class_@gdscript.rst 63 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/modules/gdscript/doc_classes/@GDScript.xml.
  6. .. _class_@GDScript:
  7. @GDScript
  8. =========
  9. Built-in GDScript constants, functions, and annotations.
  10. .. rst-class:: classref-introduction-group
  11. Description
  12. -----------
  13. A list of utility functions and annotations accessible from any script written in GDScript.
  14. For the list of global functions and constants that can be accessed in any scripting language, see :ref:`@GlobalScope<class_@GlobalScope>`.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - :doc:`GDScript exports <../tutorials/scripting/gdscript/gdscript_exports>`
  19. .. rst-class:: classref-reftable-group
  20. Methods
  21. -------
  22. .. table::
  23. :widths: auto
  24. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`Color<class_Color>` | :ref:`Color8<class_@GDScript_method_Color8>`\ (\ r8\: :ref:`int<class_int>`, g8\: :ref:`int<class_int>`, b8\: :ref:`int<class_int>`, a8\: :ref:`int<class_int>` = 255\ ) |
  26. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | |void| | :ref:`assert<class_@GDScript_method_assert>`\ (\ condition\: :ref:`bool<class_bool>`, message\: :ref:`String<class_String>` = ""\ ) |
  28. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`String<class_String>` | :ref:`char<class_@GDScript_method_char>`\ (\ char\: :ref:`int<class_int>`\ ) |
  30. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`Variant<class_Variant>` | :ref:`convert<class_@GDScript_method_convert>`\ (\ what\: :ref:`Variant<class_Variant>`, type\: :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`\ ) |
  32. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`Object<class_Object>` | :ref:`dict_to_inst<class_@GDScript_method_dict_to_inst>`\ (\ dictionary\: :ref:`Dictionary<class_Dictionary>`\ ) |
  34. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`Array<class_Array>` | :ref:`get_stack<class_@GDScript_method_get_stack>`\ (\ ) |
  36. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`Dictionary<class_Dictionary>` | :ref:`inst_to_dict<class_@GDScript_method_inst_to_dict>`\ (\ instance\: :ref:`Object<class_Object>`\ ) |
  38. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`bool<class_bool>` | :ref:`is_instance_of<class_@GDScript_method_is_instance_of>`\ (\ value\: :ref:`Variant<class_Variant>`, type\: :ref:`Variant<class_Variant>`\ ) |
  40. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`int<class_int>` | :ref:`len<class_@GDScript_method_len>`\ (\ var\: :ref:`Variant<class_Variant>`\ ) |
  42. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`Resource<class_Resource>` | :ref:`load<class_@GDScript_method_load>`\ (\ path\: :ref:`String<class_String>`\ ) |
  44. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`Resource<class_Resource>` | :ref:`preload<class_@GDScript_method_preload>`\ (\ path\: :ref:`String<class_String>`\ ) |
  46. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | |void| | :ref:`print_debug<class_@GDScript_method_print_debug>`\ (\ ...\ ) |vararg| |
  48. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | |void| | :ref:`print_stack<class_@GDScript_method_print_stack>`\ (\ ) |
  50. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`Array<class_Array>` | :ref:`range<class_@GDScript_method_range>`\ (\ ...\ ) |vararg| |
  52. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`bool<class_bool>` | :ref:`type_exists<class_@GDScript_method_type_exists>`\ (\ type\: :ref:`StringName<class_StringName>`\ ) |
  54. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. .. rst-class:: classref-section-separator
  56. ----
  57. .. rst-class:: classref-descriptions-group
  58. Constants
  59. ---------
  60. .. _class_@GDScript_constant_PI:
  61. .. rst-class:: classref-constant
  62. **PI** = ``3.14159265358979`` :ref:`🔗<class_@GDScript_constant_PI>`
  63. Constant that represents how many times the diameter of a circle fits around its perimeter. This is equivalent to ``TAU / 2``, or 180 degrees in rotations.
  64. .. _class_@GDScript_constant_TAU:
  65. .. rst-class:: classref-constant
  66. **TAU** = ``6.28318530717959`` :ref:`🔗<class_@GDScript_constant_TAU>`
  67. The circle constant, the circumference of the unit circle in radians. This is equivalent to ``PI * 2``, or 360 degrees in rotations.
  68. .. _class_@GDScript_constant_INF:
  69. .. rst-class:: classref-constant
  70. **INF** = ``inf`` :ref:`🔗<class_@GDScript_constant_INF>`
  71. Positive floating-point infinity. This is the result of floating-point division when the divisor is ``0.0``. For negative infinity, use ``-INF``. Dividing by ``-0.0`` will result in negative infinity if the numerator is positive, so dividing by ``0.0`` is not the same as dividing by ``-0.0`` (despite ``0.0 == -0.0`` returning ``true``).
  72. \ **Warning:** Numeric infinity is only a concept with floating-point numbers, and has no equivalent for integers. Dividing an integer number by ``0`` will not result in :ref:`INF<class_@GDScript_constant_INF>` and will result in a run-time error instead.
  73. .. _class_@GDScript_constant_NAN:
  74. .. rst-class:: classref-constant
  75. **NAN** = ``nan`` :ref:`🔗<class_@GDScript_constant_NAN>`
  76. "Not a Number", an invalid floating-point value. :ref:`NAN<class_@GDScript_constant_NAN>` has special properties, including that ``!=`` always returns ``true``, while other comparison operators always return ``false``. This is true even when comparing with itself (``NAN == NAN`` returns ``false`` and ``NAN != NAN`` returns ``true``). It is returned by some invalid operations, such as dividing floating-point ``0.0`` by ``0.0``.
  77. \ **Warning:** "Not a Number" is only a concept with floating-point numbers, and has no equivalent for integers. Dividing an integer ``0`` by ``0`` will not result in :ref:`NAN<class_@GDScript_constant_NAN>` and will result in a run-time error instead.
  78. .. rst-class:: classref-section-separator
  79. ----
  80. Annotations
  81. -----------
  82. .. _class_@GDScript_annotation_@export:
  83. .. rst-class:: classref-annotation
  84. **@export**\ (\ ) :ref:`🔗<class_@GDScript_annotation_@export>`
  85. Mark the following property as exported (editable in the Inspector dock and saved to disk). To control the type of the exported property, use the type hint notation.
  86. ::
  87. extends Node
  88. enum Direction {LEFT, RIGHT, UP, DOWN}
  89. # Built-in types.
  90. @export var string = ""
  91. @export var int_number = 5
  92. @export var float_number: float = 5
  93. # Enums.
  94. @export var type: Variant.Type
  95. @export var format: Image.Format
  96. @export var direction: Direction
  97. # Resources.
  98. @export var image: Image
  99. @export var custom_resource: CustomResource
  100. # Nodes.
  101. @export var node: Node
  102. @export var custom_node: CustomNode
  103. # Typed arrays.
  104. @export var int_array: Array[int]
  105. @export var direction_array: Array[Direction]
  106. @export var image_array: Array[Image]
  107. @export var node_array: Array[Node]
  108. \ **Note:** Custom resources and nodes should be registered as global classes using ``class_name``, since the Inspector currently only supports global classes. Otherwise, a less specific type will be exported instead.
  109. \ **Note:** Node export is only supported in :ref:`Node<class_Node>`-derived classes and has a number of other limitations.
  110. .. rst-class:: classref-item-separator
  111. ----
  112. .. _class_@GDScript_annotation_@export_category:
  113. .. rst-class:: classref-annotation
  114. **@export_category**\ (\ name\: :ref:`String<class_String>`\ ) :ref:`🔗<class_@GDScript_annotation_@export_category>`
  115. Define a new category for the following exported properties. This helps to organize properties in the Inspector dock.
  116. See also :ref:`@GlobalScope.PROPERTY_USAGE_CATEGORY<class_@GlobalScope_constant_PROPERTY_USAGE_CATEGORY>`.
  117. ::
  118. @export_category("Statistics")
  119. @export var hp = 30
  120. @export var speed = 1.25
  121. \ **Note:** Categories in the Inspector dock's list usually divide properties coming from different classes (Node, Node2D, Sprite, etc.). For better clarity, it's recommended to use :ref:`@export_group<class_@GDScript_annotation_@export_group>` and :ref:`@export_subgroup<class_@GDScript_annotation_@export_subgroup>`, instead.
