class_inputeventaction.rst 4.7 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/InputEventAction.xml.
  6. .. _class_InputEventAction:
  7. InputEventAction
  8. ================
  9. **Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. An input event type for actions.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Contains a generic action which can be targeted from several types of inputs. Actions and their events can be set in the **Input Map** tab in **Project > Project Settings**, or with the :ref:`InputMap<class_InputMap>` class.
  15. \ **Note:** Unlike the other :ref:`InputEvent<class_InputEvent>` subclasses which map to unique physical events, this virtual one is not emitted by the engine. This class is useful to emit actions manually with :ref:`Input.parse_input_event<class_Input_method_parse_input_event>`, which are then received in :ref:`Node._input<class_Node_method__input>`. To check if a physical event matches an action from the Input Map, use :ref:`InputEvent.is_action<class_InputEvent_method_is_action>` and :ref:`InputEvent.is_action_pressed<class_InputEvent_method_is_action_pressed>`.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - `Using InputEvent: Actions <../tutorials/inputs/inputevent.html#actions>`__
  20. - `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
  21. - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
  22. .. rst-class:: classref-reftable-group
  23. Properties
  24. ----------
  25. .. table::
  26. :widths: auto
  27. +-------------------------------------+-----------------------------------------------------------+-----------+
  28. | :ref:`StringName<class_StringName>` | :ref:`action<class_InputEventAction_property_action>` | ``&""`` |
  29. +-------------------------------------+-----------------------------------------------------------+-----------+
  30. | :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventAction_property_pressed>` | ``false`` |
  31. +-------------------------------------+-----------------------------------------------------------+-----------+
  32. | :ref:`float<class_float>` | :ref:`strength<class_InputEventAction_property_strength>` | ``1.0`` |
  33. +-------------------------------------+-----------------------------------------------------------+-----------+
  34. .. rst-class:: classref-section-separator
  35. ----
  36. .. rst-class:: classref-descriptions-group
  37. Property Descriptions
  38. ---------------------
  39. .. _class_InputEventAction_property_action:
  40. .. rst-class:: classref-property
  41. :ref:`StringName<class_StringName>` **action** = ``&""``
  42. .. rst-class:: classref-property-setget
  43. - void **set_action** **(** :ref:`StringName<class_StringName>` value **)**
  44. - :ref:`StringName<class_StringName>` **get_action** **(** **)**
  45. The action's name. Actions are accessed via this :ref:`String<class_String>`.
  46. .. rst-class:: classref-item-separator
  47. ----
  48. .. _class_InputEventAction_property_pressed:
  49. .. rst-class:: classref-property
  50. :ref:`bool<class_bool>` **pressed** = ``false``
  51. .. rst-class:: classref-property-setget
  52. - void **set_pressed** **(** :ref:`bool<class_bool>` value **)**
  53. - :ref:`bool<class_bool>` **is_pressed** **(** **)**
  54. If ``true``, the action's state is pressed. If ``false``, the action's state is released.
  55. .. rst-class:: classref-item-separator
  56. ----
  57. .. _class_InputEventAction_property_strength:
  58. .. rst-class:: classref-property
  59. :ref:`float<class_float>` **strength** = ``1.0``
  60. .. rst-class:: classref-property-setget
  61. - void **set_strength** **(** :ref:`float<class_float>` value **)**
  62. - :ref:`float<class_float>` **get_strength** **(** **)**
  63. The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is ``false``. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.
  64. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  65. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  66. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  67. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  68. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  69. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`