class_physicsdirectbodystate2d.rst 35 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/PhysicsDirectBodyState2D.xml.
  6. .. _class_PhysicsDirectBodyState2D:
  7. PhysicsDirectBodyState2D
  8. ========================
  9. **Inherits:** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`PhysicsDirectBodyState2DExtension<class_PhysicsDirectBodyState2DExtension>`
  11. Direct access object to a physics body in the :ref:`PhysicsServer2D<class_PhysicsServer2D>`.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Provides direct access to a physics body in the :ref:`PhysicsServer2D<class_PhysicsServer2D>`, allowing safe changes to physics properties. This object is passed via the direct state callback of rigid bodies, and is intended for changing the direct state of that body. See :ref:`RigidBody2D._integrate_forces<class_RigidBody2D_method__integrate_forces>`.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
  20. - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +---------------------------------------+-------------------------------------------------------------------------------------------+
  27. | :ref:`float<class_float>` | :ref:`angular_velocity<class_PhysicsDirectBodyState2D_property_angular_velocity>` |
  28. +---------------------------------------+-------------------------------------------------------------------------------------------+
  29. | :ref:`Vector2<class_Vector2>` | :ref:`center_of_mass<class_PhysicsDirectBodyState2D_property_center_of_mass>` |
  30. +---------------------------------------+-------------------------------------------------------------------------------------------+
  31. | :ref:`Vector2<class_Vector2>` | :ref:`center_of_mass_local<class_PhysicsDirectBodyState2D_property_center_of_mass_local>` |
  32. +---------------------------------------+-------------------------------------------------------------------------------------------+
  33. | :ref:`float<class_float>` | :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>` |
  34. +---------------------------------------+-------------------------------------------------------------------------------------------+
  35. | :ref:`float<class_float>` | :ref:`inverse_mass<class_PhysicsDirectBodyState2D_property_inverse_mass>` |
  36. +---------------------------------------+-------------------------------------------------------------------------------------------+
  37. | :ref:`Vector2<class_Vector2>` | :ref:`linear_velocity<class_PhysicsDirectBodyState2D_property_linear_velocity>` |
  38. +---------------------------------------+-------------------------------------------------------------------------------------------+
  39. | :ref:`bool<class_bool>` | :ref:`sleeping<class_PhysicsDirectBodyState2D_property_sleeping>` |
  40. +---------------------------------------+-------------------------------------------------------------------------------------------+
  41. | :ref:`float<class_float>` | :ref:`step<class_PhysicsDirectBodyState2D_property_step>` |
  42. +---------------------------------------+-------------------------------------------------------------------------------------------+
  43. | :ref:`float<class_float>` | :ref:`total_angular_damp<class_PhysicsDirectBodyState2D_property_total_angular_damp>` |
  44. +---------------------------------------+-------------------------------------------------------------------------------------------+
  45. | :ref:`Vector2<class_Vector2>` | :ref:`total_gravity<class_PhysicsDirectBodyState2D_property_total_gravity>` |
  46. +---------------------------------------+-------------------------------------------------------------------------------------------+
  47. | :ref:`float<class_float>` | :ref:`total_linear_damp<class_PhysicsDirectBodyState2D_property_total_linear_damp>` |
  48. +---------------------------------------+-------------------------------------------------------------------------------------------+
  49. | :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_PhysicsDirectBodyState2D_property_transform>` |
  50. +---------------------------------------+-------------------------------------------------------------------------------------------+
  51. .. rst-class:: classref-reftable-group
  52. Methods
  53. -------
  54. .. table::
  55. :widths: auto
  56. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`add_constant_central_force<class_PhysicsDirectBodyState2D_method_add_constant_central_force>` **(** :ref:`Vector2<class_Vector2>` force=Vector2(0, 0) **)** |
  58. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | void | :ref:`add_constant_force<class_PhysicsDirectBodyState2D_method_add_constant_force>` **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)** |
  60. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | void | :ref:`add_constant_torque<class_PhysicsDirectBodyState2D_method_add_constant_torque>` **(** :ref:`float<class_float>` torque **)** |
