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global_illumination
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7c761a8d59
4.0 spelling fixes
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7 months ago |
img
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5cd0f2aa31
Add section mentioning "export as glTF" to CSG docs page (#7324)
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1 year ago |
particles
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df101f05d1
Merge pull request #7723 from AlexBlck/patch-1
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1 year ago |
procedural_geometry
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bef2b30d29
Merge pull request #7446 from mhilbrunner/get-rid-of-weirdness
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1 year ago |
3d_antialiasing.rst
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3dfbfbf381
Add links to demo projects where relevant (#6874)
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1 year ago |
3d_rendering_limitations.rst
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64a3b465c2
Update SFC to Godot Foundation, old URLs
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1 year ago |
3d_text.rst
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3dfbfbf381
Add links to demo projects where relevant (#6874)
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1 year ago |
csg_tools.rst
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5cd0f2aa31
Add section mentioning "export as glTF" to CSG docs page (#7324)
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1 year ago |
environment_and_post_processing.rst
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99aac88083
Fix incorrect `:abbr:` usage for abbreviation display
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1 year ago |
high_dynamic_range.rst
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c799afdfa2
Update Importing 3D scenes documentation for Godot 4.0 (#6800)
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1 year ago |
index.rst
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332399538b
Add 3D particles documentation (#5535)
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1 year ago |
introduction_to_3d.rst
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60da673ced
Mention Spatial -> Node3D rename in Introduction docs
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1 year ago |
lights_and_shadows.rst
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8a09a24999
Fix typo in lights_and_shadows.rst (#7363)
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1 year ago |
mesh_lod.rst
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3dfbfbf381
Add links to demo projects where relevant (#6874)
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1 year ago |
occlusion_culling.rst
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3dfbfbf381
Add links to demo projects where relevant (#6874)
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1 year ago |
physical_light_and_camera_units.rst
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619ce2007b
Add a page on physical light units
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2 years ago |
resolution_scaling.rst
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55920417f2
Merge pull request #7501 from AndrewJakubowicz/patch-1
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1 year ago |
standard_material_3d.rst
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a5790f72c7
Merge pull request #7394 from hakro/patch-1
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1 year ago |
using_decals.rst
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14baaf0b3a
Add a page on decals
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1 year ago |
using_gridmaps.rst
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72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
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1 year ago |
using_multi_mesh_instance.rst
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978a13bb0a
Mark potentially outdated pages with a WIP warning
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1 year ago |
using_transforms.rst
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7c761a8d59
4.0 spelling fixes
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7 months ago |
variable_rate_shading.rst
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8b0c550e2a
Add a page on variable rate shading (VRS)
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1 year ago |
visibility_ranges.rst
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ce6daa0a8e
Add a page on occlusion culling
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2 years ago |
volumetric_fog.rst
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c9f04ae816
Document faking volumetric fog using QuadMeshes
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1 year ago |