Max Hilbrunner 8bc748a098 Merge pull request #7655 from Calinou/fix-backticks hai 1 ano
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img 245975f4aa Rewrote the custom post-processing shader tutorial %!s(int64=2) %!d(string=hai) anos
shader_reference 8bc748a098 Merge pull request #7655 from Calinou/fix-backticks hai 1 ano
your_first_shader c91115115f Merge pull request #7531 from Skyvastern/patch-3 hai 1 ano
advanced_postprocessing.rst 78b978c9bd Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119) hai 1 ano
compute_shaders.rst e8aabc1e03 Fix compute_shaders.rst C# code snippets to compile (#7433) hai 1 ano
converting_glsl_to_godot_shaders.rst e44ac9755b Merge pull request #7007 from PoolloverNathan/issue/godotengine/7006 hai 1 ano
custom_postprocessing.rst 8b52c0b026 Misspelling in 'Custom post-processing' shader code %!s(int64=2) %!d(string=hai) anos
index.rst 245544f7ae Adding example code for compute shaders in the tutorials section %!s(int64=2) %!d(string=hai) anos
introduction_to_shaders.rst c59431e9bd Rewrite compute shader tutorial (#6698) %!s(int64=2) %!d(string=hai) anos
making_trees.rst 0d1d5735ee Replace all uses of `hint_color`/`hint_albedo` with `source_color` (#6450) %!s(int64=2) %!d(string=hai) anos
screen-reading_shaders.rst ecfa6a0b8e Fix "repeat_[en/dis]abled" %!s(int64=2) %!d(string=hai) anos
shader_materials.rst b82cd0690d A bunch of renames for Godot 4.0 %!s(int64=2) %!d(string=hai) anos
shaders_style_guide.rst 9956a1cff0 Merge pull request #7436 from bitsawer/update_pygments hai 1 ano
using_viewport_as_texture.rst 6c13f5ba58 More Godot 4 renames and fixes (#6317) %!s(int64=2) %!d(string=hai) anos
visual_shaders.rst 9286f1b466 Remove references to removed GLES2 backend %!s(int64=2) %!d(string=hai) anos