  62. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | void | :ref:`apply_central_force<class_PhysicsDirectBodyState2D_method_apply_central_force>` **(** :ref:`Vector2<class_Vector2>` force=Vector2(0, 0) **)** |
  64. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`apply_central_impulse<class_PhysicsDirectBodyState2D_method_apply_central_impulse>` **(** :ref:`Vector2<class_Vector2>` impulse **)** |
  66. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`apply_force<class_PhysicsDirectBodyState2D_method_apply_force>` **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)** |
  68. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | void | :ref:`apply_impulse<class_PhysicsDirectBodyState2D_method_apply_impulse>` **(** :ref:`Vector2<class_Vector2>` impulse, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)** |
  70. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | void | :ref:`apply_torque<class_PhysicsDirectBodyState2D_method_apply_torque>` **(** :ref:`float<class_float>` torque **)** |
  72. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | void | :ref:`apply_torque_impulse<class_PhysicsDirectBodyState2D_method_apply_torque_impulse>` **(** :ref:`float<class_float>` impulse **)** |
  74. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Vector2<class_Vector2>` | :ref:`get_constant_force<class_PhysicsDirectBodyState2D_method_get_constant_force>` **(** **)** |const| |
  76. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`float<class_float>` | :ref:`get_constant_torque<class_PhysicsDirectBodyState2D_method_get_constant_torque>` **(** **)** |const| |
  78. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`RID<class_RID>` | :ref:`get_contact_collider<class_PhysicsDirectBodyState2D_method_get_contact_collider>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  80. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`int<class_int>` | :ref:`get_contact_collider_id<class_PhysicsDirectBodyState2D_method_get_contact_collider_id>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  82. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`Object<class_Object>` | :ref:`get_contact_collider_object<class_PhysicsDirectBodyState2D_method_get_contact_collider_object>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  84. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_collider_position<class_PhysicsDirectBodyState2D_method_get_contact_collider_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  86. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`int<class_int>` | :ref:`get_contact_collider_shape<class_PhysicsDirectBodyState2D_method_get_contact_collider_shape>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  88. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState2D_method_get_contact_collider_velocity_at_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  90. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`int<class_int>` | :ref:`get_contact_count<class_PhysicsDirectBodyState2D_method_get_contact_count>` **(** **)** |const| |
  92. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_impulse<class_PhysicsDirectBodyState2D_method_get_contact_impulse>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  94. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_normal<class_PhysicsDirectBodyState2D_method_get_contact_local_normal>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  96. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_position<class_PhysicsDirectBodyState2D_method_get_contact_local_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  98. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | :ref:`int<class_int>` | :ref:`get_contact_local_shape<class_PhysicsDirectBodyState2D_method_get_contact_local_shape>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  100. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` | :ref:`get_space_state<class_PhysicsDirectBodyState2D_method_get_space_state>` **(** **)** |
  102. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | :ref:`Vector2<class_Vector2>` | :ref:`get_velocity_at_local_position<class_PhysicsDirectBodyState2D_method_get_velocity_at_local_position>` **(** :ref:`Vector2<class_Vector2>` local_position **)** |const| |
  104. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | void | :ref:`integrate_forces<class_PhysicsDirectBodyState2D_method_integrate_forces>` **(** **)** |
  106. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | void | :ref:`set_constant_force<class_PhysicsDirectBodyState2D_method_set_constant_force>` **(** :ref:`Vector2<class_Vector2>` force **)** |
  108. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | void | :ref:`set_constant_torque<class_PhysicsDirectBodyState2D_method_set_constant_torque>` **(** :ref:`float<class_float>` torque **)** |
  110. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. .. rst-class:: classref-section-separator
  112. ----
  113. .. rst-class:: classref-descriptions-group
  114. Property Descriptions
  115. ---------------------
  116. .. _class_PhysicsDirectBodyState2D_property_angular_velocity:
