class_animationmixer.rst 58 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationMixer.xml.
  6. .. _class_AnimationMixer:
  7. AnimationMixer
  8. ==============
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`AnimationPlayer<class_AnimationPlayer>`, :ref:`AnimationTree<class_AnimationTree>`
  11. Base class for :ref:`AnimationPlayer<class_AnimationPlayer>` and :ref:`AnimationTree<class_AnimationTree>`.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Base class for :ref:`AnimationPlayer<class_AnimationPlayer>` and :ref:`AnimationTree<class_AnimationTree>` to manage animation lists. It also has general properties and methods for playback and blending.
  16. After instantiating the playback information data within the extended class, the blending is processed by the **AnimationMixer**.
  17. .. rst-class:: classref-introduction-group
  18. Tutorials
  19. ---------
  20. - `Migrating Animations from Godot 4.0 to 4.3 <https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3/>`__
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  27. | :ref:`bool<class_bool>` | :ref:`active<class_AnimationMixer_property_active>` | ``true`` |
  28. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  29. | :ref:`int<class_int>` | :ref:`audio_max_polyphony<class_AnimationMixer_property_audio_max_polyphony>` | ``32`` |
  30. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  31. | :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` | :ref:`callback_mode_discrete<class_AnimationMixer_property_callback_mode_discrete>` | ``1`` |
  32. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  33. | :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` | :ref:`callback_mode_method<class_AnimationMixer_property_callback_mode_method>` | ``0`` |
  34. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  35. | :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` | :ref:`callback_mode_process<class_AnimationMixer_property_callback_mode_process>` | ``1`` |
  36. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  37. | :ref:`bool<class_bool>` | :ref:`deterministic<class_AnimationMixer_property_deterministic>` | ``false`` |
  38. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  39. | :ref:`bool<class_bool>` | :ref:`reset_on_save<class_AnimationMixer_property_reset_on_save>` | ``true`` |
  40. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  41. | :ref:`bool<class_bool>` | :ref:`root_motion_local<class_AnimationMixer_property_root_motion_local>` | |
  42. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  43. | :ref:`NodePath<class_NodePath>` | :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` | ``NodePath("")`` |
  44. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  45. | :ref:`NodePath<class_NodePath>` | :ref:`root_node<class_AnimationMixer_property_root_node>` | ``NodePath("..")`` |
  46. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  47. .. rst-class:: classref-reftable-group
  48. Methods
  49. -------
  50. .. table::
  51. :widths: auto
  52. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`Variant<class_Variant>` | :ref:`_post_process_key_value<class_AnimationMixer_private_method__post_process_key_value>`\ (\ animation\: :ref:`Animation<class_Animation>`, track\: :ref:`int<class_int>`, value\: :ref:`Variant<class_Variant>`, object_id\: :ref:`int<class_int>`, object_sub_idx\: :ref:`int<class_int>`\ ) |virtual| |const| |
  54. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`add_animation_library<class_AnimationMixer_method_add_animation_library>`\ (\ name\: :ref:`StringName<class_StringName>`, library\: :ref:`AnimationLibrary<class_AnimationLibrary>`\ ) |
  56. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | |void| | :ref:`advance<class_AnimationMixer_method_advance>`\ (\ delta\: :ref:`float<class_float>`\ ) |
  58. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | |void| | :ref:`capture<class_AnimationMixer_method_capture>`\ (\ name\: :ref:`StringName<class_StringName>`, duration\: :ref:`float<class_float>`, trans_type\: :ref:`TransitionType<enum_Tween_TransitionType>` = 0, ease_type\: :ref:`EaseType<enum_Tween_EaseType>` = 0\ ) |
  60. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | |void| | :ref:`clear_caches<class_AnimationMixer_method_clear_caches>`\ (\ ) |
  62. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`StringName<class_StringName>` | :ref:`find_animation<class_AnimationMixer_method_find_animation>`\ (\ animation\: :ref:`Animation<class_Animation>`\ ) |const| |
  64. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`StringName<class_StringName>` | :ref:`find_animation_library<class_AnimationMixer_method_find_animation_library>`\ (\ animation\: :ref:`Animation<class_Animation>`\ ) |const| |
  66. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`Animation<class_Animation>` | :ref:`get_animation<class_AnimationMixer_method_get_animation>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  68. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`AnimationLibrary<class_AnimationLibrary>` | :ref:`get_animation_library<class_AnimationMixer_method_get_animation_library>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  70. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] | :ref:`get_animation_library_list<class_AnimationMixer_method_get_animation_library_list>`\ (\ ) |const| |
  72. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`get_animation_list<class_AnimationMixer_method_get_animation_list>`\ (\ ) |const| |
  74. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Vector3<class_Vector3>` | :ref:`get_root_motion_position<class_AnimationMixer_method_get_root_motion_position>`\ (\ ) |const| |
  76. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`Vector3<class_Vector3>` | :ref:`get_root_motion_position_accumulator<class_AnimationMixer_method_get_root_motion_position_accumulator>`\ (\ ) |const| |
  78. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Quaternion<class_Quaternion>` | :ref:`get_root_motion_rotation<class_AnimationMixer_method_get_root_motion_rotation>`\ (\ ) |const| |
  80. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`Quaternion<class_Quaternion>` | :ref:`get_root_motion_rotation_accumulator<class_AnimationMixer_method_get_root_motion_rotation_accumulator>`\ (\ ) |const| |
  82. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`Vector3<class_Vector3>` | :ref:`get_root_motion_scale<class_AnimationMixer_method_get_root_motion_scale>`\ (\ ) |const| |
  84. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`Vector3<class_Vector3>` | :ref:`get_root_motion_scale_accumulator<class_AnimationMixer_method_get_root_motion_scale_accumulator>`\ (\ ) |const| |
  86. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`bool<class_bool>` | :ref:`has_animation<class_AnimationMixer_method_has_animation>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  88. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`bool<class_bool>` | :ref:`has_animation_library<class_AnimationMixer_method_has_animation_library>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  90. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | |void| | :ref:`remove_animation_library<class_AnimationMixer_method_remove_animation_library>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |
  92. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | |void| | :ref:`rename_animation_library<class_AnimationMixer_method_rename_animation_library>`\ (\ name\: :ref:`StringName<class_StringName>`, newname\: :ref:`StringName<class_StringName>`\ ) |
  94. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. .. rst-class:: classref-section-separator
  96. ----
  97. .. rst-class:: classref-descriptions-group
  98. Signals
  99. -------
  100. .. _class_AnimationMixer_signal_animation_finished:
  101. .. rst-class:: classref-signal
  102. **animation_finished**\ (\ anim_name\: :ref:`StringName<class_StringName>`\ ) :ref:`๐Ÿ”—<class_AnimationMixer_signal_animation_finished>`
