index.rst 2.8 KB

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  1. Contributing
  2. ============
  3. Everyone is most welcome to contribute to Godot. Here are some ways in which you
  4. can contribute to the project:
  5. - Improving the engine by fixing bugs, coding new features, or refining existing ones.
  6. - Writing or proofreading documentation. You can contribute both to this
  7. reference manual or the code reference.
  8. - Translating the editor or documentation from English to other languages.
  9. - Reporting issues or `writing detailed proposals
  10. <https://github.com/godotengine/godot-proposals/>`__.
  11. Getting started
  12. ---------------
  13. You would like to contribute but you don't know how or what to do? You can get
  14. answers below.
  15. .. toctree::
  16. :maxdepth: 1
  17. :name: toc-community-getting-started
  18. ways_to_contribute
  19. .. _doc_community_contributing_to_the_engine:
  20. Contributing to the engine
  21. --------------------------
  22. The guides below explain how to contribute to the engine's core. You will learn
  23. about the code style, the contribution workflow, and more.
  24. .. toctree::
  25. :maxdepth: 1
  26. :name: toc-community-contributing-to-the-engine
  27. best_practices_for_engine_contributors
  28. pr_workflow
  29. testing_pull_requests
  30. bisecting_regressions
  31. bug_triage_guidelines
  32. code_style_guidelines
  33. cpp_usage_guidelines
  34. .. _doc_community_writing_documentation:
  35. Writing documentation
  36. ---------------------
  37. We always need help to improve the documentation, be it the class reference or
  38. the manual. Below, you can find our content and writing guidelines and
  39. concrete guides to make changes to the documentation.
  40. Guidelines
  41. ~~~~~~~~~~
  42. Here are the principles and guidelines we strive to follow to write accessible
  43. documentation.
  44. .. toctree::
  45. :maxdepth: 1
  46. :name: toc-community-writing-guidelines
  47. content_guidelines
  48. docs_writing_guidelines
  49. documentation_guidelines
  50. Writing the manual
  51. ~~~~~~~~~~~~~~~~~~
  52. .. toctree::
  53. :maxdepth: 1
  54. :name: toc-community-documentation
  55. contributing_to_the_documentation
  56. building_the_manual
  57. Class reference guides
  58. ~~~~~~~~~~~~~~~~~~~~~~
  59. The pages below focus on the class reference.
  60. As the reference is included in the Godot editor, its source files are part of
  61. the `godot repository <https://github.com/godotengine/godot>`_. We use XML files
  62. to write it, so the process to contribute to the class reference differs from
  63. writing the online manual.
  64. .. toctree::
  65. :maxdepth: 1
  66. :name: toc-community-class-reference
  67. updating_the_class_reference
  68. class_reference_writing_guidelines
  69. .. _doc_community_translating_the_documentation:
  70. Translating the documentation
  71. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  72. The community is always working hard on making Godot and its documentation
  73. available to more people. Localizing the documentation is a colossal and ongoing
  74. effort you can be part of.
  75. .. toctree::
  76. :maxdepth: 1
  77. :name: toc-community-localization
  78. editor_and_docs_localization