class_websocketserver.rst 12 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the WebSocketServer.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_WebSocketServer:
  6. WebSocketServer
  7. ===============
  8. **Inherits:** :ref:`WebSocketMultiplayerPeer<class_WebSocketMultiplayerPeer>` **<** :ref:`NetworkedMultiplayerPeer<class_NetworkedMultiplayerPeer>` **<** :ref:`PacketPeer<class_PacketPeer>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. A WebSocket server implementation.
  10. Description
  11. -----------
  12. This class implements a WebSocket server that can also support the high-level multiplayer API.
  13. After starting the server (:ref:`listen<class_WebSocketServer_method_listen>`), you will need to :ref:`NetworkedMultiplayerPeer.poll<class_NetworkedMultiplayerPeer_method_poll>` it at regular intervals (e.g. inside :ref:`Node._process<class_Node_method__process>`). When clients connect, disconnect, or send data, you will receive the appropriate signal.
  14. **Note:** Not available in HTML5 exports.
  15. Properties
  16. ----------
  17. +-----------------------------------------------+------------------------------------------------------------------------+---------+
  18. | :ref:`String<class_String>` | :ref:`bind_ip<class_WebSocketServer_property_bind_ip>` | ``"*"`` |
  19. +-----------------------------------------------+------------------------------------------------------------------------+---------+
  20. | :ref:`X509Certificate<class_X509Certificate>` | :ref:`ca_chain<class_WebSocketServer_property_ca_chain>` | |
  21. +-----------------------------------------------+------------------------------------------------------------------------+---------+
  22. | :ref:`CryptoKey<class_CryptoKey>` | :ref:`private_key<class_WebSocketServer_property_private_key>` | |
  23. +-----------------------------------------------+------------------------------------------------------------------------+---------+
  24. | :ref:`X509Certificate<class_X509Certificate>` | :ref:`ssl_certificate<class_WebSocketServer_property_ssl_certificate>` | |
  25. +-----------------------------------------------+------------------------------------------------------------------------+---------+
  26. Methods
  27. -------
  28. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | void | :ref:`disconnect_peer<class_WebSocketServer_method_disconnect_peer>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` code=1000, :ref:`String<class_String>` reason="" **)** |
  30. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`String<class_String>` | :ref:`get_peer_address<class_WebSocketServer_method_get_peer_address>` **(** :ref:`int<class_int>` id **)** |const| |
  32. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`int<class_int>` | :ref:`get_peer_port<class_WebSocketServer_method_get_peer_port>` **(** :ref:`int<class_int>` id **)** |const| |
  34. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`bool<class_bool>` | :ref:`has_peer<class_WebSocketServer_method_has_peer>` **(** :ref:`int<class_int>` id **)** |const| |
  36. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`bool<class_bool>` | :ref:`is_listening<class_WebSocketServer_method_is_listening>` **(** **)** |const| |
  38. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`listen<class_WebSocketServer_method_listen>` **(** :ref:`int<class_int>` port, :ref:`PoolStringArray<class_PoolStringArray>` protocols=PoolStringArray( ), :ref:`bool<class_bool>` gd_mp_api=false **)** |
  40. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`stop<class_WebSocketServer_method_stop>` **(** **)** |
  42. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. Signals
  44. -------
  45. .. _class_WebSocketServer_signal_client_close_request:
  46. - **client_close_request** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` code, :ref:`String<class_String>` reason **)**
  47. Emitted when a client requests a clean close. You should keep polling until you get a :ref:`client_disconnected<class_WebSocketServer_signal_client_disconnected>` signal with the same ``id`` to achieve the clean close. See :ref:`WebSocketPeer.close<class_WebSocketPeer_method_close>` for more details.
  48. ----
  49. .. _class_WebSocketServer_signal_client_connected:
  50. - **client_connected** **(** :ref:`int<class_int>` id, :ref:`String<class_String>` protocol **)**
  51. Emitted when a new client connects. "protocol" will be the sub-protocol agreed with the client.
  52. ----
  53. .. _class_WebSocketServer_signal_client_disconnected:
  54. - **client_disconnected** **(** :ref:`int<class_int>` id, :ref:`bool<class_bool>` was_clean_close **)**
  55. Emitted when a client disconnects. ``was_clean_close`` will be ``true`` if the connection was shutdown cleanly.
  56. ----
  57. .. _class_WebSocketServer_signal_data_received:
  58. - **data_received** **(** :ref:`int<class_int>` id **)**
  59. Emitted when a new message is received.
  60. **Note:** This signal is *not* emitted when used as high-level multiplayer peer.