  122. .. rst-class:: classref-item-separator
  123. ----
  124. .. _class_@GDScript_annotation_@export_color_no_alpha:
  125. .. rst-class:: classref-annotation
  126. **@export_color_no_alpha**\ (\ ) :ref:`🔗<class_@GDScript_annotation_@export_color_no_alpha>`
  127. Export a :ref:`Color<class_Color>`, :ref:`Array<class_Array>`\ \[:ref:`Color<class_Color>`\ \], or :ref:`PackedColorArray<class_PackedColorArray>` property without allowing its transparency (:ref:`Color.a<class_Color_property_a>`) to be edited.
  128. See also :ref:`@GlobalScope.PROPERTY_HINT_COLOR_NO_ALPHA<class_@GlobalScope_constant_PROPERTY_HINT_COLOR_NO_ALPHA>`.
  129. ::
  130. @export_color_no_alpha var dye_color: Color
  131. @export_color_no_alpha var dye_colors: Array[Color]
  132. .. rst-class:: classref-item-separator
  133. ----
  134. .. _class_@GDScript_annotation_@export_custom:
  135. .. rst-class:: classref-annotation
  136. **@export_custom**\ (\ hint\: :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>`, hint_string\: :ref:`String<class_String>`, usage\: |bitfield|\[:ref:`PropertyUsageFlags<enum_@GlobalScope_PropertyUsageFlags>`\] = 6\ ) :ref:`🔗<class_@GDScript_annotation_@export_custom>`
  137. Allows you to set a custom hint, hint string, and usage flags for the exported property. Note that there's no validation done in GDScript, it will just pass the parameters to the editor.
  138. ::
  139. @export_custom(PROPERTY_HINT_NONE, "suffix:m") var suffix: Vector3
  140. \ **Note:** Regardless of the ``usage`` value, the :ref:`@GlobalScope.PROPERTY_USAGE_SCRIPT_VARIABLE<class_@GlobalScope_constant_PROPERTY_USAGE_SCRIPT_VARIABLE>` flag is always added, as with any explicitly declared script variable.
  141. .. rst-class:: classref-item-separator
  142. ----
  143. .. _class_@GDScript_annotation_@export_dir:
  144. .. rst-class:: classref-annotation
  145. **@export_dir**\ (\ ) :ref:`🔗<class_@GDScript_annotation_@export_dir>`
  146. Export a :ref:`String<class_String>`, :ref:`Array<class_Array>`\ \[:ref:`String<class_String>`\ \], or :ref:`PackedStringArray<class_PackedStringArray>` property as a path to a directory. The path will be limited to the project folder and its subfolders. See :ref:`@export_global_dir<class_@GDScript_annotation_@export_global_dir>` to allow picking from the entire filesystem.
  147. See also :ref:`@GlobalScope.PROPERTY_HINT_DIR<class_@GlobalScope_constant_PROPERTY_HINT_DIR>`.
  148. ::
  149. @export_dir var sprite_folder_path: String
  150. @export_dir var sprite_folder_paths: Array[String]
  151. .. rst-class:: classref-item-separator
  152. ----
  153. .. _class_@GDScript_annotation_@export_enum:
  154. .. rst-class:: classref-annotation
  155. **@export_enum**\ (\ names\: :ref:`String<class_String>`, ...\ ) |vararg| :ref:`🔗<class_@GDScript_annotation_@export_enum>`
  156. Export an :ref:`int<class_int>`, :ref:`String<class_String>`, :ref:`Array<class_Array>`\ \[:ref:`int<class_int>`\ \], :ref:`Array<class_Array>`\ \[:ref:`String<class_String>`\ \], :ref:`PackedByteArray<class_PackedByteArray>`, :ref:`PackedInt32Array<class_PackedInt32Array>`, :ref:`PackedInt64Array<class_PackedInt64Array>`, or :ref:`PackedStringArray<class_PackedStringArray>` property as an enumerated list of options (or an array of options). If the property is an :ref:`int<class_int>`, then the index of the value is stored, in the same order the values are provided. You can add explicit values using a colon. If the property is a :ref:`String<class_String>`, then the value is stored.
  157. See also :ref:`@GlobalScope.PROPERTY_HINT_ENUM<class_@GlobalScope_constant_PROPERTY_HINT_ENUM>`.
  158. ::
  159. @export_enum("Warrior", "Magician", "Thief") var character_class: int
  160. @export_enum("Slow:30", "Average:60", "Very Fast:200") var character_speed: int
  161. @export_enum("Rebecca", "Mary", "Leah") var character_name: String
  162. @export_enum("Sword", "Spear", "Mace") var character_items: Array[int]
  163. @export_enum("double_jump", "climb", "dash") var character_skills: Array[String]
  164. If you want to set an initial value, you must specify it explicitly:
  165. ::
  166. @export_enum("Rebecca", "Mary", "Leah") var character_name: String = "Rebecca"
  167. If you want to use named GDScript enums, then use :ref:`@export<class_@GDScript_annotation_@export>` instead:
  168. ::
  169. enum CharacterName {REBECCA, MARY, LEAH}
  170. @export var character_name: CharacterName
  171. enum CharacterItem {SWORD, SPEAR, MACE}
  172. @export var character_items: Array[CharacterItem]
  173. .. rst-class:: classref-item-separator
  174. ----
  175. .. _class_@GDScript_annotation_@export_exp_easing:
  176. .. rst-class:: classref-annotation
  177. **@export_exp_easing**\ (\ hints\: :ref:`String<class_String>` = "", ...\ ) |vararg| :ref:`🔗<class_@GDScript_annotation_@export_exp_easing>`
  178. Export a floating-point property with an easing editor widget. Additional hints can be provided to adjust the behavior of the widget. ``"attenuation"`` flips the curve, which makes it more intuitive for editing attenuation properties. ``"positive_only"`` limits values to only be greater than or equal to zero.
  179. See also :ref:`@GlobalScope.PROPERTY_HINT_EXP_EASING<class_@GlobalScope_constant_PROPERTY_HINT_EXP_EASING>`.
  180. ::
  181. @export_exp_easing var transition_speed
  182. @export_exp_easing("attenuation") var fading_attenuation
  183. @export_exp_easing("positive_only") var effect_power
  184. @export_exp_easing var speeds: Array[float]
  185. .. rst-class:: classref-item-separator
  186. ----
  187. .. _class_@GDScript_annotation_@export_file:
  188. .. rst-class:: classref-annotation
  189. **@export_file**\ (\ filter\: :ref:`String<class_String>` = "", ...\ ) |vararg| :ref:`🔗<class_@GDScript_annotation_@export_file>`
  190. Export a :ref:`String<class_String>`, :ref:`Array<class_Array>`\ \[:ref:`String<class_String>`\ \], or :ref:`PackedStringArray<class_PackedStringArray>` property as a path to a file. The path will be limited to the project folder and its subfolders. See :ref:`@export_global_file<class_@GDScript_annotation_@export_global_file>` to allow picking from the entire filesystem.
  191. If ``filter`` is provided, only matching files will be available for picking.
  192. See also :ref:`@GlobalScope.PROPERTY_HINT_FILE<class_@GlobalScope_constant_PROPERTY_HINT_FILE>`.
  193. ::
  194. @export_file var sound_effect_path: String
  195. @export_file("*.txt") var notes_path: String
  196. @export_file var level_paths: Array[String]
  197. .. rst-class:: classref-item-separator
  198. ----
  199. .. _class_@GDScript_annotation_@export_flags:
  200. .. rst-class:: classref-annotation
  201. **@export_flags**\ (\ names\: :ref:`String<class_String>`, ...\ ) |vararg| :ref:`🔗<class_@GDScript_annotation_@export_flags>`
  202. Export an integer property as a bit flag field. This allows to store several "checked" or ``true`` values with one property, and comfortably select them from the Inspector dock.
  203. See also :ref:`@GlobalScope.PROPERTY_HINT_FLAGS<class_@GlobalScope_constant_PROPERTY_HINT_FLAGS>`.
  204. ::
  205. @export_flags("Fire", "Water", "Earth", "Wind") var spell_elements = 0
  206. You can add explicit values using a colon:
  207. ::
  208. @export_flags("Self:4", "Allies:8", "Foes:16") var spell_targets = 0
  209. You can also combine several flags:
  210. ::
  211. @export_flags("Self:4", "Allies:8", "Self and Allies:12", "Foes:16")
  212. var spell_targets = 0
  213. \ **Note:** A flag value must be at least ``1`` and at most ``2 ** 32 - 1``.