  103. Notifies when an animation finished playing.
  104. \ **Note:** This signal is not emitted if an animation is looping.
  105. .. rst-class:: classref-item-separator
  106. ----
  107. .. _class_AnimationMixer_signal_animation_libraries_updated:
  108. .. rst-class:: classref-signal
  109. **animation_libraries_updated**\ (\ ) :ref:`๐Ÿ”—<class_AnimationMixer_signal_animation_libraries_updated>`
  110. Notifies when the animation libraries have changed.
  111. .. rst-class:: classref-item-separator
  112. ----
  113. .. _class_AnimationMixer_signal_animation_list_changed:
  114. .. rst-class:: classref-signal
  115. **animation_list_changed**\ (\ ) :ref:`๐Ÿ”—<class_AnimationMixer_signal_animation_list_changed>`
  116. Notifies when an animation list is changed.
  117. .. rst-class:: classref-item-separator
  118. ----
  119. .. _class_AnimationMixer_signal_animation_started:
  120. .. rst-class:: classref-signal
  121. **animation_started**\ (\ anim_name\: :ref:`StringName<class_StringName>`\ ) :ref:`๐Ÿ”—<class_AnimationMixer_signal_animation_started>`
  122. Notifies when an animation starts playing.
  123. .. rst-class:: classref-item-separator
  124. ----
  125. .. _class_AnimationMixer_signal_caches_cleared:
  126. .. rst-class:: classref-signal
  127. **caches_cleared**\ (\ ) :ref:`๐Ÿ”—<class_AnimationMixer_signal_caches_cleared>`
  128. Notifies when the caches have been cleared, either automatically, or manually via :ref:`clear_caches<class_AnimationMixer_method_clear_caches>`.
  129. .. rst-class:: classref-item-separator
  130. ----
  131. .. _class_AnimationMixer_signal_mixer_applied:
  132. .. rst-class:: classref-signal
  133. **mixer_applied**\ (\ ) :ref:`๐Ÿ”—<class_AnimationMixer_signal_mixer_applied>`
  134. Notifies when the blending result related have been applied to the target objects.
  135. .. rst-class:: classref-item-separator
  136. ----
  137. .. _class_AnimationMixer_signal_mixer_updated:
  138. .. rst-class:: classref-signal
  139. **mixer_updated**\ (\ ) :ref:`๐Ÿ”—<class_AnimationMixer_signal_mixer_updated>`
  140. Notifies when the property related process have been updated.
  141. .. rst-class:: classref-section-separator
  142. ----
  143. .. rst-class:: classref-descriptions-group
  144. Enumerations
  145. ------------
  146. .. _enum_AnimationMixer_AnimationCallbackModeProcess:
  147. .. rst-class:: classref-enumeration
  148. enum **AnimationCallbackModeProcess**: :ref:`๐Ÿ”—<enum_AnimationMixer_AnimationCallbackModeProcess>`
  149. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS:
  150. .. rst-class:: classref-enumeration-constant
  151. :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS** = ``0``
  152. Process animation during physics frames (see :ref:`Node.NOTIFICATION_INTERNAL_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PHYSICS_PROCESS>`). This is especially useful when animating physics bodies.
  153. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_IDLE:
  154. .. rst-class:: classref-enumeration-constant
  155. :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **ANIMATION_CALLBACK_MODE_PROCESS_IDLE** = ``1``
  156. Process animation during process frames (see :ref:`Node.NOTIFICATION_INTERNAL_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PROCESS>`).
  157. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_MANUAL:
  158. .. rst-class:: classref-enumeration-constant
  159. :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **ANIMATION_CALLBACK_MODE_PROCESS_MANUAL** = ``2``
  160. Do not process animation. Use :ref:`advance<class_AnimationMixer_method_advance>` to process the animation manually.
  161. .. rst-class:: classref-item-separator
  162. ----
  163. .. _enum_AnimationMixer_AnimationCallbackModeMethod:
  164. .. rst-class:: classref-enumeration
  165. enum **AnimationCallbackModeMethod**: :ref:`๐Ÿ”—<enum_AnimationMixer_AnimationCallbackModeMethod>`
  166. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_METHOD_DEFERRED:
  167. .. rst-class:: classref-enumeration-constant
  168. :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` **ANIMATION_CALLBACK_MODE_METHOD_DEFERRED** = ``0``
  169. Batch method calls during the animation process, then do the calls after events are processed. This avoids bugs involving deleting nodes or modifying the AnimationPlayer while playing.
