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- .. _doc_navigation_using_navigationpathqueryobjects:
- Using NavigationPathQueryObjects
- ================================
- ``NavigationPathQueryObjects`` can be used together with ``NavigationServer.query_path()``
- to obtain a heavily **customized** navigation path including optional **meta data** about the path.
- This requires more setup compared to obtaining a normal NavigationPath but lets you tailor
- the pathfinding and provided path data to the different needs of a project.
- NavigationPathQueryObjects consist of a pair of objects, a ``NavigationPathQueryParameters`` object holding the customization options
- for the query and a ``NavigationPathQueryResult`` that receives (regular) updates with the resulting path and meta data from the query.
- 2D and 3D versions of ``NavigationPathQueryParameters`` are available as
- :ref:`NavigationPathQueryParameters2D<class_NavigationPathQueryParameters2D>` and
- :ref:`NavigationPathQueryParameters3D<class_NavigationPathQueryParameters3D>` respectively.
- 2D and 3D versions of ``NavigationPathQueryResult`` are available as
- :ref:`NavigationPathQuerResult2D<class_NavigationPathQueryResult2D>` and
- :ref:`NavigationPathQueryResult3D<class_NavigationPathQueryResult3D>` respectively.
- Both parameters and result are used as a pair with the ``NavigationServer.query_path()`` function.
- For the available customization options and their use see the class doc of the parameters.
- While not a strict requirement, both objects are intended to be created once in advance, stored in a
- persistent variable for the agent and reused for every followup path query with updated parameters.
- This reuse avoids performance implications from frequent object creation if a project
- has a large quantity of simultaneous agents that regularly update their paths.
- .. tabs::
- .. code-tab:: gdscript GDScript
- # prepare query objects
- var query_parameters = NavigationPathQueryParameters2D.new()
- var query_result = NavigationPathQueryResult2D.new()
- # update parameters object
- query_parameters.map = get_world_2d().get_navigation_map()
- query_parameters.start_position = agent2d_current_global_position
- query_parameters.target_position = agent2d_target_global_position
- # update result object
- NavigationServer2D.query_path(query_parameters, query_result)
- var path: PackedVector2Array = query_result.get_path()
- .. tabs::
- .. code-tab:: gdscript GDScript
- # prepare query objects
- var query_parameters = NavigationPathQueryParameters3D.new()
- var query_result = NavigationPathQueryResult3D.new()
- # update parameters object
- query_parameters.map = get_world_3d().get_navigation_map()
- query_parameters.start_position = agent3d_current_global_position
- query_parameters.target_position = agent3d_target_global_position
- # update result object
- NavigationServer3D.query_path(query_parameters, query_result)
- var path: PackedVector3Array = query_result.get_path()
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