  214. \ **Note:** Unlike :ref:`@export_enum<class_@GDScript_annotation_@export_enum>`, the previous explicit value is not taken into account. In the following example, A is 16, B is 2, C is 4.
  215. ::
  216. @export_flags("A:16", "B", "C") var x
  217. You can also use the annotation on :ref:`Array<class_Array>`\ \[:ref:`int<class_int>`\ \], :ref:`PackedByteArray<class_PackedByteArray>`, :ref:`PackedInt32Array<class_PackedInt32Array>`, and :ref:`PackedInt64Array<class_PackedInt64Array>`\
  218. ::
  219. @export_flags("Fire", "Water", "Earth", "Wind") var phase_elements: Array[int]
  220. .. rst-class:: classref-item-separator
  221. ----
  222. .. _class_@GDScript_annotation_@export_flags_2d_navigation:
  223. .. rst-class:: classref-annotation
  224. **@export_flags_2d_navigation**\ (\ ) :ref:`🔗<class_@GDScript_annotation_@export_flags_2d_navigation>`
  225. Export an integer property as a bit flag field for 2D navigation layers. The widget in the Inspector dock will use the layer names defined in :ref:`ProjectSettings.layer_names/2d_navigation/layer_1<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>`.
  226. See also :ref:`@GlobalScope.PROPERTY_HINT_LAYERS_2D_NAVIGATION<class_@GlobalScope_constant_PROPERTY_HINT_LAYERS_2D_NAVIGATION>`.
  227. ::
  228. @export_flags_2d_navigation var navigation_layers: int
  229. @export_flags_2d_navigation var navigation_layers_array: Array[int]
  230. .. rst-class:: classref-item-separator
  231. ----
  232. .. _class_@GDScript_annotation_@export_flags_2d_physics:
  233. .. rst-class:: classref-annotation
  234. **@export_flags_2d_physics**\ (\ ) :ref:`🔗<class_@GDScript_annotation_@export_flags_2d_physics>`
  235. Export an integer property as a bit flag field for 2D physics layers. The widget in the Inspector dock will use the layer names defined in :ref:`ProjectSettings.layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>`.
  236. See also :ref:`@GlobalScope.PROPERTY_HINT_LAYERS_2D_PHYSICS<class_@GlobalScope_constant_PROPERTY_HINT_LAYERS_2D_PHYSICS>`.
  237. ::
  238. @export_flags_2d_physics var physics_layers: int
  239. @export_flags_2d_physics var physics_layers_array: Array[int]
  240. .. rst-class:: classref-item-separator
  241. ----
  242. .. _class_@GDScript_annotation_@export_flags_2d_render:
  243. .. rst-class:: classref-annotation
  244. **@export_flags_2d_render**\ (\ ) :ref:`🔗<class_@GDScript_annotation_@export_flags_2d_render>`
  245. Export an integer property as a bit flag field for 2D render layers. The widget in the Inspector dock will use the layer names defined in :ref:`ProjectSettings.layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>`.
  246. See also :ref:`@GlobalScope.PROPERTY_HINT_LAYERS_2D_RENDER<class_@GlobalScope_constant_PROPERTY_HINT_LAYERS_2D_RENDER>`.
  247. ::
  248. @export_flags_2d_render var render_layers: int
  249. @export_flags_2d_render var render_layers_array: Array[int]
  250. .. rst-class:: classref-item-separator
  251. ----
  252. .. _class_@GDScript_annotation_@export_flags_3d_navigation:
  253. .. rst-class:: classref-annotation
  254. **@export_flags_3d_navigation**\ (\ ) :ref:`🔗<class_@GDScript_annotation_@export_flags_3d_navigation>`
  255. Export an integer property as a bit flag field for 3D navigation layers. The widget in the Inspector dock will use the layer names defined in :ref:`ProjectSettings.layer_names/3d_navigation/layer_1<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>`.
  256. See also :ref:`@GlobalScope.PROPERTY_HINT_LAYERS_3D_NAVIGATION<class_@GlobalScope_constant_PROPERTY_HINT_LAYERS_3D_NAVIGATION>`.
  257. ::
  258. @export_flags_3d_navigation var navigation_layers: int
  259. @export_flags_3d_navigation var navigation_layers_array: Array[int]
  260. .. rst-class:: classref-item-separator
  261. ----
  262. .. _class_@GDScript_annotation_@export_flags_3d_physics:
  263. .. rst-class:: classref-annotation
  264. **@export_flags_3d_physics**\ (\ ) :ref:`🔗<class_@GDScript_annotation_@export_flags_3d_physics>`
  265. Export an integer property as a bit flag field for 3D physics layers. The widget in the Inspector dock will use the layer names defined in :ref:`ProjectSettings.layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>`.
  266. See also :ref:`@GlobalScope.PROPERTY_HINT_LAYERS_3D_PHYSICS<class_@GlobalScope_constant_PROPERTY_HINT_LAYERS_3D_PHYSICS>`.
  267. ::
  268. @export_flags_3d_physics var physics_layers: int
  269. @export_flags_3d_physics var physics_layers_array: Array[int]
  270. .. rst-class:: classref-item-separator
  271. ----
  272. .. _class_@GDScript_annotation_@export_flags_3d_render:
  273. .. rst-class:: classref-annotation
  274. **@export_flags_3d_render**\ (\ ) :ref:`🔗<class_@GDScript_annotation_@export_flags_3d_render>`
  275. Export an integer property as a bit flag field for 3D render layers. The widget in the Inspector dock will use the layer names defined in :ref:`ProjectSettings.layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>`.
  276. See also :ref:`@GlobalScope.PROPERTY_HINT_LAYERS_3D_RENDER<class_@GlobalScope_constant_PROPERTY_HINT_LAYERS_3D_RENDER>`.
  277. ::
  278. @export_flags_3d_render var render_layers: int
  279. @export_flags_3d_render var render_layers_array: Array[int]
  280. .. rst-class:: classref-item-separator
  281. ----
  282. .. _class_@GDScript_annotation_@export_flags_avoidance:
  283. .. rst-class:: classref-annotation
  284. **@export_flags_avoidance**\ (\ ) :ref:`🔗<class_@GDScript_annotation_@export_flags_avoidance>`
  285. Export an integer property as a bit flag field for navigation avoidance layers. The widget in the Inspector dock will use the layer names defined in :ref:`ProjectSettings.layer_names/avoidance/layer_1<class_ProjectSettings_property_layer_names/avoidance/layer_1>`.
  286. See also :ref:`@GlobalScope.PROPERTY_HINT_LAYERS_AVOIDANCE<class_@GlobalScope_constant_PROPERTY_HINT_LAYERS_AVOIDANCE>`.
  287. ::
  288. @export_flags_avoidance var avoidance_layers: int
  289. @export_flags_avoidance var avoidance_layers_array: Array[int]
  290. .. rst-class:: classref-item-separator
  291. ----
  292. .. _class_@GDScript_annotation_@export_global_dir:
  293. .. rst-class:: classref-annotation
  294. **@export_global_dir**\ (\ ) :ref:`🔗<class_@GDScript_annotation_@export_global_dir>`
  295. Export a :ref:`String<class_String>`, :ref:`Array<class_Array>`\ \[:ref:`String<class_String>`\ \], or :ref:`PackedStringArray<class_PackedStringArray>` property as an absolute path to a directory. The path can be picked from the entire filesystem. See :ref:`@export_dir<class_@GDScript_annotation_@export_dir>` to limit it to the project folder and its subfolders.
  296. See also :ref:`@GlobalScope.PROPERTY_HINT_GLOBAL_DIR<class_@GlobalScope_constant_PROPERTY_HINT_GLOBAL_DIR>`.
  297. ::
  298. @export_global_dir var sprite_folder_path: String
  299. @export_global_dir var sprite_folder_paths: Array[String]
  300. .. rst-class:: classref-item-separator
  301. ----
  302. .. _class_@GDScript_annotation_@export_global_file:
  303. .. rst-class:: classref-annotation
  304. **@export_global_file**\ (\ filter\: :ref:`String<class_String>` = "", ...\ ) |vararg| :ref:`🔗<class_@GDScript_annotation_@export_global_file>`
  305. Export a :ref:`String<class_String>`, :ref:`Array<class_Array>`\ \[:ref:`String<class_String>`\ \], or :ref:`PackedStringArray<class_PackedStringArray>` property as an absolute path to a file. The path can be picked from the entire filesystem. See :ref:`@export_file<class_@GDScript_annotation_@export_file>` to limit it to the project folder and its subfolders.