  170. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_METHOD_IMMEDIATE:
  171. .. rst-class:: classref-enumeration-constant
  172. :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` **ANIMATION_CALLBACK_MODE_METHOD_IMMEDIATE** = ``1``
  173. Make method calls immediately when reached in the animation.
  174. .. rst-class:: classref-item-separator
  175. ----
  176. .. _enum_AnimationMixer_AnimationCallbackModeDiscrete:
  177. .. rst-class:: classref-enumeration
  178. enum **AnimationCallbackModeDiscrete**: :ref:`๐Ÿ”—<enum_AnimationMixer_AnimationCallbackModeDiscrete>`
  179. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT:
  180. .. rst-class:: classref-enumeration-constant
  181. :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` **ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT** = ``0``
  182. An :ref:`Animation.UPDATE_DISCRETE<class_Animation_constant_UPDATE_DISCRETE>` track value takes precedence when blending :ref:`Animation.UPDATE_CONTINUOUS<class_Animation_constant_UPDATE_CONTINUOUS>` or :ref:`Animation.UPDATE_CAPTURE<class_Animation_constant_UPDATE_CAPTURE>` track values and :ref:`Animation.UPDATE_DISCRETE<class_Animation_constant_UPDATE_DISCRETE>` track values.
  183. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE:
  184. .. rst-class:: classref-enumeration-constant
  185. :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` **ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE** = ``1``
  186. An :ref:`Animation.UPDATE_CONTINUOUS<class_Animation_constant_UPDATE_CONTINUOUS>` or :ref:`Animation.UPDATE_CAPTURE<class_Animation_constant_UPDATE_CAPTURE>` track value takes precedence when blending the :ref:`Animation.UPDATE_CONTINUOUS<class_Animation_constant_UPDATE_CONTINUOUS>` or :ref:`Animation.UPDATE_CAPTURE<class_Animation_constant_UPDATE_CAPTURE>` track values and the :ref:`Animation.UPDATE_DISCRETE<class_Animation_constant_UPDATE_DISCRETE>` track values. This is the default behavior for :ref:`AnimationPlayer<class_AnimationPlayer>`.
  187. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS:
  188. .. rst-class:: classref-enumeration-constant
  189. :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` **ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS** = ``2``
  190. Always treat the :ref:`Animation.UPDATE_DISCRETE<class_Animation_constant_UPDATE_DISCRETE>` track value as :ref:`Animation.UPDATE_CONTINUOUS<class_Animation_constant_UPDATE_CONTINUOUS>` with :ref:`Animation.INTERPOLATION_NEAREST<class_Animation_constant_INTERPOLATION_NEAREST>`. This is the default behavior for :ref:`AnimationTree<class_AnimationTree>`.
  191. If a value track has un-interpolatable type key values, it is internally converted to use :ref:`ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE>` with :ref:`Animation.UPDATE_DISCRETE<class_Animation_constant_UPDATE_DISCRETE>`.
  192. Un-interpolatable type list:
  193. - :ref:`@GlobalScope.TYPE_NIL<class_@GlobalScope_constant_TYPE_NIL>`\
  194. - :ref:`@GlobalScope.TYPE_NODE_PATH<class_@GlobalScope_constant_TYPE_NODE_PATH>`\
  195. - :ref:`@GlobalScope.TYPE_RID<class_@GlobalScope_constant_TYPE_RID>`\
  196. - :ref:`@GlobalScope.TYPE_OBJECT<class_@GlobalScope_constant_TYPE_OBJECT>`\
  197. - :ref:`@GlobalScope.TYPE_CALLABLE<class_@GlobalScope_constant_TYPE_CALLABLE>`\
  198. - :ref:`@GlobalScope.TYPE_SIGNAL<class_@GlobalScope_constant_TYPE_SIGNAL>`\
  199. - :ref:`@GlobalScope.TYPE_DICTIONARY<class_@GlobalScope_constant_TYPE_DICTIONARY>`\
  200. - :ref:`@GlobalScope.TYPE_PACKED_BYTE_ARRAY<class_@GlobalScope_constant_TYPE_PACKED_BYTE_ARRAY>`\
  201. \ :ref:`@GlobalScope.TYPE_BOOL<class_@GlobalScope_constant_TYPE_BOOL>` and :ref:`@GlobalScope.TYPE_INT<class_@GlobalScope_constant_TYPE_INT>` are treated as :ref:`@GlobalScope.TYPE_FLOAT<class_@GlobalScope_constant_TYPE_FLOAT>` during blending and rounded when the result is retrieved.
  202. It is same for arrays and vectors with them such as :ref:`@GlobalScope.TYPE_PACKED_INT32_ARRAY<class_@GlobalScope_constant_TYPE_PACKED_INT32_ARRAY>` or :ref:`@GlobalScope.TYPE_VECTOR2I<class_@GlobalScope_constant_TYPE_VECTOR2I>`, they are treated as :ref:`@GlobalScope.TYPE_PACKED_FLOAT32_ARRAY<class_@GlobalScope_constant_TYPE_PACKED_FLOAT32_ARRAY>` or :ref:`@GlobalScope.TYPE_VECTOR2<class_@GlobalScope_constant_TYPE_VECTOR2>`. Also note that for arrays, the size is also interpolated.
  203. \ :ref:`@GlobalScope.TYPE_STRING<class_@GlobalScope_constant_TYPE_STRING>` and :ref:`@GlobalScope.TYPE_STRING_NAME<class_@GlobalScope_constant_TYPE_STRING_NAME>` are interpolated between character codes and lengths, but note that there is a difference in algorithm between interpolation between keys and interpolation by blending.
