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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/KinematicCollision3D.xml.
- .. _class_KinematicCollision3D:
- KinematicCollision3D
- ====================
- **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Holds collision data from the movement of a :ref:`PhysicsBody3D<class_PhysicsBody3D>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Holds collision data from the movement of a :ref:`PhysicsBody3D<class_PhysicsBody3D>`, usually from :ref:`PhysicsBody3D.move_and_collide<class_PhysicsBody3D_method_move_and_collide>`. When a :ref:`PhysicsBody3D<class_PhysicsBody3D>` is moved, it stops if it detects a collision with another body. If a collision is detected, a **KinematicCollision3D** object is returned.
- The collision data includes the colliding object, the remaining motion, and the collision position. This data can be used to determine a custom response to the collision.
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_angle<class_KinematicCollision3D_method_get_angle>`\ (\ collision_index\: :ref:`int<class_int>` = 0, up_direction\: :ref:`Vector3<class_Vector3>` = Vector3(0, 1, 0)\ ) |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_Object>` | :ref:`get_collider<class_KinematicCollision3D_method_get_collider>`\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_collider_id<class_KinematicCollision3D_method_get_collider_id>`\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`get_collider_rid<class_KinematicCollision3D_method_get_collider_rid>`\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_Object>` | :ref:`get_collider_shape<class_KinematicCollision3D_method_get_collider_shape>`\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_collider_shape_index<class_KinematicCollision3D_method_get_collider_shape_index>`\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`get_collider_velocity<class_KinematicCollision3D_method_get_collider_velocity>`\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_collision_count<class_KinematicCollision3D_method_get_collision_count>`\ (\ ) |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_depth<class_KinematicCollision3D_method_get_depth>`\ (\ ) |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_Object>` | :ref:`get_local_shape<class_KinematicCollision3D_method_get_local_shape>`\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`get_normal<class_KinematicCollision3D_method_get_normal>`\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`get_position<class_KinematicCollision3D_method_get_position>`\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`get_remainder<class_KinematicCollision3D_method_get_remainder>`\ (\ ) |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`get_travel<class_KinematicCollision3D_method_get_travel>`\ (\ ) |const| |
- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_KinematicCollision3D_method_get_angle:
- .. rst-class:: classref-method
- :ref:`float<class_float>` **get_angle**\ (\ collision_index\: :ref:`int<class_int>` = 0, up_direction\: :ref:`Vector3<class_Vector3>` = Vector3(0, 1, 0)\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_angle>`
- Returns the collision angle according to ``up_direction``, which is :ref:`Vector3.UP<class_Vector3_constant_UP>` by default. This value is always positive.
- .. rst-class:: classref-item-separator
- ----
- .. _class_KinematicCollision3D_method_get_collider:
- .. rst-class:: classref-method
- :ref:`Object<class_Object>` **get_collider**\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_collider>`
- Returns the colliding body's attached :ref:`Object<class_Object>` given a collision index (the deepest collision by default).
- .. rst-class:: classref-item-separator
- ----
- .. _class_KinematicCollision3D_method_get_collider_id:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_collider_id**\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_collider_id>`
- Returns the unique instance ID of the colliding body's attached :ref:`Object<class_Object>` given a collision index (the deepest collision by default). See :ref:`Object.get_instance_id<class_Object_method_get_instance_id>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_KinematicCollision3D_method_get_collider_rid:
- .. rst-class:: classref-method
- :ref:`RID<class_RID>` **get_collider_rid**\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_collider_rid>`
- Returns the colliding body's :ref:`RID<class_RID>` used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>` given a collision index (the deepest collision by default).
- .. rst-class:: classref-item-separator
- ----
- .. _class_KinematicCollision3D_method_get_collider_shape:
- .. rst-class:: classref-method
- :ref:`Object<class_Object>` **get_collider_shape**\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_collider_shape>`
- Returns the colliding body's shape given a collision index (the deepest collision by default).
- .. rst-class:: classref-item-separator
- ----
- .. _class_KinematicCollision3D_method_get_collider_shape_index:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_collider_shape_index**\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_collider_shape_index>`
- Returns the colliding body's shape index given a collision index (the deepest collision by default). See :ref:`CollisionObject3D<class_CollisionObject3D>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_KinematicCollision3D_method_get_collider_velocity:
- .. rst-class:: classref-method
- :ref:`Vector3<class_Vector3>` **get_collider_velocity**\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_collider_velocity>`
- Returns the colliding body's velocity given a collision index (the deepest collision by default).
- .. rst-class:: classref-item-separator
- ----
- .. _class_KinematicCollision3D_method_get_collision_count:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_collision_count**\ (\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_collision_count>`
- Returns the number of detected collisions.
- .. rst-class:: classref-item-separator
- ----
- .. _class_KinematicCollision3D_method_get_depth:
- .. rst-class:: classref-method
- :ref:`float<class_float>` **get_depth**\ (\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_depth>`
- Returns the colliding body's length of overlap along the collision normal.
- .. rst-class:: classref-item-separator
- ----
- .. _class_KinematicCollision3D_method_get_local_shape:
- .. rst-class:: classref-method
- :ref:`Object<class_Object>` **get_local_shape**\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_local_shape>`
- Returns the moving object's colliding shape given a collision index (the deepest collision by default).
- .. rst-class:: classref-item-separator
- ----
- .. _class_KinematicCollision3D_method_get_normal:
- .. rst-class:: classref-method
- :ref:`Vector3<class_Vector3>` **get_normal**\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_normal>`
- Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default).
- .. rst-class:: classref-item-separator
- ----
- .. _class_KinematicCollision3D_method_get_position:
- .. rst-class:: classref-method
- :ref:`Vector3<class_Vector3>` **get_position**\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_position>`
- Returns the point of collision in global coordinates given a collision index (the deepest collision by default).
- .. rst-class:: classref-item-separator
- ----
- .. _class_KinematicCollision3D_method_get_remainder:
- .. rst-class:: classref-method
- :ref:`Vector3<class_Vector3>` **get_remainder**\ (\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_remainder>`
- Returns the moving object's remaining movement vector.
- .. rst-class:: classref-item-separator
- ----
- .. _class_KinematicCollision3D_method_get_travel:
- .. rst-class:: classref-method
- :ref:`Vector3<class_Vector3>` **get_travel**\ (\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_travel>`
- Returns the moving object's travel before collision.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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