  306. If ``filter`` is provided, only matching files will be available for picking.
  307. See also :ref:`@GlobalScope.PROPERTY_HINT_GLOBAL_FILE<class_@GlobalScope_constant_PROPERTY_HINT_GLOBAL_FILE>`.
  308. ::
  309. @export_global_file var sound_effect_path: String
  310. @export_global_file("*.txt") var notes_path: String
  311. @export_global_file var multiple_paths: Array[String]
  312. .. rst-class:: classref-item-separator
  313. ----
  314. .. _class_@GDScript_annotation_@export_group:
  315. .. rst-class:: classref-annotation
  316. **@export_group**\ (\ name\: :ref:`String<class_String>`, prefix\: :ref:`String<class_String>` = ""\ ) :ref:`🔗<class_@GDScript_annotation_@export_group>`
  317. Define a new group for the following exported properties. This helps to organize properties in the Inspector dock. Groups can be added with an optional ``prefix``, which would make group to only consider properties that have this prefix. The grouping will break on the first property that doesn't have a prefix. The prefix is also removed from the property's name in the Inspector dock.
  318. If no ``prefix`` is provided, then every following property will be added to the group. The group ends when then next group or category is defined. You can also force end a group by using this annotation with empty strings for parameters, ``@export_group("", "")``.
  319. Groups cannot be nested, use :ref:`@export_subgroup<class_@GDScript_annotation_@export_subgroup>` to add subgroups within groups.
  320. See also :ref:`@GlobalScope.PROPERTY_USAGE_GROUP<class_@GlobalScope_constant_PROPERTY_USAGE_GROUP>`.
  321. ::
  322. @export_group("Racer Properties")
  323. @export var nickname = "Nick"
  324. @export var age = 26
  325. @export_group("Car Properties", "car_")
  326. @export var car_label = "Speedy"
  327. @export var car_number = 3
  328. @export_group("", "")
  329. @export var ungrouped_number = 3
  330. .. rst-class:: classref-item-separator
  331. ----
  332. .. _class_@GDScript_annotation_@export_multiline:
  333. .. rst-class:: classref-annotation
  334. **@export_multiline**\ (\ ) :ref:`🔗<class_@GDScript_annotation_@export_multiline>`
  335. Export a :ref:`String<class_String>`, :ref:`Array<class_Array>`\ \[:ref:`String<class_String>`\ \], :ref:`PackedStringArray<class_PackedStringArray>`, :ref:`Dictionary<class_Dictionary>` or :ref:`Array<class_Array>`\ \[:ref:`Dictionary<class_Dictionary>`\ \] property with a large :ref:`TextEdit<class_TextEdit>` widget instead of a :ref:`LineEdit<class_LineEdit>`. This adds support for multiline content and makes it easier to edit large amount of text stored in the property.
  336. See also :ref:`@GlobalScope.PROPERTY_HINT_MULTILINE_TEXT<class_@GlobalScope_constant_PROPERTY_HINT_MULTILINE_TEXT>`.
  337. ::
  338. @export_multiline var character_biography
  339. @export_multiline var npc_dialogs: Array[String]
  340. .. rst-class:: classref-item-separator
  341. ----
  342. .. _class_@GDScript_annotation_@export_node_path:
  343. .. rst-class:: classref-annotation
  344. **@export_node_path**\ (\ type\: :ref:`String<class_String>` = "", ...\ ) |vararg| :ref:`🔗<class_@GDScript_annotation_@export_node_path>`
  345. Export a :ref:`NodePath<class_NodePath>` or :ref:`Array<class_Array>`\ \[:ref:`NodePath<class_NodePath>`\ \] property with a filter for allowed node types.
  346. See also :ref:`@GlobalScope.PROPERTY_HINT_NODE_PATH_VALID_TYPES<class_@GlobalScope_constant_PROPERTY_HINT_NODE_PATH_VALID_TYPES>`.
  347. ::
  348. @export_node_path("Button", "TouchScreenButton") var some_button
  349. @export_node_path("Button", "TouchScreenButton") var many_buttons: Array[NodePath]
  350. \ **Note:** The type must be a native class or a globally registered script (using the ``class_name`` keyword) that inherits :ref:`Node<class_Node>`.
  351. .. rst-class:: classref-item-separator
  352. ----
  353. .. _class_@GDScript_annotation_@export_placeholder:
  354. .. rst-class:: classref-annotation
  355. **@export_placeholder**\ (\ placeholder\: :ref:`String<class_String>`\ ) :ref:`🔗<class_@GDScript_annotation_@export_placeholder>`
  356. Export a :ref:`String<class_String>`, :ref:`Array<class_Array>`\ \[:ref:`String<class_String>`\ \], or :ref:`PackedStringArray<class_PackedStringArray>` property with a placeholder text displayed in the editor widget when no value is present.
  357. See also :ref:`@GlobalScope.PROPERTY_HINT_PLACEHOLDER_TEXT<class_@GlobalScope_constant_PROPERTY_HINT_PLACEHOLDER_TEXT>`.
  358. ::
  359. @export_placeholder("Name in lowercase") var character_id: String
  360. @export_placeholder("Name in lowercase") var friend_ids: Array[String]
  361. .. rst-class:: classref-item-separator
  362. ----
  363. .. _class_@GDScript_annotation_@export_range:
  364. .. rst-class:: classref-annotation
  365. **@export_range**\ (\ min\: :ref:`float<class_float>`, max\: :ref:`float<class_float>`, step\: :ref:`float<class_float>` = 1.0, extra_hints\: :ref:`String<class_String>` = "", ...\ ) |vararg| :ref:`🔗<class_@GDScript_annotation_@export_range>`
  366. Export an :ref:`int<class_int>`, :ref:`float<class_float>`, :ref:`Array<class_Array>`\ \[:ref:`int<class_int>`\ \], :ref:`Array<class_Array>`\ \[:ref:`float<class_float>`\ \], :ref:`PackedByteArray<class_PackedByteArray>`, :ref:`PackedInt32Array<class_PackedInt32Array>`, :ref:`PackedInt64Array<class_PackedInt64Array>`, :ref:`PackedFloat32Array<class_PackedFloat32Array>`, or :ref:`PackedFloat64Array<class_PackedFloat64Array>` property as a range value. The range must be defined by ``min`` and ``max``, as well as an optional ``step`` and a variety of extra hints. The ``step`` defaults to ``1`` for integer properties. For floating-point numbers this value depends on your :ref:`EditorSettings.interface/inspector/default_float_step<class_EditorSettings_property_interface/inspector/default_float_step>` setting.
  367. If hints ``"or_greater"`` and ``"or_less"`` are provided, the editor widget will not cap the value at range boundaries. The ``"exp"`` hint will make the edited values on range to change exponentially. The ``"hide_slider"`` hint will hide the slider element of the editor widget.
  368. Hints also allow to indicate the units for the edited value. Using ``"radians_as_degrees"`` you can specify that the actual value is in radians, but should be displayed in degrees in the Inspector dock (the range values are also in degrees). ``"degrees"`` allows to add a degree sign as a unit suffix (the value is unchanged). Finally, a custom suffix can be provided using ``"suffix:unit"``, where "unit" can be any string.
  369. See also :ref:`@GlobalScope.PROPERTY_HINT_RANGE<class_@GlobalScope_constant_PROPERTY_HINT_RANGE>`.
  370. ::
  371. @export_range(0, 20) var number
  372. @export_range(-10, 20) var number
  373. @export_range(-10, 20, 0.2) var number: float
  374. @export_range(0, 20) var numbers: Array[float]
  375. @export_range(0, 100, 1, "or_greater") var power_percent
  376. @export_range(0, 100, 1, "or_greater", "or_less") var health_delta
  377. @export_range(-180, 180, 0.001, "radians_as_degrees") var angle_radians
  378. @export_range(0, 360, 1, "degrees") var angle_degrees
  379. @export_range(-8, 8, 2, "suffix:px") var target_offset
  380. .. rst-class:: classref-item-separator
  381. ----
  382. .. _class_@GDScript_annotation_@export_storage:
  383. .. rst-class:: classref-annotation
  384. **@export_storage**\ (\ ) :ref:`🔗<class_@GDScript_annotation_@export_storage>`
  385. Export a property with :ref:`@GlobalScope.PROPERTY_USAGE_STORAGE<class_@GlobalScope_constant_PROPERTY_USAGE_STORAGE>` flag. The property is not displayed in the editor, but it is serialized and stored in the scene or resource file. This can be useful for :ref:`@tool<class_@GDScript_annotation_@tool>` scripts. Also the property value is copied when :ref:`Resource.duplicate()<class_Resource_method_duplicate>` or :ref:`Node.duplicate()<class_Node_method_duplicate>` is called, unlike non-exported variables.