  204. .. rst-class:: classref-section-separator
  205. ----
  206. .. rst-class:: classref-descriptions-group
  207. Property Descriptions
  208. ---------------------
  209. .. _class_AnimationMixer_property_active:
  210. .. rst-class:: classref-property
  211. :ref:`bool<class_bool>` **active** = ``true`` :ref:`๐Ÿ”—<class_AnimationMixer_property_active>`
  212. .. rst-class:: classref-property-setget
  213. - |void| **set_active**\ (\ value\: :ref:`bool<class_bool>`\ )
  214. - :ref:`bool<class_bool>` **is_active**\ (\ )
  215. If ``true``, the **AnimationMixer** will be processing.
  216. .. rst-class:: classref-item-separator
  217. ----
  218. .. _class_AnimationMixer_property_audio_max_polyphony:
  219. .. rst-class:: classref-property
  220. :ref:`int<class_int>` **audio_max_polyphony** = ``32`` :ref:`๐Ÿ”—<class_AnimationMixer_property_audio_max_polyphony>`
  221. .. rst-class:: classref-property-setget
  222. - |void| **set_audio_max_polyphony**\ (\ value\: :ref:`int<class_int>`\ )
  223. - :ref:`int<class_int>` **get_audio_max_polyphony**\ (\ )
  224. The number of possible simultaneous sounds for each of the assigned AudioStreamPlayers.
  225. For example, if this value is ``32`` and the animation has two audio tracks, the two :ref:`AudioStreamPlayer<class_AudioStreamPlayer>`\ s assigned can play simultaneously up to ``32`` voices each.
  226. .. rst-class:: classref-item-separator
  227. ----
  228. .. _class_AnimationMixer_property_callback_mode_discrete:
  229. .. rst-class:: classref-property
  230. :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` **callback_mode_discrete** = ``1`` :ref:`๐Ÿ”—<class_AnimationMixer_property_callback_mode_discrete>`
  231. .. rst-class:: classref-property-setget
  232. - |void| **set_callback_mode_discrete**\ (\ value\: :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>`\ )
  233. - :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` **get_callback_mode_discrete**\ (\ )
  234. Ordinarily, tracks can be set to :ref:`Animation.UPDATE_DISCRETE<class_Animation_constant_UPDATE_DISCRETE>` to update infrequently, usually when using nearest interpolation.
  235. However, when blending with :ref:`Animation.UPDATE_CONTINUOUS<class_Animation_constant_UPDATE_CONTINUOUS>` several results are considered. The :ref:`callback_mode_discrete<class_AnimationMixer_property_callback_mode_discrete>` specify it explicitly. See also :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>`.
  236. To make the blended results look good, it is recommended to set this to :ref:`ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS>` to update every frame during blending. Other values exist for compatibility and they are fine if there is no blending, but not so, may produce artifacts.
  237. .. rst-class:: classref-item-separator
  238. ----
  239. .. _class_AnimationMixer_property_callback_mode_method:
  240. .. rst-class:: classref-property
  241. :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` **callback_mode_method** = ``0`` :ref:`๐Ÿ”—<class_AnimationMixer_property_callback_mode_method>`
  242. .. rst-class:: classref-property-setget
  243. - |void| **set_callback_mode_method**\ (\ value\: :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>`\ )
  244. - :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` **get_callback_mode_method**\ (\ )
  245. The call mode used for "Call Method" tracks.
  246. .. rst-class:: classref-item-separator
  247. ----
  248. .. _class_AnimationMixer_property_callback_mode_process:
  249. .. rst-class:: classref-property
  250. :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **callback_mode_process** = ``1`` :ref:`๐Ÿ”—<class_AnimationMixer_property_callback_mode_process>`
  251. .. rst-class:: classref-property-setget
  252. - |void| **set_callback_mode_process**\ (\ value\: :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>`\ )
  253. - :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **get_callback_mode_process**\ (\ )
  254. The process notification in which to update animations.
  255. .. rst-class:: classref-item-separator
  256. ----
  257. .. _class_AnimationMixer_property_deterministic:
  258. .. rst-class:: classref-property
  259. :ref:`bool<class_bool>` **deterministic** = ``false`` :ref:`๐Ÿ”—<class_AnimationMixer_property_deterministic>`
  260. .. rst-class:: classref-property-setget
  261. - |void| **set_deterministic**\ (\ value\: :ref:`bool<class_bool>`\ )
  262. - :ref:`bool<class_bool>` **is_deterministic**\ (\ )
  263. If ``true``, the blending uses the deterministic algorithm. The total weight is not normalized and the result is accumulated with an initial value (``0`` or a ``"RESET"`` animation if present).
  264. This means that if the total amount of blending is ``0.0``, the result is equal to the ``"RESET"`` animation.
  265. If the number of tracks between the blended animations is different, the animation with the missing track is treated as if it had the initial value.
  266. If ``false``, The blend does not use the deterministic algorithm. The total weight is normalized and always ``1.0``. If the number of tracks between the blended animations is different, nothing is done about the animation that is missing a track.
  267. \ **Note:** In :ref:`AnimationTree<class_AnimationTree>`, the blending with :ref:`AnimationNodeAdd2<class_AnimationNodeAdd2>`, :ref:`AnimationNodeAdd3<class_AnimationNodeAdd3>`, :ref:`AnimationNodeSub2<class_AnimationNodeSub2>` or the weight greater than ``1.0`` may produce unexpected results.
