🔗<class_NavigationAgent2D_method_get_current_navigation_path_index>`
  454. Returns which index the agent is currently on in the navigation path's :ref:`PackedVector2Array<class_PackedVector2Array>`.
  455. .. rst-class:: classref-item-separator
  456. ----
  457. .. _class_NavigationAgent2D_method_get_current_navigation_result:
  458. .. rst-class:: classref-method
  459. :ref:`NavigationPathQueryResult2D<class_NavigationPathQueryResult2D>` **get_current_navigation_result**\ (\ ) |const| :ref:`🔗<class_NavigationAgent2D_method_get_current_navigation_result>`
  460. Returns the path query result for the path the agent is currently following.
  461. .. rst-class:: classref-item-separator
  462. ----
  463. .. _class_NavigationAgent2D_method_get_final_position:
  464. .. rst-class:: classref-method
  465. :ref:`Vector2<class_Vector2>` **get_final_position**\ (\ ) :ref:`🔗<class_NavigationAgent2D_method_get_final_position>`
  466. Returns the reachable final position of the current navigation path in global coordinates. This position can change if the agent needs to update the navigation path which makes the agent emit the :ref:`path_changed<class_NavigationAgent2D_signal_path_changed>` signal.
  467. .. rst-class:: classref-item-separator
  468. ----
  469. .. _class_NavigationAgent2D_method_get_navigation_layer_value:
  470. .. rst-class:: classref-method
  471. :ref:`bool<class_bool>` **get_navigation_layer_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_NavigationAgent2D_method_get_navigation_layer_value>`
  472. Returns whether or not the specified layer of the :ref:`navigation_layers<class_NavigationAgent2D_property_navigation_layers>` bitmask is enabled, given a ``layer_number`` between 1 and 32.
  473. .. rst-class:: classref-item-separator
  474. ----
  475. .. _class_NavigationAgent2D_method_get_navigation_map:
  476. .. rst-class:: classref-method
  477. :ref:`RID<class_RID>` **get_navigation_map**\ (\ ) |const| :ref:`🔗<class_NavigationAgent2D_method_get_navigation_map>`
  478. Returns the :ref:`RID<class_RID>` of the navigation map for this NavigationAgent node. This function returns always the map set on the NavigationAgent node and not the map of the abstract agent on the NavigationServer. If the agent map is changed directly with the NavigationServer API the NavigationAgent node will not be aware of the map change. Use :ref:`set_navigation_map()<class_NavigationAgent2D_method_set_navigation_map>` to change the navigation map for the NavigationAgent and also update the agent on the NavigationServer.
  479. .. rst-class:: classref-item-separator
  480. ----
  481. .. _class_NavigationAgent2D_method_get_next_path_position:
  482. .. rst-class:: classref-method
  483. :ref:`Vector2<class_Vector2>` **get_next_path_position**\ (\ ) :ref:`🔗<class_NavigationAgent2D_method_get_next_path_position>`
  484. Returns the next position in global coordinates that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the position of the agent's parent. The use of this function once every physics frame is required to update the internal path logic of the NavigationAgent.
  485. .. rst-class:: classref-item-separator
  486. ----
  487. .. _class_NavigationAgent2D_method_get_rid:
  488. .. rst-class:: classref-method
  489. :ref:`RID<class_RID>` **get_rid**\ (\ ) |const| :ref:`🔗<class_NavigationAgent2D_method_get_rid>`
  490. Returns the :ref:`RID<class_RID>` of this agent on the :ref:`NavigationServer2D<class_NavigationServer2D>`.
  491. .. rst-class:: classref-item-separator
  492. ----
  493. .. _class_NavigationAgent2D_method_is_navigation_finished:
  494. .. rst-class:: classref-method
  495. :ref:`bool<class_bool>` **is_navigation_finished**\ (\ ) :ref:`🔗<class_NavigationAgent2D_method_is_navigation_finished>`
  496. Returns ``true`` if the agent's navigation has finished. If the target is reachable, navigation ends when the target is reached. If the target is unreachable, navigation ends when the last waypoint of the path is reached.