  386. ::
  387. var a # Not stored in the file, not displayed in the editor.
  388. @export_storage var b # Stored in the file, not displayed in the editor.
  389. @export var c: int # Stored in the file, displayed in the editor.
  390. .. rst-class:: classref-item-separator
  391. ----
  392. .. _class_@GDScript_annotation_@export_subgroup:
  393. .. rst-class:: classref-annotation
  394. **@export_subgroup**\ (\ name\: :ref:`String<class_String>`, prefix\: :ref:`String<class_String>` = ""\ ) :ref:`🔗<class_@GDScript_annotation_@export_subgroup>`
  395. Define a new subgroup for the following exported properties. This helps to organize properties in the Inspector dock. Subgroups work exactly like groups, except they need a parent group to exist. See :ref:`@export_group<class_@GDScript_annotation_@export_group>`.
  396. See also :ref:`@GlobalScope.PROPERTY_USAGE_SUBGROUP<class_@GlobalScope_constant_PROPERTY_USAGE_SUBGROUP>`.
  397. ::
  398. @export_group("Racer Properties")
  399. @export var nickname = "Nick"
  400. @export var age = 26
  401. @export_subgroup("Car Properties", "car_")
  402. @export var car_label = "Speedy"
  403. @export var car_number = 3
  404. \ **Note:** Subgroups cannot be nested, but you can use the slash separator (``/``) to achieve the desired effect:
  405. ::
  406. @export_group("Car Properties")
  407. @export_subgroup("Wheels", "wheel_")
  408. @export_subgroup("Wheels/Front", "front_wheel_")
  409. @export var front_wheel_strength = 10
  410. @export var front_wheel_mobility = 5
  411. @export_subgroup("Wheels/Rear", "rear_wheel_")
  412. @export var rear_wheel_strength = 8
  413. @export var rear_wheel_mobility = 3
  414. @export_subgroup("Wheels", "wheel_")
  415. @export var wheel_material: PhysicsMaterial
  416. .. rst-class:: classref-item-separator
  417. ----
  418. .. _class_@GDScript_annotation_@export_tool_button:
  419. .. rst-class:: classref-annotation
  420. **@export_tool_button**\ (\ text\: :ref:`String<class_String>`, icon\: :ref:`String<class_String>` = ""\ ) :ref:`🔗<class_@GDScript_annotation_@export_tool_button>`
  421. Export a :ref:`Callable<class_Callable>` property as a clickable button with the label ``text``. When the button is pressed, the callable is called.
  422. If ``icon`` is specified, it is used to fetch an icon for the button via :ref:`Control.get_theme_icon()<class_Control_method_get_theme_icon>`, from the ``"EditorIcons"`` theme type. If ``icon`` is omitted, the default ``"Callable"`` icon is used instead.
  423. Consider using the :ref:`EditorUndoRedoManager<class_EditorUndoRedoManager>` to allow the action to be reverted safely.
  424. See also :ref:`@GlobalScope.PROPERTY_HINT_TOOL_BUTTON<class_@GlobalScope_constant_PROPERTY_HINT_TOOL_BUTTON>`.
  425. ::
  426. @tool
  427. extends Sprite2D
  428. @export_tool_button("Hello") var hello_action = hello
  429. @export_tool_button("Randomize the color!", "ColorRect")
  430. var randomize_color_action = randomize_color
  431. func hello():
  432. print("Hello world!")
  433. func randomize_color():
  434. var undo_redo = EditorInterface.get_editor_undo_redo()
  435. undo_redo.create_action("Randomized Sprite2D Color")
  436. undo_redo.add_do_property(self, &"self_modulate", Color(randf(), randf(), randf()))
  437. undo_redo.add_undo_property(self, &"self_modulate", self_modulate)
  438. undo_redo.commit_action()
  439. \ **Note:** The property is exported without the :ref:`@GlobalScope.PROPERTY_USAGE_STORAGE<class_@GlobalScope_constant_PROPERTY_USAGE_STORAGE>` flag because a :ref:`Callable<class_Callable>` cannot be properly serialized and stored in a file.
  440. \ **Note:** In an exported project neither :ref:`EditorInterface<class_EditorInterface>` nor :ref:`EditorUndoRedoManager<class_EditorUndoRedoManager>` exist, which may cause some scripts to break. To prevent this, you can use :ref:`Engine.get_singleton()<class_Engine_method_get_singleton>` and omit the static type from the variable declaration:
  441. ::
  442. var undo_redo = Engine.get_singleton(&"EditorInterface").get_editor_undo_redo()
  443. \ **Note:** Avoid storing lambda callables in member variables of :ref:`RefCounted<class_RefCounted>`-based classes (e.g. resources), as this can lead to memory leaks. Use only method callables and optionally :ref:`Callable.bind()<class_Callable_method_bind>` or :ref:`Callable.unbind()<class_Callable_method_unbind>`.
  444. .. rst-class:: classref-item-separator
  445. ----
  446. .. _class_@GDScript_annotation_@icon:
  447. .. rst-class:: classref-annotation
  448. **@icon**\ (\ icon_path\: :ref:`String<class_String>`\ ) :ref:`🔗<class_@GDScript_annotation_@icon>`
  449. Add a custom icon to the current script. The icon specified at ``icon_path`` is displayed in the Scene dock for every node of that class, as well as in various editor dialogs.
  450. ::
  451. @icon("res://path/to/class/icon.svg")
  452. \ **Note:** Only the script can have a custom icon. Inner classes are not supported.
  453. \ **Note:** As annotations describe their subject, the :ref:`@icon<class_@GDScript_annotation_@icon>` annotation must be placed before the class definition and inheritance.
  454. \ **Note:** Unlike most other annotations, the argument of the :ref:`@icon<class_@GDScript_annotation_@icon>` annotation must be a string literal (constant expressions are not supported).
  455. .. rst-class:: classref-item-separator
  456. ----
  457. .. _class_@GDScript_annotation_@onready:
  458. .. rst-class:: classref-annotation
  459. **@onready**\ (\ ) :ref:`🔗<class_@GDScript_annotation_@onready>`
  460. Mark the following property as assigned when the :ref:`Node<class_Node>` is ready. Values for these properties are not assigned immediately when the node is initialized (:ref:`Object._init()<class_Object_private_method__init>`), and instead are computed and stored right before :ref:`Node._ready()<class_Node_private_method__ready>`.
  461. ::
  462. @onready var character_name = $Label
  463. .. rst-class:: classref-item-separator
  464. ----
  465. .. _class_@GDScript_annotation_@rpc:
  466. .. rst-class:: classref-annotation
  467. **@rpc**\ (\ mode\: :ref:`String<class_String>` = "authority", sync\: :ref:`String<class_String>` = "call_remote", transfer_mode\: :ref:`String<class_String>` = "unreliable", transfer_channel\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_@GDScript_annotation_@rpc>`
  468. Mark the following method for remote procedure calls. See :doc:`High-level multiplayer <../tutorials/networking/high_level_multiplayer>`.
  469. If ``mode`` is set as ``"any_peer"``, allows any peer to call this RPC function. Otherwise, only the authority peer is allowed to call it and ``mode`` should be kept as ``"authority"``. When configuring functions as RPCs with :ref:`Node.rpc_config()<class_Node_method_rpc_config>`, each of these modes respectively corresponds to the :ref:`MultiplayerAPI.RPC_MODE_AUTHORITY<class_MultiplayerAPI_constant_RPC_MODE_AUTHORITY>` and :ref:`MultiplayerAPI.RPC_MODE_ANY_PEER<class_MultiplayerAPI_constant_RPC_MODE_ANY_PEER>` RPC modes. See :ref:`RPCMode<enum_MultiplayerAPI_RPCMode>`. If a peer that is not the authority tries to call a function that is only allowed for the authority, the function will not be executed. If the error can be detected locally (when the RPC configuration is consistent between the local and the remote peer), an error message will be displayed on the sender peer. Otherwise, the remote peer will detect the error and print an error there.