  117. .. rst-class:: classref-property
  118. :ref:`float<class_float>` **angular_velocity**
  119. .. rst-class:: classref-property-setget
  120. - void **set_angular_velocity** **(** :ref:`float<class_float>` value **)**
  121. - :ref:`float<class_float>` **get_angular_velocity** **(** **)**
  122. The body's rotational velocity in *radians* per second.
  123. .. rst-class:: classref-item-separator
  124. ----
  125. .. _class_PhysicsDirectBodyState2D_property_center_of_mass:
  126. .. rst-class:: classref-property
  127. :ref:`Vector2<class_Vector2>` **center_of_mass**
  128. .. rst-class:: classref-property-setget
  129. - :ref:`Vector2<class_Vector2>` **get_center_of_mass** **(** **)**
  130. The body's center of mass position relative to the body's center in the global coordinate system.
  131. .. rst-class:: classref-item-separator
  132. ----
  133. .. _class_PhysicsDirectBodyState2D_property_center_of_mass_local:
  134. .. rst-class:: classref-property
  135. :ref:`Vector2<class_Vector2>` **center_of_mass_local**
  136. .. rst-class:: classref-property-setget
  137. - :ref:`Vector2<class_Vector2>` **get_center_of_mass_local** **(** **)**
  138. The body's center of mass position in the body's local coordinate system.
  139. .. rst-class:: classref-item-separator
  140. ----
  141. .. _class_PhysicsDirectBodyState2D_property_inverse_inertia:
  142. .. rst-class:: classref-property
  143. :ref:`float<class_float>` **inverse_inertia**
  144. .. rst-class:: classref-property-setget
  145. - :ref:`float<class_float>` **get_inverse_inertia** **(** **)**
  146. The inverse of the inertia of the body.
  147. .. rst-class:: classref-item-separator
  148. ----
  149. .. _class_PhysicsDirectBodyState2D_property_inverse_mass:
  150. .. rst-class:: classref-property
  151. :ref:`float<class_float>` **inverse_mass**
  152. .. rst-class:: classref-property-setget
  153. - :ref:`float<class_float>` **get_inverse_mass** **(** **)**
  154. The inverse of the mass of the body.
  155. .. rst-class:: classref-item-separator
  156. ----
  157. .. _class_PhysicsDirectBodyState2D_property_linear_velocity:
  158. .. rst-class:: classref-property
  159. :ref:`Vector2<class_Vector2>` **linear_velocity**
  160. .. rst-class:: classref-property-setget
  161. - void **set_linear_velocity** **(** :ref:`Vector2<class_Vector2>` value **)**
  162. - :ref:`Vector2<class_Vector2>` **get_linear_velocity** **(** **)**
  163. The body's linear velocity in pixels per second.
  164. .. rst-class:: classref-item-separator
  165. ----
  166. .. _class_PhysicsDirectBodyState2D_property_sleeping:
  167. .. rst-class:: classref-property
  168. :ref:`bool<class_bool>` **sleeping**
  169. .. rst-class:: classref-property-setget
  170. - void **set_sleep_state** **(** :ref:`bool<class_bool>` value **)**
  171. - :ref:`bool<class_bool>` **is_sleeping** **(** **)**
  172. If ``true``, this body is currently sleeping (not active).
  173. .. rst-class:: classref-item-separator
  174. ----
  175. .. _class_PhysicsDirectBodyState2D_property_step:
  176. .. rst-class:: classref-property
  177. :ref:`float<class_float>` **step**
  178. .. rst-class:: classref-property-setget
  179. - :ref:`float<class_float>` **get_step** **(** **)**
  180. The timestep (delta) used for the simulation.
  181. .. rst-class:: classref-item-separator
  182. ----
  183. .. _class_PhysicsDirectBodyState2D_property_total_angular_damp:
  184. .. rst-class:: classref-property
  185. :ref:`float<class_float>` **total_angular_damp**
  186. .. rst-class:: classref-property-setget
  187. - :ref:`float<class_float>` **get_total_angular_damp** **(** **)**
  188. The rate at which the body stops rotating, if there are not any other forces moving it.
  189. .. rst-class:: classref-item-separator
  190. ----
  191. .. _class_PhysicsDirectBodyState2D_property_total_gravity:
  192. .. rst-class:: classref-property
  193. :ref:`Vector2<class_Vector2>` **total_gravity**
  194. .. rst-class:: classref-property-setget
  195. - :ref:`Vector2<class_Vector2>` **get_total_gravity** **(** **)**
  196. The total gravity vector being currently applied to this body.
  197. .. rst-class:: classref-item-separator
  198. ----
  199. .. _class_PhysicsDirectBodyState2D_property_total_linear_damp:
  200. .. rst-class:: classref-property
  201. :ref:`float<class_float>` **total_linear_damp**
  202. .. rst-class:: classref-property-setget
  203. - :ref:`float<class_float>` **get_total_linear_damp** **(** **)**
  204. The rate at which the body stops moving, if there are not any other forces moving it.
  205. .. rst-class:: classref-item-separator
  206. ----
  207. .. _class_PhysicsDirectBodyState2D_property_transform:
  208. .. rst-class:: classref-property
  209. :ref:`Transform2D<class_Transform2D>` **transform**
  210. .. rst-class:: classref-property-setget
  211. - void **set_transform** **(** :ref:`Transform2D<class_Transform2D>` value **)**
  212. - :ref:`Transform2D<class_Transform2D>` **get_transform** **(** **)**
  213. The body's transformation matrix.
  214. .. rst-class:: classref-section-separator
  215. ----
  216. .. rst-class:: classref-descriptions-group
  217. Method Descriptions
  218. -------------------
  219. .. _class_PhysicsDirectBodyState2D_method_add_constant_central_force:
  220. .. rst-class:: classref-method
  221. void **add_constant_central_force** **(** :ref:`Vector2<class_Vector2>` force=Vector2(0, 0) **)**
  222. Adds a constant directional force without affecting rotation that keeps being applied over time until cleared with ``constant_force = Vector2(0, 0)``.
  223. This is equivalent to using :ref:`add_constant_force<class_PhysicsDirectBodyState2D_method_add_constant_force>` at the body's center of mass.
  224. .. rst-class:: classref-item-separator
  225. ----
  226. .. _class_PhysicsDirectBodyState2D_method_add_constant_force:
  227. .. rst-class:: classref-method
  228. void **add_constant_force** **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)**
  229. Adds a constant positioned force to the body that keeps being applied over time until cleared with ``constant_force = Vector2(0, 0)``.
  230. \ ``position`` is the offset from the body origin in global coordinates.
  231. .. rst-class:: classref-item-separator
  232. ----
  233. .. _class_PhysicsDirectBodyState2D_method_add_constant_torque:
  234. .. rst-class:: classref-method
  235. void **add_constant_torque** **(** :ref:`float<class_float>` torque **)**
  236. Adds a constant rotational force without affecting position that keeps being applied over time until cleared with ``constant_torque = 0``.
  237. .. rst-class:: classref-item-separator
  238. ----
  239. .. _class_PhysicsDirectBodyState2D_method_apply_central_force:
  240. .. rst-class:: classref-method
  241. void **apply_central_force** **(** :ref:`Vector2<class_Vector2>` force=Vector2(0, 0) **)**
  242. Applies a directional force without affecting rotation. A force is time dependent and meant to be applied every physics update.
  243. This is equivalent to using :ref:`apply_force<class_PhysicsDirectBodyState2D_method_apply_force>` at the body's center of mass.
  244. .. rst-class:: classref-item-separator
  245. ----
  246. .. _class_PhysicsDirectBodyState2D_method_apply_central_impulse:
  247. .. rst-class:: classref-method
  248. void **apply_central_impulse** **(** :ref:`Vector2<class_Vector2>` impulse **)**
  249. Applies a directional impulse without affecting rotation.
  250. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  251. This is equivalent to using :ref:`apply_impulse<class_PhysicsDirectBodyState2D_method_apply_impulse>` at the body's center of mass.
  252. .. rst-class:: classref-item-separator
  253. ----
  254. .. _class_PhysicsDirectBodyState2D_method_apply_force:
  255. .. rst-class:: classref-method
  256. void **apply_force** **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)**
  257. Applies a positioned force to the body. A force is time dependent and meant to be applied every physics update.
  258. \ ``position`` is the offset from the body origin in global coordinates.
