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- .. _doc_using_the_android_editor:
- Using the Android editor
- ========================
- In 2023, `we added <https://godotengine.org/article/android_godot_editor_play_store_beta_release/>`__
- an `Android port of the editor <https://godotengine.org/download/android/>`__
- that can be used to work on new or existing projects on Android devices.
- .. note::
- The Android editor is in early access, while we continue to refine the experience,
- and bring it up to parity with the Desktop version of the editor. See :ref:`doc_using_the_android_editor_limitations` below.
- Android devices support
- -----------------------
- The Android editor requires devices running Android 5 Lollipop or higher, with at least OpenGL 3 support. This includes (not exhaustive):
- - Android tablets, foldables and large phones
- - Android-powered netbooks
- - Chromebooks supporting Android apps
- .. _doc_using_the_android_editor_limitations:
- Required Permissions
- --------------------
- The Android editor requires the `All files access permission <https://developer.android.com/training/data-storage/manage-all-files#all-files-access>`__.
- The permission allows the editor to create / import / read project files from any file locations on the device.
- Without the permission, the editor is still functional, but has limited access to the device's files and directories.
- Limitations & known issues
- --------------------------
- Here are the known limitations and issues of the Android editor:
- - No C#/Mono support
- - No support for external script editors
- - While available, the *Vulkan Forward+* renderer is not recommended due to severe performance issues
- - No support for building and exporting an Android APK binary.
- As a workaround, you can generate and export a `Godot PCK or ZIP file <https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html#pck-versus-zip-pack-file-formats>`__
- - No support for building and exporting binaries for other platforms
- - UX not optimized for Android phones form-factor
- - `Android Go devices <https://developer.android.com/guide/topics/androidgo>`__ lacks
- the *All files access* permission required for device read/write access.
- As a workaround, when using an Android Go device, it's recommended to create new projects only in the Android *Documents* or *Downloads* directories.
- - The editor doesn't properly resume when *Don't keep activities* is enabled in the *Developer Options*
- .. seealso::
- See the
- `list of open issues on GitHub related to the Android editor <https://github.com/godotengine/godot/issues?q=is%3Aopen+is%3Aissue+label%3Aplatform%3Aandroid+label%3Atopic%3Aeditor>`__ for a list of known bugs.
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