  470. If ``sync`` is set as ``"call_remote"``, the function will only be executed on the remote peer, but not locally. To run this function locally too, set ``sync`` to ``"call_local"``. When configuring functions as RPCs with :ref:`Node.rpc_config()<class_Node_method_rpc_config>`, this is equivalent to setting ``call_local`` to ``true``.
  471. The ``transfer_mode`` accepted values are ``"unreliable"``, ``"unreliable_ordered"``, or ``"reliable"``. It sets the transfer mode of the underlying :ref:`MultiplayerPeer<class_MultiplayerPeer>`. See :ref:`MultiplayerPeer.transfer_mode<class_MultiplayerPeer_property_transfer_mode>`.
  472. The ``transfer_channel`` defines the channel of the underlying :ref:`MultiplayerPeer<class_MultiplayerPeer>`. See :ref:`MultiplayerPeer.transfer_channel<class_MultiplayerPeer_property_transfer_channel>`.
  473. The order of ``mode``, ``sync`` and ``transfer_mode`` does not matter, but values related to the same argument must not be used more than once. ``transfer_channel`` always has to be the 4th argument (you must specify 3 preceding arguments).
  474. ::
  475. @rpc
  476. func fn(): pass
  477. @rpc("any_peer", "unreliable_ordered")
  478. func fn_update_pos(): pass
  479. @rpc("authority", "call_remote", "unreliable", 0) # Equivalent to @rpc
  480. func fn_default(): pass
  481. .. rst-class:: classref-item-separator
  482. ----
  483. .. _class_@GDScript_annotation_@static_unload:
  484. .. rst-class:: classref-annotation
  485. **@static_unload**\ (\ ) :ref:`🔗<class_@GDScript_annotation_@static_unload>`
  486. Make a script with static variables to not persist after all references are lost. If the script is loaded again the static variables will revert to their default values.
  487. \ **Note:** As annotations describe their subject, the :ref:`@static_unload<class_@GDScript_annotation_@static_unload>` annotation must be placed before the class definition and inheritance.
  488. \ **Warning:** Currently, due to a bug, scripts are never freed, even if :ref:`@static_unload<class_@GDScript_annotation_@static_unload>` annotation is used.
  489. .. rst-class:: classref-item-separator
  490. ----
  491. .. _class_@GDScript_annotation_@tool:
  492. .. rst-class:: classref-annotation
  493. **@tool**\ (\ ) :ref:`🔗<class_@GDScript_annotation_@tool>`
  494. Mark the current script as a tool script, allowing it to be loaded and executed by the editor. See :doc:`Running code in the editor <../tutorials/plugins/running_code_in_the_editor>`.
  495. ::
  496. @tool
  497. extends Node
  498. \ **Note:** As annotations describe their subject, the :ref:`@tool<class_@GDScript_annotation_@tool>` annotation must be placed before the class definition and inheritance.
  499. .. rst-class:: classref-item-separator
  500. ----
  501. .. _class_@GDScript_annotation_@warning_ignore:
  502. .. rst-class:: classref-annotation
  503. **@warning_ignore**\ (\ warning\: :ref:`String<class_String>`, ...\ ) |vararg| :ref:`🔗<class_@GDScript_annotation_@warning_ignore>`
  504. Mark the following statement to ignore the specified ``warning``. See :doc:`GDScript warning system <../tutorials/scripting/gdscript/warning_system>`.
  505. ::
  506. func test():
  507. print("hello")
  508. return
  509. @warning_ignore("unreachable_code")
  510. print("unreachable")
  511. See also :ref:`@warning_ignore_start<class_@GDScript_annotation_@warning_ignore_start>` and :ref:`@warning_ignore_restore<class_@GDScript_annotation_@warning_ignore_restore>`.
  512. .. rst-class:: classref-item-separator
  513. ----
  514. .. _class_@GDScript_annotation_@warning_ignore_restore:
  515. .. rst-class:: classref-annotation
  516. **@warning_ignore_restore**\ (\ warning\: :ref:`String<class_String>`, ...\ ) |vararg| :ref:`🔗<class_@GDScript_annotation_@warning_ignore_restore>`
  517. Stops ignoring the listed warning types after :ref:`@warning_ignore_start<class_@GDScript_annotation_@warning_ignore_start>`. Ignoring the specified warning types will be reset to Project Settings. This annotation can be omitted to ignore the warning types until the end of the file.
  518. \ **Note:** Unlike most other annotations, arguments of the :ref:`@warning_ignore_restore<class_@GDScript_annotation_@warning_ignore_restore>` annotation must be string literals (constant expressions are not supported).
  519. .. rst-class:: classref-item-separator
  520. ----
  521. .. _class_@GDScript_annotation_@warning_ignore_start:
  522. .. rst-class:: classref-annotation
  523. **@warning_ignore_start**\ (\ warning\: :ref:`String<class_String>`, ...\ ) |vararg| :ref:`🔗<class_@GDScript_annotation_@warning_ignore_start>`
  524. Starts ignoring the listed warning types until the end of the file or the :ref:`@warning_ignore_restore<class_@GDScript_annotation_@warning_ignore_restore>` annotation with the given warning type.
  525. ::
  526. func test():
  527. var a = 1 # Warning (if enabled in the Project Settings).
  528. @warning_ignore_start("unused_variable")
  529. var b = 2 # No warning.
  530. var c = 3 # No warning.
  531. @warning_ignore_restore("unused_variable")
  532. var d = 4 # Warning (if enabled in the Project Settings).
  533. \ **Note:** To suppress a single warning, use :ref:`@warning_ignore<class_@GDScript_annotation_@warning_ignore>` instead.
  534. \ **Note:** Unlike most other annotations, arguments of the :ref:`@warning_ignore_start<class_@GDScript_annotation_@warning_ignore_start>` annotation must be string literals (constant expressions are not supported).
  535. .. rst-class:: classref-section-separator
  536. ----
  537. .. rst-class:: classref-descriptions-group
  538. Method Descriptions
  539. -------------------
  540. .. _class_@GDScript_method_Color8:
  541. .. rst-class:: classref-method
  542. :ref:`Color<class_Color>` **Color8**\ (\ r8\: :ref:`int<class_int>`, g8\: :ref:`int<class_int>`, b8\: :ref:`int<class_int>`, a8\: :ref:`int<class_int>` = 255\ ) :ref:`🔗<class_@GDScript_method_Color8>`
  543. **Deprecated:** Use :ref:`Color.from_rgba8()<class_Color_method_from_rgba8>` instead.
  544. Returns a :ref:`Color<class_Color>` constructed from red (``r8``), green (``g8``), blue (``b8``), and optionally alpha (``a8``) integer channels, each divided by ``255.0`` for their final value. Using :ref:`Color8()<class_@GDScript_method_Color8>` instead of the standard :ref:`Color<class_Color>` constructor is useful when you need to match exact color values in an :ref:`Image<class_Image>`.
  545. ::
  546. var red = Color8(255, 0, 0) # Same as Color(1, 0, 0).
  547. var dark_blue = Color8(0, 0, 51) # Same as Color(0, 0, 0.2).
  548. var my_color = Color8(306, 255, 0, 102) # Same as Color(1.2, 1, 0, 0.4).
  549. \ **Note:** Due to the lower precision of :ref:`Color8()<class_@GDScript_method_Color8>` compared to the standard :ref:`Color<class_Color>` constructor, a color created with :ref:`Color8()<class_@GDScript_method_Color8>` will generally not be equal to the same color created with the standard :ref:`Color<class_Color>` constructor. Use :ref:`Color.is_equal_approx()<class_Color_method_is_equal_approx>` for comparisons to avoid issues with floating-point precision error.