  497. \ **Note:** While ``true`` prefer to stop calling update functions like :ref:`get_next_path_position()<class_NavigationAgent2D_method_get_next_path_position>`. This avoids jittering the standing agent due to calling repeated path updates.
  498. .. rst-class:: classref-item-separator
  499. ----
  500. .. _class_NavigationAgent2D_method_is_target_reachable:
  501. .. rst-class:: classref-method
  502. :ref:`bool<class_bool>` **is_target_reachable**\ (\ ) :ref:`🔗<class_NavigationAgent2D_method_is_target_reachable>`
  503. Returns ``true`` if :ref:`get_final_position()<class_NavigationAgent2D_method_get_final_position>` is within :ref:`target_desired_distance<class_NavigationAgent2D_property_target_desired_distance>` of the :ref:`target_position<class_NavigationAgent2D_property_target_position>`.
  504. .. rst-class:: classref-item-separator
  505. ----
  506. .. _class_NavigationAgent2D_method_is_target_reached:
  507. .. rst-class:: classref-method
  508. :ref:`bool<class_bool>` **is_target_reached**\ (\ ) |const| :ref:`🔗<class_NavigationAgent2D_method_is_target_reached>`
  509. Returns ``true`` if the agent reached the target, i.e. the agent moved within :ref:`target_desired_distance<class_NavigationAgent2D_property_target_desired_distance>` of the :ref:`target_position<class_NavigationAgent2D_property_target_position>`. It may not always be possible to reach the target but it should always be possible to reach the final position. See :ref:`get_final_position()<class_NavigationAgent2D_method_get_final_position>`.
  510. .. rst-class:: classref-item-separator
  511. ----
  512. .. _class_NavigationAgent2D_method_set_avoidance_layer_value:
  513. .. rst-class:: classref-method
  514. |void| **set_avoidance_layer_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_NavigationAgent2D_method_set_avoidance_layer_value>`
  515. Based on ``value``, enables or disables the specified layer in the :ref:`avoidance_layers<class_NavigationAgent2D_property_avoidance_layers>` bitmask, given a ``layer_number`` between 1 and 32.
  516. .. rst-class:: classref-item-separator
  517. ----
  518. .. _class_NavigationAgent2D_method_set_avoidance_mask_value:
  519. .. rst-class:: classref-method
  520. |void| **set_avoidance_mask_value**\ (\ mask_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_NavigationAgent2D_method_set_avoidance_mask_value>`
  521. Based on ``value``, enables or disables the specified mask in the :ref:`avoidance_mask<class_NavigationAgent2D_property_avoidance_mask>` bitmask, given a ``mask_number`` between 1 and 32.
  522. .. rst-class:: classref-item-separator
  523. ----
  524. .. _class_NavigationAgent2D_method_set_navigation_layer_value:
  525. .. rst-class:: classref-method
  526. |void| **set_navigation_layer_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_NavigationAgent2D_method_set_navigation_layer_value>`
  527. Based on ``value``, enables or disables the specified layer in the :ref:`navigation_layers<class_NavigationAgent2D_property_navigation_layers>` bitmask, given a ``layer_number`` between 1 and 32.
  528. .. rst-class:: classref-item-separator
  529. ----
  530. .. _class_NavigationAgent2D_method_set_navigation_map:
  531. .. rst-class:: classref-method
  532. |void| **set_navigation_map**\ (\ navigation_map\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_NavigationAgent2D_method_set_navigation_map>`
  533. Sets the :ref:`RID<class_RID>` of the navigation map this NavigationAgent node should use and also updates the ``agent`` on the NavigationServer.
  534. .. rst-class:: classref-item-separator
  535. ----
  536. .. _class_NavigationAgent2D_method_set_velocity_forced:
  537. .. rst-class:: classref-method
  538. |void| **set_velocity_forced**\ (\ velocity\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_NavigationAgent2D_method_set_velocity_forced>`
  539. Replaces the internal velocity in the collision avoidance simulation with ``velocity``. When an agent is teleported to a new position this function should be used in the same frame. If called frequently this function can get agents stuck.
  540. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  541. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  542. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  543. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  544. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  545. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  546. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  547. .. |void| replace:: :abbr:`void (No return value.)`