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- .. _doc_release_policy:
- Godot release policy
- ====================
- Godot's release policy is in constant evolution. What is described below is
- intended to give a general idea of what to expect, but what will actually
- happen depends on the choices of core contributors, and the needs of the
- community at a given time.
- Godot versioning
- ----------------
- Godot loosely follows `Semantic Versioning <https://semver.org/>`__ with a
- ``major.minor.patch`` versioning system, albeit with an interpretation of each
- term adapted to the complexity of a game engine:
- - The ``major`` version is incremented when major compatibility breakages happen
- which imply significant porting work to move projects from one major version
- to another.
- For example, porting Godot projects from Godot 2.1 to Godot 3.0 required
- running the project through a conversion tool, and then performing a number
- of further adjustments manually for what the tool could not do automatically.
- - The ``minor`` version is incremented for feature releases which do not break
- compatibility in a major way. Minor compatibility breakage in very specific
- areas *may* happen in minor versions, but the vast majority of projects
- should not be affected or require significant porting work.
- The reason for this is that as a game engine, Godot covers many areas such
- as rendering, physics, scripting, etc., and fixing bugs or implementing new
- features in a given area may sometimes require changing the behavior of a
- feature, or modifying the interface of a given class, even if the rest of
- the engine API remains backwards compatible.
- .. tip::
- Upgrading to a new minor version is therefore recommended for all users,
- but some testing is necessary to ensure that your project still behaves as
- expected in a new minor version.
- - The ``patch`` version is incremented for maintenance releases which focus on
- fixing bugs and security issues, implementing new requirements for platform
- support, and backporting safe usability enhancements. Patch releases are
- backwards compatible.
- Patch versions may include minor new features which do not impact the
- existing API, and thus have no risk of impacting existing projects.
- .. tip::
- Updating to new patch versions is therefore considered safe and strongly
- recommended to all users of a given stable branch.
- We call ``major.minor`` combinations *stable branches*. Each stable branch
- starts with a ``major.minor`` release (without the ``0`` for ``patch``) and is
- further developed for maintenance releases in a Git branch of the same name
- (for example patch updates for the 3.3 stable branch are developed in the
- ``3.3`` Git branch).
- .. note::
- As mentioned in the introduction, Godot's release policy is evolving, and
- earlier Godot releases may not have followed the above rules to the letter.
- In particular, the 3.2 stable branch received a number of new features in
- 3.2.2 which would have warranted a ``minor`` version increment.
- Release support timeline
- ------------------------
- Stable branches are supported *at minimum* until the next stable branch is
- released and has received its first patch update. In practice, we support
- stable branches on a *best effort* basis for as long as they have active users
- who need maintenance updates.
- Whenever a new major version is released, we make the previous stable branch a
- long-term supported release, and do our best to provide fixes for issues
- encountered by users of that branch who cannot port complex projects to the new
- major version. This was the case for the 2.1 branch, and will be the case for
- the latest 3.x stable branch by the time Godot 4.0 is released.
- In a given minor release series, only the latest patch release receives support.
- If you experience an issue using an older patch release, please upgrade to the
- latest patch release of that series and test again before reporting an issue
- on GitHub.
- +-------------+----------------------+--------------------------------------------------------------------------+
- | **Version** | **Release date** | **Support level** |
- +-------------+----------------------+--------------------------------------------------------------------------+
- | Godot 4.0 | Q4 2022 | |unstable| *Alpha.* Current focus of development (unstable). |
- +-------------+----------------------+--------------------------------------------------------------------------+
- | Godot 3.6 | Q4 2022 | |supported| *Beta.* Receives new features as well as bug fixes while |
- | | | under development. |
- +-------------+----------------------+--------------------------------------------------------------------------+
- | Godot 3.5 | August 2022 | |supported| Receives fixes for bugs, security and platform support |
- | | | issues, as well as backwards-compatible usability enhancements. |
- +-------------+----------------------+--------------------------------------------------------------------------+
- | Godot 3.4 | November 2021 | |partial| Receives fixes for security and platform support issues only. |
- +-------------+----------------------+--------------------------------------------------------------------------+
- | Godot 3.3 | April 2021 | |eol| No longer supported as fully superseded by the compatible 3.4 |
- | | | release (last update: 3.3.4). |
- +-------------+----------------------+--------------------------------------------------------------------------+
- | Godot 3.2 | January 2020 | |eol| No longer supported (last update: 3.2.3). |
- +-------------+----------------------+--------------------------------------------------------------------------+
- | Godot 3.1 | March 2019 | |eol| No longer supported (last update: 3.1.2). |
- +-------------+----------------------+--------------------------------------------------------------------------+
- | Godot 3.0 | January 2018 | |eol| No longer supported (last update: 3.0.6). |
- +-------------+----------------------+--------------------------------------------------------------------------+
- | Godot 2.1 | July 2016 | |eol| No longer supported (last update: 2.1.6). |
- +-------------+----------------------+--------------------------------------------------------------------------+
- | Godot 2.0 | February 2016 | |eol| No longer supported (last update: 2.0.4.1). |
- +-------------+----------------------+--------------------------------------------------------------------------+
- | Godot 1.1 | May 2015 | |eol| No longer supported. |
- +-------------+----------------------+--------------------------------------------------------------------------+
- | Godot 1.0 | December 2014 | |eol| No longer supported. |
- +-------------+----------------------+--------------------------------------------------------------------------+
- .. |supported| image:: img/supported.png
- .. |partial| image:: img/partial.png
- .. |eol| image:: img/eol.png
- .. |unstable| image:: img/unstable.png
- **Legend:**
- |supported| Full support –
- |partial| Partial support –
- |eol| No support (end of life) –
- |unstable| Development version
- Pre-release Godot versions aren't intended to be used in production and are
- provided for testing purposes only.
- .. _doc_release_policy_when_is_next_release_out:
- When is the next release out?
- -----------------------------
- While Godot contributors aren't working under any deadlines, we strive to
- publish minor releases relatively frequently, with an average of two 3.x minor
- releases per year since Godot 3.3.
- Maintenance (patch) releases are released as needed with potentially very
- short development cycles, to provide users of the current stable branch with
- the latest bug fixes for their production needs.
- As for the upcoming Godot 4.0, as of August 2022, we are aiming for a *beta*
- release in Q3 2022, and possibly a stable release by Q4 2022 (but experience
- has shown time and time again that such estimates tend to be overly optimistic).
- `Follow the Godot blog <https://godotengine.org/news>`__ for the latest updates.
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