  550. .. rst-class:: classref-item-separator
  551. ----
  552. .. _class_@GDScript_method_assert:
  553. .. rst-class:: classref-method
  554. |void| **assert**\ (\ condition\: :ref:`bool<class_bool>`, message\: :ref:`String<class_String>` = ""\ ) :ref:`🔗<class_@GDScript_method_assert>`
  555. Asserts that the ``condition`` is ``true``. If the ``condition`` is ``false``, an error is generated. When running from the editor, the running project will also be paused until you resume it. This can be used as a stronger form of :ref:`@GlobalScope.push_error()<class_@GlobalScope_method_push_error>` for reporting errors to project developers or add-on users.
  556. An optional ``message`` can be shown in addition to the generic "Assertion failed" message. You can use this to provide additional details about why the assertion failed.
  557. \ **Warning:** For performance reasons, the code inside :ref:`assert()<class_@GDScript_method_assert>` is only executed in debug builds or when running the project from the editor. Don't include code that has side effects in an :ref:`assert()<class_@GDScript_method_assert>` call. Otherwise, the project will behave differently when exported in release mode.
  558. ::
  559. # Imagine we always want speed to be between 0 and 20.
  560. var speed = -10
  561. assert(speed < 20) # True, the program will continue.
  562. assert(speed >= 0) # False, the program will stop.
  563. assert(speed >= 0 and speed < 20) # You can also combine the two conditional statements in one check.
  564. assert(speed < 20, "the speed limit is 20") # Show a message.
  565. \ **Note:** :ref:`assert()<class_@GDScript_method_assert>` is a keyword, not a function. So you cannot access it as a :ref:`Callable<class_Callable>` or use it inside expressions.
  566. .. rst-class:: classref-item-separator
  567. ----
  568. .. _class_@GDScript_method_char:
  569. .. rst-class:: classref-method
  570. :ref:`String<class_String>` **char**\ (\ char\: :ref:`int<class_int>`\ ) :ref:`🔗<class_@GDScript_method_char>`
  571. Returns a single character (as a :ref:`String<class_String>`) of the given Unicode code point (which is compatible with ASCII code).
  572. ::
  573. var upper = char(65) # upper is "A"
  574. var lower = char(65 + 32) # lower is "a"
  575. var euro = char(8364) # euro is "€"
  576. .. rst-class:: classref-item-separator
  577. ----
  578. .. _class_@GDScript_method_convert:
  579. .. rst-class:: classref-method
  580. :ref:`Variant<class_Variant>` **convert**\ (\ what\: :ref:`Variant<class_Variant>`, type\: :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`\ ) :ref:`🔗<class_@GDScript_method_convert>`
  581. **Deprecated:** Use :ref:`@GlobalScope.type_convert()<class_@GlobalScope_method_type_convert>` instead.
  582. Converts ``what`` to ``type`` in the best way possible. The ``type`` uses the :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` values.
  583. ::
  584. var a = [4, 2.5, 1.2]
  585. print(a is Array) # Prints true
  586. var b = convert(a, TYPE_PACKED_BYTE_ARRAY)
  587. print(b) # Prints [4, 2, 1]
  588. print(b is Array) # Prints false
  589. .. rst-class:: classref-item-separator
  590. ----
  591. .. _class_@GDScript_method_dict_to_inst:
  592. .. rst-class:: classref-method
  593. :ref:`Object<class_Object>` **dict_to_inst**\ (\ dictionary\: :ref:`Dictionary<class_Dictionary>`\ ) :ref:`🔗<class_@GDScript_method_dict_to_inst>`
  594. **Deprecated:** Consider using :ref:`JSON.to_native()<class_JSON_method_to_native>` or :ref:`Object.get_property_list()<class_Object_method_get_property_list>` instead.
  595. Converts a ``dictionary`` (created with :ref:`inst_to_dict()<class_@GDScript_method_inst_to_dict>`) back to an Object instance. Can be useful for deserializing.
  596. .. rst-class:: classref-item-separator
  597. ----
  598. .. _class_@GDScript_method_get_stack:
  599. .. rst-class:: classref-method
  600. :ref:`Array<class_Array>` **get_stack**\ (\ ) :ref:`🔗<class_@GDScript_method_get_stack>`
  601. Returns an array of dictionaries representing the current call stack. See also :ref:`print_stack()<class_@GDScript_method_print_stack>`.
  602. ::
  603. func _ready():
  604. foo()
  605. func foo():
  606. bar()
  607. func bar():
  608. print(get_stack())
  609. Starting from ``_ready()``, ``bar()`` would print:
  610. .. code:: text
  611. [{function:bar, line:12, source:res://script.gd}, {function:foo, line:9, source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}]
  612. \ **Note:** This function only works if the running instance is connected to a debugging server (i.e. an editor instance). :ref:`get_stack()<class_@GDScript_method_get_stack>` will not work in projects exported in release mode, or in projects exported in debug mode if not connected to a debugging server.
  613. \ **Note:** Calling this function from a :ref:`Thread<class_Thread>` is not supported. Doing so will return an empty array.
  614. .. rst-class:: classref-item-separator
  615. ----
  616. .. _class_@GDScript_method_inst_to_dict:
  617. .. rst-class:: classref-method
  618. :ref:`Dictionary<class_Dictionary>` **inst_to_dict**\ (\ instance\: :ref:`Object<class_Object>`\ ) :ref:`🔗<class_@GDScript_method_inst_to_dict>`
  619. **Deprecated:** Consider using :ref:`JSON.from_native()<class_JSON_method_from_native>` or :ref:`Object.get_property_list()<class_Object_method_get_property_list>` instead.
  620. Returns the passed ``instance`` converted to a Dictionary. Can be useful for serializing.
  621. ::
  622. var foo = "bar"
  623. func _ready():
  624. var d = inst_to_dict(self)
  625. print(d.keys())
  626. print(d.values())
  627. Prints out:
  628. .. code:: text
  629. [@subpath, @path, foo]
  630. [, res://test.gd, bar]
  631. \ **Note:** This function can only be used to serialize objects with an attached :ref:`GDScript<class_GDScript>` stored in a separate file. Objects without an attached script, with a script written in another language, or with a built-in script are not supported.
  632. \ **Note:** This function is not recursive, which means that nested objects will not be represented as dictionaries. Also, properties passed by reference (:ref:`Object<class_Object>`, :ref:`Dictionary<class_Dictionary>`, :ref:`Array<class_Array>`, and packed arrays) are copied by reference, not duplicated.
  633. .. rst-class:: classref-item-separator
  634. ----
  635. .. _class_@GDScript_method_is_instance_of:
  636. .. rst-class:: classref-method
  637. :ref:`bool<class_bool>` **is_instance_of**\ (\ value\: :ref:`Variant<class_Variant>`, type\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_@GDScript_method_is_instance_of>`
  638. Returns ``true`` if ``value`` is an instance of ``type``. The ``type`` value must be one of the following:
  639. - A constant from the :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` enumeration, for example :ref:`@GlobalScope.TYPE_INT<class_@GlobalScope_constant_TYPE_INT>`.
  640. - An :ref:`Object<class_Object>`-derived class which exists in :ref:`ClassDB<class_ClassDB>`, for example :ref:`Node<class_Node>`.
  641. - A :ref:`Script<class_Script>` (you can use any class, including inner one).
  642. Unlike the right operand of the ``is`` operator, ``type`` can be a non-constant value. The ``is`` operator supports more features (such as typed arrays). Use the operator instead of this method if you do not need dynamic type checking.
  643. \ **Examples:**\
  644. ::
  645. print(is_instance_of(a, TYPE_INT))
  646. print(is_instance_of(a, Node))
  647. print(is_instance_of(a, MyClass))
  648. print(is_instance_of(a, MyClass.InnerClass))
  649. \ **Note:** If ``value`` and/or ``type`` are freed objects (see :ref:`@GlobalScope.is_instance_valid()<class_@GlobalScope_method_is_instance_valid>`), or ``type`` is not one of the above options, this method will raise a runtime error.
  650. See also :ref:`@GlobalScope.typeof()<class_@GlobalScope_method_typeof>`, :ref:`type_exists()<class_@GDScript_method_type_exists>`, :ref:`Array.is_same_typed()<class_Array_method_is_same_typed>` (and other :ref:`Array<class_Array>` methods).
  651. .. rst-class:: classref-item-separator
  652. ----
  653. .. _class_@GDScript_method_len:
  654. .. rst-class:: classref-method
  655. :ref:`int<class_int>` **len**\ (\ var\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_@GDScript_method_len>`
  656. Returns the length of the given Variant ``var``. The length can be the character count of a :ref:`String<class_String>` or :ref:`StringName<class_StringName>`, the element count of any array type, or the size of a :ref:`Dictionary<class_Dictionary>`. For every other Variant type, a run-time error is generated and execution is stopped.