  259. .. rst-class:: classref-item-separator
  260. ----
  261. .. _class_PhysicsDirectBodyState2D_method_apply_impulse:
  262. .. rst-class:: classref-method
  263. void **apply_impulse** **(** :ref:`Vector2<class_Vector2>` impulse, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)**
  264. Applies a positioned impulse to the body.
  265. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  266. \ ``position`` is the offset from the body origin in global coordinates.
  267. .. rst-class:: classref-item-separator
  268. ----
  269. .. _class_PhysicsDirectBodyState2D_method_apply_torque:
  270. .. rst-class:: classref-method
  271. void **apply_torque** **(** :ref:`float<class_float>` torque **)**
  272. Applies a rotational force without affecting position. A force is time dependent and meant to be applied every physics update.
  273. \ **Note:** :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>` is required for this to work. To have :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`, an active :ref:`CollisionShape2D<class_CollisionShape2D>` must be a child of the node, or you can manually set :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`.
  274. .. rst-class:: classref-item-separator
  275. ----
  276. .. _class_PhysicsDirectBodyState2D_method_apply_torque_impulse:
  277. .. rst-class:: classref-method
  278. void **apply_torque_impulse** **(** :ref:`float<class_float>` impulse **)**
  279. Applies a rotational impulse to the body without affecting the position.
  280. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  281. \ **Note:** :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>` is required for this to work. To have :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`, an active :ref:`CollisionShape2D<class_CollisionShape2D>` must be a child of the node, or you can manually set :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`.
  282. .. rst-class:: classref-item-separator
  283. ----
  284. .. _class_PhysicsDirectBodyState2D_method_get_constant_force:
  285. .. rst-class:: classref-method
  286. :ref:`Vector2<class_Vector2>` **get_constant_force** **(** **)** |const|
  287. Returns the body's total constant positional forces applied during each physics update.
  288. See :ref:`add_constant_force<class_PhysicsDirectBodyState2D_method_add_constant_force>` and :ref:`add_constant_central_force<class_PhysicsDirectBodyState2D_method_add_constant_central_force>`.
  289. .. rst-class:: classref-item-separator
  290. ----
  291. .. _class_PhysicsDirectBodyState2D_method_get_constant_torque:
  292. .. rst-class:: classref-method
  293. :ref:`float<class_float>` **get_constant_torque** **(** **)** |const|
  294. Returns the body's total constant rotational forces applied during each physics update.
  295. See :ref:`add_constant_torque<class_PhysicsDirectBodyState2D_method_add_constant_torque>`.
  296. .. rst-class:: classref-item-separator
  297. ----
  298. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider:
  299. .. rst-class:: classref-method
  300. :ref:`RID<class_RID>` **get_contact_collider** **(** :ref:`int<class_int>` contact_idx **)** |const|
  301. Returns the collider's :ref:`RID<class_RID>`.
  302. .. rst-class:: classref-item-separator
  303. ----
  304. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_id:
  305. .. rst-class:: classref-method
  306. :ref:`int<class_int>` **get_contact_collider_id** **(** :ref:`int<class_int>` contact_idx **)** |const|
  307. Returns the collider's object id.
  308. .. rst-class:: classref-item-separator
  309. ----
  310. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_object:
  311. .. rst-class:: classref-method
  312. :ref:`Object<class_Object>` **get_contact_collider_object** **(** :ref:`int<class_int>` contact_idx **)** |const|
  313. Returns the collider object. This depends on how it was created (will return a scene node if such was used to create it).
  314. .. rst-class:: classref-item-separator
  315. ----
  316. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_position:
  317. .. rst-class:: classref-method
  318. :ref:`Vector2<class_Vector2>` **get_contact_collider_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  319. Returns the contact position in the collider.
  320. .. rst-class:: classref-item-separator
  321. ----
  322. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_shape:
  323. .. rst-class:: classref-method
  324. :ref:`int<class_int>` **get_contact_collider_shape** **(** :ref:`int<class_int>` contact_idx **)** |const|
  325. Returns the collider's shape index.
  326. .. rst-class:: classref-item-separator
  327. ----
  328. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_velocity_at_position:
  329. .. rst-class:: classref-method
  330. :ref:`Vector2<class_Vector2>` **get_contact_collider_velocity_at_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  331. Returns the linear velocity vector at the collider's contact point.