  268. For example, if :ref:`AnimationNodeAdd2<class_AnimationNodeAdd2>` blends two nodes with the amount ``1.0``, then total weight is ``2.0`` but it will be normalized to make the total amount ``1.0`` and the result will be equal to :ref:`AnimationNodeBlend2<class_AnimationNodeBlend2>` with the amount ``0.5``.
  269. .. rst-class:: classref-item-separator
  270. ----
  271. .. _class_AnimationMixer_property_reset_on_save:
  272. .. rst-class:: classref-property
  273. :ref:`bool<class_bool>` **reset_on_save** = ``true`` :ref:`๐Ÿ”—<class_AnimationMixer_property_reset_on_save>`
  274. .. rst-class:: classref-property-setget
  275. - |void| **set_reset_on_save_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  276. - :ref:`bool<class_bool>` **is_reset_on_save_enabled**\ (\ )
  277. This is used by the editor. If set to ``true``, the scene will be saved with the effects of the reset animation (the animation with the key ``"RESET"``) applied as if it had been seeked to time 0, with the editor keeping the values that the scene had before saving.
  278. This makes it more convenient to preview and edit animations in the editor, as changes to the scene will not be saved as long as they are set in the reset animation.
  279. .. rst-class:: classref-item-separator
  280. ----
  281. .. _class_AnimationMixer_property_root_motion_local:
  282. .. rst-class:: classref-property
  283. :ref:`bool<class_bool>` **root_motion_local** :ref:`๐Ÿ”—<class_AnimationMixer_property_root_motion_local>`
  284. .. rst-class:: classref-property-setget
  285. - |void| **set_root_motion_local**\ (\ value\: :ref:`bool<class_bool>`\ )
  286. - :ref:`bool<class_bool>` **is_root_motion_local**\ (\ )
  287. If ``true``, :ref:`get_root_motion_position<class_AnimationMixer_method_get_root_motion_position>` value is extracted as a local translation value before blending. In other words, it is treated like the translation is done after the rotation.
  288. .. rst-class:: classref-item-separator
  289. ----
  290. .. _class_AnimationMixer_property_root_motion_track:
  291. .. rst-class:: classref-property
  292. :ref:`NodePath<class_NodePath>` **root_motion_track** = ``NodePath("")`` :ref:`๐Ÿ”—<class_AnimationMixer_property_root_motion_track>`
  293. .. rst-class:: classref-property-setget
  294. - |void| **set_root_motion_track**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
  295. - :ref:`NodePath<class_NodePath>` **get_root_motion_track**\ (\ )
  296. The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. The :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` uses the same format as :ref:`Animation.track_set_path<class_Animation_method_track_set_path>`, but note that a bone must be specified.
  297. If the track has type :ref:`Animation.TYPE_POSITION_3D<class_Animation_constant_TYPE_POSITION_3D>`, :ref:`Animation.TYPE_ROTATION_3D<class_Animation_constant_TYPE_ROTATION_3D>`, or :ref:`Animation.TYPE_SCALE_3D<class_Animation_constant_TYPE_SCALE_3D>` the transformation will be canceled visually, and the animation will appear to stay in place. See also :ref:`get_root_motion_position<class_AnimationMixer_method_get_root_motion_position>`, :ref:`get_root_motion_rotation<class_AnimationMixer_method_get_root_motion_rotation>`, :ref:`get_root_motion_scale<class_AnimationMixer_method_get_root_motion_scale>`, and :ref:`RootMotionView<class_RootMotionView>`.
  298. .. rst-class:: classref-item-separator
  299. ----
  300. .. _class_AnimationMixer_property_root_node:
  301. .. rst-class:: classref-property
  302. :ref:`NodePath<class_NodePath>` **root_node** = ``NodePath("..")`` :ref:`๐Ÿ”—<class_AnimationMixer_property_root_node>`
  303. .. rst-class:: classref-property-setget
  304. - |void| **set_root_node**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
  305. - :ref:`NodePath<class_NodePath>` **get_root_node**\ (\ )
  306. The node which node path references will travel from.
  307. .. rst-class:: classref-section-separator
  308. ----
  309. .. rst-class:: classref-descriptions-group
  310. Method Descriptions
  311. -------------------
  312. .. _class_AnimationMixer_private_method__post_process_key_value:
  313. .. rst-class:: classref-method
  314. :ref:`Variant<class_Variant>` **_post_process_key_value**\ (\ animation\: :ref:`Animation<class_Animation>`, track\: :ref:`int<class_int>`, value\: :ref:`Variant<class_Variant>`, object_id\: :ref:`int<class_int>`, object_sub_idx\: :ref:`int<class_int>`\ ) |virtual| |const| :ref:`๐Ÿ”—<class_AnimationMixer_private_method__post_process_key_value>`
  315. A virtual function for processing after getting a key during playback.
  316. .. rst-class:: classref-item-separator
  317. ----
  318. .. _class_AnimationMixer_method_add_animation_library:
  319. .. rst-class:: classref-method
  320. :ref:`Error<enum_@GlobalScope_Error>` **add_animation_library**\ (\ name\: :ref:`StringName<class_StringName>`, library\: :ref:`AnimationLibrary<class_AnimationLibrary>`\ ) :ref:`๐Ÿ”—<class_AnimationMixer_method_add_animation_library>`
  321. Adds ``library`` to the animation player, under the key ``name``.
  322. AnimationMixer has a global library by default with an empty string as key. For adding an animation to the global library:
  323. .. tabs::
  324. .. code-tab:: gdscript
  325. var global_library = mixer.get_animation_library("")
  326. global_library.add_animation("animation_name", animation_resource)
  327. .. rst-class:: classref-item-separator
  328. ----
  329. .. _class_AnimationMixer_method_advance:
  330. .. rst-class:: classref-method
  331. |void| **advance**\ (\ delta\: :ref:`float<class_float>`\ ) :ref:`๐Ÿ”—<class_AnimationMixer_method_advance>`
