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- #!/usr/bin/env python
- import os
- import sys
- env = SConscript("godot-cpp/SConstruct")
- # For reference:
- # - CCFLAGS are compilation flags shared between C and C++
- # - CFLAGS are for C-specific compilation flags
- # - CXXFLAGS are for C++-specific compilation flags
- # - CPPFLAGS are for pre-processor flags
- # - CPPDEFINES are for pre-processor defines
- # - LINKFLAGS are for linking flags
- # tweak this if you want to use different folders, or more folders, to store your source code in.
- env.Append(CPPPATH=["src/"])
- sources = Glob("src/*.cpp")
- if env["platform"] == "macos":
- library = env.SharedLibrary(
- "demo/bin/libgdexample.{}.{}.framework/libgdexample.{}.{}".format(
- env["platform"], env["target"], env["platform"], env["target"]
- ),
- source=sources,
- )
- elif env["platform"] == "ios":
- if env["ios_simulator"]:
- library = env.StaticLibrary(
- "demo/bin/libgdexample.{}.{}.simulator.a".format(env["platform"], env["target"]),
- source=sources,
- )
- else:
- library = env.StaticLibrary(
- "demo/bin/libgdexample.{}.{}.a".format(env["platform"], env["target"]),
- source=sources,
- )
- else:
- library = env.SharedLibrary(
- "demo/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
- source=sources,
- )
- Default(library)
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