  332. .. rst-class:: classref-item-separator
  333. ----
  334. .. _class_PhysicsDirectBodyState2D_method_get_contact_count:
  335. .. rst-class:: classref-method
  336. :ref:`int<class_int>` **get_contact_count** **(** **)** |const|
  337. Returns the number of contacts this body has with other bodies.
  338. \ **Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See :ref:`RigidBody2D.contact_monitor<class_RigidBody2D_property_contact_monitor>`.
  339. .. rst-class:: classref-item-separator
  340. ----
  341. .. _class_PhysicsDirectBodyState2D_method_get_contact_impulse:
  342. .. rst-class:: classref-method
  343. :ref:`Vector2<class_Vector2>` **get_contact_impulse** **(** :ref:`int<class_int>` contact_idx **)** |const|
  344. Returns the impulse created by the contact.
  345. .. rst-class:: classref-item-separator
  346. ----
  347. .. _class_PhysicsDirectBodyState2D_method_get_contact_local_normal:
  348. .. rst-class:: classref-method
  349. :ref:`Vector2<class_Vector2>` **get_contact_local_normal** **(** :ref:`int<class_int>` contact_idx **)** |const|
  350. Returns the local normal at the contact point.
  351. .. rst-class:: classref-item-separator
  352. ----
  353. .. _class_PhysicsDirectBodyState2D_method_get_contact_local_position:
  354. .. rst-class:: classref-method
  355. :ref:`Vector2<class_Vector2>` **get_contact_local_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  356. Returns the local position of the contact point.
  357. .. rst-class:: classref-item-separator
  358. ----
  359. .. _class_PhysicsDirectBodyState2D_method_get_contact_local_shape:
  360. .. rst-class:: classref-method
  361. :ref:`int<class_int>` **get_contact_local_shape** **(** :ref:`int<class_int>` contact_idx **)** |const|
  362. Returns the local shape index of the collision.
  363. .. rst-class:: classref-item-separator
  364. ----
  365. .. _class_PhysicsDirectBodyState2D_method_get_space_state:
  366. .. rst-class:: classref-method
  367. :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` **get_space_state** **(** **)**
  368. Returns the current state of the space, useful for queries.
  369. .. rst-class:: classref-item-separator
  370. ----
  371. .. _class_PhysicsDirectBodyState2D_method_get_velocity_at_local_position:
  372. .. rst-class:: classref-method
  373. :ref:`Vector2<class_Vector2>` **get_velocity_at_local_position** **(** :ref:`Vector2<class_Vector2>` local_position **)** |const|
  374. Returns the body's velocity at the given relative position, including both translation and rotation.
  375. .. rst-class:: classref-item-separator
  376. ----
  377. .. _class_PhysicsDirectBodyState2D_method_integrate_forces:
  378. .. rst-class:: classref-method
  379. void **integrate_forces** **(** **)**
  380. Calls the built-in force integration code.
  381. .. rst-class:: classref-item-separator
  382. ----
  383. .. _class_PhysicsDirectBodyState2D_method_set_constant_force:
  384. .. rst-class:: classref-method
  385. void **set_constant_force** **(** :ref:`Vector2<class_Vector2>` force **)**
  386. Sets the body's total constant positional forces applied during each physics update.
  387. See :ref:`add_constant_force<class_PhysicsDirectBodyState2D_method_add_constant_force>` and :ref:`add_constant_central_force<class_PhysicsDirectBodyState2D_method_add_constant_central_force>`.
  388. .. rst-class:: classref-item-separator
  389. ----
  390. .. _class_PhysicsDirectBodyState2D_method_set_constant_torque:
  391. .. rst-class:: classref-method
  392. void **set_constant_torque** **(** :ref:`float<class_float>` torque **)**
  393. Sets the body's total constant rotational forces applied during each physics update.
  394. See :ref:`add_constant_torque<class_PhysicsDirectBodyState2D_method_add_constant_torque>`.
  395. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  396. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  397. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  398. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  399. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  400. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`