  332. Manually advance the animations by the specified time (in seconds).
  333. .. rst-class:: classref-item-separator
  334. ----
  335. .. _class_AnimationMixer_method_capture:
  336. .. rst-class:: classref-method
  337. |void| **capture**\ (\ name\: :ref:`StringName<class_StringName>`, duration\: :ref:`float<class_float>`, trans_type\: :ref:`TransitionType<enum_Tween_TransitionType>` = 0, ease_type\: :ref:`EaseType<enum_Tween_EaseType>` = 0\ ) :ref:`๐Ÿ”—<class_AnimationMixer_method_capture>`
  338. If the animation track specified by ``name`` has an option :ref:`Animation.UPDATE_CAPTURE<class_Animation_constant_UPDATE_CAPTURE>`, stores current values of the objects indicated by the track path as a cache. If there is already a captured cache, the old cache is discarded.
  339. After this it will interpolate with current animation blending result during the playback process for the time specified by ``duration``, working like a crossfade.
  340. You can specify ``trans_type`` as the curve for the interpolation. For better results, it may be appropriate to specify :ref:`Tween.TRANS_LINEAR<class_Tween_constant_TRANS_LINEAR>` for cases where the first key of the track begins with a non-zero value or where the key value does not change, and :ref:`Tween.TRANS_QUAD<class_Tween_constant_TRANS_QUAD>` for cases where the key value changes linearly.
  341. .. rst-class:: classref-item-separator
  342. ----
  343. .. _class_AnimationMixer_method_clear_caches:
  344. .. rst-class:: classref-method
  345. |void| **clear_caches**\ (\ ) :ref:`๐Ÿ”—<class_AnimationMixer_method_clear_caches>`
  346. **AnimationMixer** caches animated nodes. It may not notice if a node disappears; :ref:`clear_caches<class_AnimationMixer_method_clear_caches>` forces it to update the cache again.
  347. .. rst-class:: classref-item-separator
  348. ----
  349. .. _class_AnimationMixer_method_find_animation:
  350. .. rst-class:: classref-method
  351. :ref:`StringName<class_StringName>` **find_animation**\ (\ animation\: :ref:`Animation<class_Animation>`\ ) |const| :ref:`๐Ÿ”—<class_AnimationMixer_method_find_animation>`
  352. Returns the key of ``animation`` or an empty :ref:`StringName<class_StringName>` if not found.
  353. .. rst-class:: classref-item-separator
  354. ----
  355. .. _class_AnimationMixer_method_find_animation_library:
  356. .. rst-class:: classref-method
  357. :ref:`StringName<class_StringName>` **find_animation_library**\ (\ animation\: :ref:`Animation<class_Animation>`\ ) |const| :ref:`๐Ÿ”—<class_AnimationMixer_method_find_animation_library>`
  358. Returns the key for the :ref:`AnimationLibrary<class_AnimationLibrary>` that contains ``animation`` or an empty :ref:`StringName<class_StringName>` if not found.
  359. .. rst-class:: classref-item-separator
  360. ----
  361. .. _class_AnimationMixer_method_get_animation:
  362. .. rst-class:: classref-method
  363. :ref:`Animation<class_Animation>` **get_animation**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`๐Ÿ”—<class_AnimationMixer_method_get_animation>`
  364. Returns the :ref:`Animation<class_Animation>` with the key ``name``. If the animation does not exist, ``null`` is returned and an error is logged.
  365. .. rst-class:: classref-item-separator
  366. ----
  367. .. _class_AnimationMixer_method_get_animation_library:
  368. .. rst-class:: classref-method
  369. :ref:`AnimationLibrary<class_AnimationLibrary>` **get_animation_library**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`๐Ÿ”—<class_AnimationMixer_method_get_animation_library>`
  370. Returns the first :ref:`AnimationLibrary<class_AnimationLibrary>` with key ``name`` or ``null`` if not found.
  371. To get the **AnimationMixer**'s global animation library, use ``get_animation_library("")``.
  372. .. rst-class:: classref-item-separator
  373. ----
  374. .. _class_AnimationMixer_method_get_animation_library_list:
  375. .. rst-class:: classref-method
  376. :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] **get_animation_library_list**\ (\ ) |const| :ref:`๐Ÿ”—<class_AnimationMixer_method_get_animation_library_list>`
  377. Returns the list of stored library keys.
  378. .. rst-class:: classref-item-separator
  379. ----
  380. .. _class_AnimationMixer_method_get_animation_list:
  381. .. rst-class:: classref-method
  382. :ref:`PackedStringArray<class_PackedStringArray>` **get_animation_list**\ (\ ) |const| :ref:`๐Ÿ”—<class_AnimationMixer_method_get_animation_list>`
  383. Returns the list of stored animation keys.
  384. .. rst-class:: classref-item-separator
  385. ----
  386. .. _class_AnimationMixer_method_get_root_motion_position:
  387. .. rst-class:: classref-method
  388. :ref:`Vector3<class_Vector3>` **get_root_motion_position**\ (\ ) |const| :ref:`๐Ÿ”—<class_AnimationMixer_method_get_root_motion_position>`
  389. Retrieve the motion delta of position with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Vector3<class_Vector3>` that can be used elsewhere.
  390. If :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` is not a path to a track of type :ref:`Animation.TYPE_POSITION_3D<class_Animation_constant_TYPE_POSITION_3D>`, returns ``Vector3(0, 0, 0)``.