  657. ::
  658. var a = [1, 2, 3, 4]
  659. len(a) # Returns 4
  660. var b = "Hello!"
  661. len(b) # Returns 6
  662. .. rst-class:: classref-item-separator
  663. ----
  664. .. _class_@GDScript_method_load:
  665. .. rst-class:: classref-method
  666. :ref:`Resource<class_Resource>` **load**\ (\ path\: :ref:`String<class_String>`\ ) :ref:`🔗<class_@GDScript_method_load>`
  667. Returns a :ref:`Resource<class_Resource>` from the filesystem located at the absolute ``path``. Unless it's already referenced elsewhere (such as in another script or in the scene), the resource is loaded from disk on function call, which might cause a slight delay, especially when loading large scenes. To avoid unnecessary delays when loading something multiple times, either store the resource in a variable or use :ref:`preload()<class_@GDScript_method_preload>`. This method is equivalent of using :ref:`ResourceLoader.load()<class_ResourceLoader_method_load>` with :ref:`ResourceLoader.CACHE_MODE_REUSE<class_ResourceLoader_constant_CACHE_MODE_REUSE>`.
  668. \ **Note:** Resource paths can be obtained by right-clicking on a resource in the FileSystem dock and choosing "Copy Path", or by dragging the file from the FileSystem dock into the current script.
  669. ::
  670. # Load a scene called "main" located in the root of the project directory and cache it in a variable.
  671. var main = load("res://main.tscn") # main will contain a PackedScene resource.
  672. \ **Important:** Relative paths are *not* relative to the script calling this method, instead it is prefixed with ``"res://"``. Loading from relative paths might not work as expected.
  673. This function is a simplified version of :ref:`ResourceLoader.load()<class_ResourceLoader_method_load>`, which can be used for more advanced scenarios.
  674. \ **Note:** Files have to be imported into the engine first to load them using this function. If you want to load :ref:`Image<class_Image>`\ s at run-time, you may use :ref:`Image.load()<class_Image_method_load>`. If you want to import audio files, you can use the snippet described in :ref:`AudioStreamMP3.data<class_AudioStreamMP3_property_data>`.
  675. \ **Note:** If :ref:`ProjectSettings.editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` is ``true``, :ref:`load()<class_@GDScript_method_load>` will not be able to read converted files in an exported project. If you rely on run-time loading of files present within the PCK, set :ref:`ProjectSettings.editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` to ``false``.
  676. .. rst-class:: classref-item-separator
  677. ----
  678. .. _class_@GDScript_method_preload:
  679. .. rst-class:: classref-method
  680. :ref:`Resource<class_Resource>` **preload**\ (\ path\: :ref:`String<class_String>`\ ) :ref:`🔗<class_@GDScript_method_preload>`
  681. Returns a :ref:`Resource<class_Resource>` from the filesystem located at ``path``. During run-time, the resource is loaded when the script is being parsed. This function effectively acts as a reference to that resource. Note that this function requires ``path`` to be a constant :ref:`String<class_String>`. If you want to load a resource from a dynamic/variable path, use :ref:`load()<class_@GDScript_method_load>`.
  682. \ **Note:** Resource paths can be obtained by right-clicking on a resource in the Assets Panel and choosing "Copy Path", or by dragging the file from the FileSystem dock into the current script.
  683. ::
  684. # Create instance of a scene.
  685. var diamond = preload("res://diamond.tscn").instantiate()
  686. \ **Note:** :ref:`preload()<class_@GDScript_method_preload>` is a keyword, not a function. So you cannot access it as a :ref:`Callable<class_Callable>`.
  687. .. rst-class:: classref-item-separator
  688. ----
  689. .. _class_@GDScript_method_print_debug:
  690. .. rst-class:: classref-method
  691. |void| **print_debug**\ (\ ...\ ) |vararg| :ref:`🔗<class_@GDScript_method_print_debug>`
  692. Like :ref:`@GlobalScope.print()<class_@GlobalScope_method_print>`, but includes the current stack frame when running with the debugger turned on.
  693. The output in the console may look like the following:
  694. .. code:: text
  695. Test print
  696. At: res://test.gd:15:_process()
  697. \ **Note:** Calling this function from a :ref:`Thread<class_Thread>` is not supported. Doing so will instead print the thread ID.
  698. .. rst-class:: classref-item-separator
  699. ----
  700. .. _class_@GDScript_method_print_stack:
  701. .. rst-class:: classref-method
  702. |void| **print_stack**\ (\ ) :ref:`🔗<class_@GDScript_method_print_stack>`
  703. Prints a stack trace at the current code location. See also :ref:`get_stack()<class_@GDScript_method_get_stack>`.
  704. The output in the console may look like the following:
  705. .. code:: text
  706. Frame 0 - res://test.gd:16 in function '_process'
  707. \ **Note:** This function only works if the running instance is connected to a debugging server (i.e. an editor instance). :ref:`print_stack()<class_@GDScript_method_print_stack>` will not work in projects exported in release mode, or in projects exported in debug mode if not connected to a debugging server.
  708. \ **Note:** Calling this function from a :ref:`Thread<class_Thread>` is not supported. Doing so will instead print the thread ID.
  709. .. rst-class:: classref-item-separator
  710. ----
  711. .. _class_@GDScript_method_range:
  712. .. rst-class:: classref-method
  713. :ref:`Array<class_Array>` **range**\ (\ ...\ ) |vararg| :ref:`🔗<class_@GDScript_method_range>`
  714. Returns an array with the given range. :ref:`range()<class_@GDScript_method_range>` can be called in three ways:
  715. \ ``range(n: int)``: Starts from 0, increases by steps of 1, and stops *before* ``n``. The argument ``n`` is **exclusive**.
  716. \ ``range(b: int, n: int)``: Starts from ``b``, increases by steps of 1, and stops *before* ``n``. The arguments ``b`` and ``n`` are **inclusive** and **exclusive**, respectively.
  717. \ ``range(b: int, n: int, s: int)``: Starts from ``b``, increases/decreases by steps of ``s``, and stops *before* ``n``. The arguments ``b`` and ``n`` are **inclusive** and **exclusive**, respectively. The argument ``s`` **can** be negative, but not ``0``. If ``s`` is ``0``, an error message is printed.
  718. \ :ref:`range()<class_@GDScript_method_range>` converts all arguments to :ref:`int<class_int>` before processing.
  719. \ **Note:** Returns an empty array if no value meets the value constraint (e.g. ``range(2, 5, -1)`` or ``range(5, 5, 1)``).
  720. \ **Examples:**\
  721. ::
  722. print(range(4)) # Prints [0, 1, 2, 3]
  723. print(range(2, 5)) # Prints [2, 3, 4]
  724. print(range(0, 6, 2)) # Prints [0, 2, 4]
  725. print(range(4, 1, -1)) # Prints [4, 3, 2]
  726. To iterate over an :ref:`Array<class_Array>` backwards, use:
  727. ::
  728. var array = [3, 6, 9]
  729. for i in range(array.size() - 1, -1, -1):
  730. print(array[i])
  731. Output:
  732. .. code:: text
  733. 9
  734. 6
  735. 3
  736. To iterate over :ref:`float<class_float>`, convert them in the loop.
  737. ::
  738. for i in range (3, 0, -1):
  739. print(i / 10.0)
  740. Output:
  741. .. code:: text
  742. 0.3
  743. 0.2
  744. 0.1
  745. .. rst-class:: classref-item-separator
  746. ----
  747. .. _class_@GDScript_method_type_exists:
  748. .. rst-class:: classref-method
  749. :ref:`bool<class_bool>` **type_exists**\ (\ type\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_@GDScript_method_type_exists>`
  750. Returns ``true`` if the given :ref:`Object<class_Object>`-derived class exists in :ref:`ClassDB<class_ClassDB>`. Note that :ref:`Variant<class_Variant>` data types are not registered in :ref:`ClassDB<class_ClassDB>`.
  751. ::
  752. type_exists("Sprite2D") # Returns true
  753. type_exists("NonExistentClass") # Returns false
  754. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  755. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  756. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  757. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  758. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  759. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  760. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  761. .. |void| replace:: :abbr:`void (No return value.)`