  391. See also :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` and :ref:`RootMotionView<class_RootMotionView>`.
  392. The most basic example is applying position to :ref:`CharacterBody3D<class_CharacterBody3D>`:
  393. .. tabs::
  394. .. code-tab:: gdscript
  395. var current_rotation
  396. func _process(delta):
  397. if Input.is_action_just_pressed("animate"):
  398. current_rotation = get_quaternion()
  399. state_machine.travel("Animate")
  400. var velocity = current_rotation * animation_tree.get_root_motion_position() / delta
  401. set_velocity(velocity)
  402. move_and_slide()
  403. By using this in combination with :ref:`get_root_motion_rotation_accumulator<class_AnimationMixer_method_get_root_motion_rotation_accumulator>`, you can apply the root motion position more correctly to account for the rotation of the node.
  404. .. tabs::
  405. .. code-tab:: gdscript
  406. func _process(delta):
  407. if Input.is_action_just_pressed("animate"):
  408. state_machine.travel("Animate")
  409. set_quaternion(get_quaternion() * animation_tree.get_root_motion_rotation())
  410. var velocity = (animation_tree.get_root_motion_rotation_accumulator().inverse() * get_quaternion()) * animation_tree.get_root_motion_position() / delta
  411. set_velocity(velocity)
  412. move_and_slide()
  413. If :ref:`root_motion_local<class_AnimationMixer_property_root_motion_local>` is ``true``, return the pre-multiplied translation value with the inverted rotation.
  414. In this case, the code can be written as follows:
  415. .. tabs::
  416. .. code-tab:: gdscript
  417. func _process(delta):
  418. if Input.is_action_just_pressed("animate"):
  419. state_machine.travel("Animate")
  420. set_quaternion(get_quaternion() * animation_tree.get_root_motion_rotation())
  421. var velocity = get_quaternion() * animation_tree.get_root_motion_position() / delta
  422. set_velocity(velocity)
  423. move_and_slide()
  424. .. rst-class:: classref-item-separator
  425. ----
  426. .. _class_AnimationMixer_method_get_root_motion_position_accumulator:
  427. .. rst-class:: classref-method
  428. :ref:`Vector3<class_Vector3>` **get_root_motion_position_accumulator**\ (\ ) |const| :ref:`๐Ÿ”—<class_AnimationMixer_method_get_root_motion_position_accumulator>`
  429. Retrieve the blended value of the position tracks with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Vector3<class_Vector3>` that can be used elsewhere.
  430. This is useful in cases where you want to respect the initial key values of the animation.
  431. For example, if an animation with only one key ``Vector3(0, 0, 0)`` is played in the previous frame and then an animation with only one key ``Vector3(1, 0, 1)`` is played in the next frame, the difference can be calculated as follows:
  432. .. tabs::
  433. .. code-tab:: gdscript
  434. var prev_root_motion_position_accumulator
  435. func _process(delta):
  436. if Input.is_action_just_pressed("animate"):
  437. state_machine.travel("Animate")
  438. var current_root_motion_position_accumulator = animation_tree.get_root_motion_position_accumulator()
  439. var difference = current_root_motion_position_accumulator - prev_root_motion_position_accumulator
  440. prev_root_motion_position_accumulator = current_root_motion_position_accumulator
  441. transform.origin += difference
  442. However, if the animation loops, an unintended discrete change may occur, so this is only useful for some simple use cases.
  443. .. rst-class:: classref-item-separator
  444. ----
  445. .. _class_AnimationMixer_method_get_root_motion_rotation:
  446. .. rst-class:: classref-method
  447. :ref:`Quaternion<class_Quaternion>` **get_root_motion_rotation**\ (\ ) |const| :ref:`๐Ÿ”—<class_AnimationMixer_method_get_root_motion_rotation>`
  448. Retrieve the motion delta of rotation with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Quaternion<class_Quaternion>` that can be used elsewhere.
  449. If :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` is not a path to a track of type :ref:`Animation.TYPE_ROTATION_3D<class_Animation_constant_TYPE_ROTATION_3D>`, returns ``Quaternion(0, 0, 0, 1)``.
  450. See also :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` and :ref:`RootMotionView<class_RootMotionView>`.
  451. The most basic example is applying rotation to :ref:`CharacterBody3D<class_CharacterBody3D>`:
  452. .. tabs::
  453. .. code-tab:: gdscript
  454. func _process(delta):
  455. if Input.is_action_just_pressed("animate"):
  456. state_machine.travel("Animate")
  457. set_quaternion(get_quaternion() * animation_tree.get_root_motion_rotation())
  458. .. rst-class:: classref-item-separator
  459. ----
  460. .. _class_AnimationMixer_method_get_root_motion_rotation_accumulator:
  461. .. rst-class:: classref-method
  462. :ref:`Quaternion<class_Quaternion>` **get_root_motion_rotation_accumulator**\ (\ ) |const| :ref:`๐Ÿ”—<class_AnimationMixer_method_get_root_motion_rotation_accumulator>`
  463. Retrieve the blended value of the rotation tracks with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Quaternion<class_Quaternion>` that can be used elsewhere.
  464. This is necessary to apply the root motion position correctly, taking rotation into account. See also :ref:`get_root_motion_position<class_AnimationMixer_method_get_root_motion_position>`.
  465. Also, this is useful in cases where you want to respect the initial key values of the animation.
  466. For example, if an animation with only one key ``Quaternion(0, 0, 0, 1)`` is played in the previous frame and then an animation with only one key ``Quaternion(0, 0.707, 0, 0.707)`` is played in the next frame, the difference can be calculated as follows:
  467. .. tabs::
  468. .. code-tab:: gdscript
  469. var prev_root_motion_rotation_accumulator
  470. func _process(delta):
  471. if Input.is_action_just_pressed("animate"):
  472. state_machine.travel("Animate")
  473. var current_root_motion_rotation_accumulator = animation_tree.get_root_motion_rotation_accumulator()
  474. var difference = prev_root_motion_rotation_accumulator.inverse() * current_root_motion_rotation_accumulator
  475. prev_root_motion_rotation_accumulator = current_root_motion_rotation_accumulator
  476. transform.basis *= Basis(difference)
  477. However, if the animation loops, an unintended discrete change may occur, so this is only useful for some simple use cases.
  478. .. rst-class:: classref-item-separator
  479. ----
  480. .. _class_AnimationMixer_method_get_root_motion_scale:
  481. .. rst-class:: classref-method
  482. :ref:`Vector3<class_Vector3>` **get_root_motion_scale**\ (\ ) |const| :ref:`๐Ÿ”—<class_AnimationMixer_method_get_root_motion_scale>`
  483. Retrieve the motion delta of scale with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Vector3<class_Vector3>` that can be used elsewhere.
  484. If :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` is not a path to a track of type :ref:`Animation.TYPE_SCALE_3D<class_Animation_constant_TYPE_SCALE_3D>`, returns ``Vector3(0, 0, 0)``.
  485. See also :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` and :ref:`RootMotionView<class_RootMotionView>`.
  486. The most basic example is applying scale to :ref:`CharacterBody3D<class_CharacterBody3D>`:
  487. .. tabs::
  488. .. code-tab:: gdscript
  489. var current_scale = Vector3(1, 1, 1)
  490. var scale_accum = Vector3(1, 1, 1)
  491. func _process(delta):
  492. if Input.is_action_just_pressed("animate"):
  493. current_scale = get_scale()
  494. scale_accum = Vector3(1, 1, 1)
  495. state_machine.travel("Animate")
  496. scale_accum += animation_tree.get_root_motion_scale()
  497. set_scale(current_scale * scale_accum)
  498. .. rst-class:: classref-item-separator
  499. ----
  500. .. _class_AnimationMixer_method_get_root_motion_scale_accumulator:
  501. .. rst-class:: classref-method
  502. :ref:`Vector3<class_Vector3>` **get_root_motion_scale_accumulator**\ (\ ) |const| :ref:`๐Ÿ”—<class_AnimationMixer_method_get_root_motion_scale_accumulator>`
  503. Retrieve the blended value of the scale tracks with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Vector3<class_Vector3>` that can be used elsewhere.
  504. For example, if an animation with only one key ``Vector3(1, 1, 1)`` is played in the previous frame and then an animation with only one key ``Vector3(2, 2, 2)`` is played in the next frame, the difference can be calculated as follows:
  505. .. tabs::
  506. .. code-tab:: gdscript
  507. var prev_root_motion_scale_accumulator
  508. func _process(delta):
  509. if Input.is_action_just_pressed("animate"):
  510. state_machine.travel("Animate")
  511. var current_root_motion_scale_accumulator = animation_tree.get_root_motion_scale_accumulator()
  512. var difference = current_root_motion_scale_accumulator - prev_root_motion_scale_accumulator
  513. prev_root_motion_scale_accumulator = current_root_motion_scale_accumulator
  514. transform.basis = transform.basis.scaled(difference)
  515. However, if the animation loops, an unintended discrete change may occur, so this is only useful for some simple use cases.
  516. .. rst-class:: classref-item-separator
  517. ----
  518. .. _class_AnimationMixer_method_has_animation:
  519. .. rst-class:: classref-method
  520. :ref:`bool<class_bool>` **has_animation**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`๐Ÿ”—<class_AnimationMixer_method_has_animation>`
  521. Returns ``true`` if the **AnimationMixer** stores an :ref:`Animation<class_Animation>` with key ``name``.
  522. .. rst-class:: classref-item-separator
  523. ----
  524. .. _class_AnimationMixer_method_has_animation_library:
  525. .. rst-class:: classref-method
  526. :ref:`bool<class_bool>` **has_animation_library**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`๐Ÿ”—<class_AnimationMixer_method_has_animation_library>`
  527. Returns ``true`` if the **AnimationMixer** stores an :ref:`AnimationLibrary<class_AnimationLibrary>` with key ``name``.
  528. .. rst-class:: classref-item-separator
  529. ----
  530. .. _class_AnimationMixer_method_remove_animation_library:
  531. .. rst-class:: classref-method
  532. |void| **remove_animation_library**\ (\ name\: :ref:`StringName<class_StringName>`\ ) :ref:`๐Ÿ”—<class_AnimationMixer_method_remove_animation_library>`
  533. Removes the :ref:`AnimationLibrary<class_AnimationLibrary>` associated with the key ``name``.
  534. .. rst-class:: classref-item-separator
  535. ----
  536. .. _class_AnimationMixer_method_rename_animation_library:
  537. .. rst-class:: classref-method
  538. |void| **rename_animation_library**\ (\ name\: :ref:`StringName<class_StringName>`, newname\: :ref:`StringName<class_StringName>`\ ) :ref:`๐Ÿ”—<class_AnimationMixer_method_rename_animation_library>`
  539. Moves the :ref:`AnimationLibrary<class_AnimationLibrary>` associated with the key ``name`` to the key ``newname``.
  540. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  541. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  542. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  543. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  544. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  545. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  546. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  547. .. |void| replace:: :abbr:`void (No return value.)`