  61. Property Descriptions
  62. ---------------------
  63. .. _class_WebSocketServer_property_bind_ip:
  64. - :ref:`String<class_String>` **bind_ip**
  65. +-----------+--------------------+
  66. | *Default* | ``"*"`` |
  67. +-----------+--------------------+
  68. | *Setter* | set_bind_ip(value) |
  69. +-----------+--------------------+
  70. | *Getter* | get_bind_ip() |
  71. +-----------+--------------------+
  72. When not set to ``*`` will restrict incoming connections to the specified IP address. Setting ``bind_ip`` to ``127.0.0.1`` will cause the server to listen only to the local host.
  73. ----
  74. .. _class_WebSocketServer_property_ca_chain:
  75. - :ref:`X509Certificate<class_X509Certificate>` **ca_chain**
  76. +----------+---------------------+
  77. | *Setter* | set_ca_chain(value) |
  78. +----------+---------------------+
  79. | *Getter* | get_ca_chain() |
  80. +----------+---------------------+
  81. When using SSL (see :ref:`private_key<class_WebSocketServer_property_private_key>` and :ref:`ssl_certificate<class_WebSocketServer_property_ssl_certificate>`), you can set this to a valid :ref:`X509Certificate<class_X509Certificate>` to be provided as additional CA chain information during the SSL handshake.
  82. ----
  83. .. _class_WebSocketServer_property_private_key:
  84. - :ref:`CryptoKey<class_CryptoKey>` **private_key**
  85. +----------+------------------------+
  86. | *Setter* | set_private_key(value) |
  87. +----------+------------------------+
  88. | *Getter* | get_private_key() |
  89. +----------+------------------------+
  90. When set to a valid :ref:`CryptoKey<class_CryptoKey>` (along with :ref:`ssl_certificate<class_WebSocketServer_property_ssl_certificate>`) will cause the server to require SSL instead of regular TCP (i.e. the ``wss://`` protocol).
  91. ----
  92. .. _class_WebSocketServer_property_ssl_certificate:
  93. - :ref:`X509Certificate<class_X509Certificate>` **ssl_certificate**
  94. +----------+----------------------------+
  95. | *Setter* | set_ssl_certificate(value) |
  96. +----------+----------------------------+
  97. | *Getter* | get_ssl_certificate() |
  98. +----------+----------------------------+
  99. When set to a valid :ref:`X509Certificate<class_X509Certificate>` (along with :ref:`private_key<class_WebSocketServer_property_private_key>`) will cause the server to require SSL instead of regular TCP (i.e. the ``wss://`` protocol).
  100. Method Descriptions
  101. -------------------
  102. .. _class_WebSocketServer_method_disconnect_peer:
  103. - void **disconnect_peer** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` code=1000, :ref:`String<class_String>` reason="" **)**
  104. Disconnects the peer identified by ``id`` from the server. See :ref:`WebSocketPeer.close<class_WebSocketPeer_method_close>` for more information.
  105. ----
  106. .. _class_WebSocketServer_method_get_peer_address:
  107. - :ref:`String<class_String>` **get_peer_address** **(** :ref:`int<class_int>` id **)** |const|
  108. Returns the IP address of the given peer.
  109. ----
  110. .. _class_WebSocketServer_method_get_peer_port:
  111. - :ref:`int<class_int>` **get_peer_port** **(** :ref:`int<class_int>` id **)** |const|
  112. Returns the remote port of the given peer.
  113. ----
  114. .. _class_WebSocketServer_method_has_peer:
  115. - :ref:`bool<class_bool>` **has_peer** **(** :ref:`int<class_int>` id **)** |const|
  116. Returns ``true`` if a peer with the given ID is connected.
  117. ----
  118. .. _class_WebSocketServer_method_is_listening:
  119. - :ref:`bool<class_bool>` **is_listening** **(** **)** |const|
  120. Returns ``true`` if the server is actively listening on a port.
  121. ----
  122. .. _class_WebSocketServer_method_listen:
  123. - :ref:`Error<enum_@GlobalScope_Error>` **listen** **(** :ref:`int<class_int>` port, :ref:`PoolStringArray<class_PoolStringArray>` protocols=PoolStringArray( ), :ref:`bool<class_bool>` gd_mp_api=false **)**
  124. Starts listening on the given port.
  125. You can specify the desired subprotocols via the "protocols" array. If the list empty (default), no sub-protocol will be requested.
  126. If ``true`` is passed as ``gd_mp_api``, the server will behave like a network peer for the :ref:`MultiplayerAPI<class_MultiplayerAPI>`, connections from non-Godot clients will not work, and :ref:`data_received<class_WebSocketServer_signal_data_received>` will not be emitted.
  127. If ``false`` is passed instead (default), you must call :ref:`PacketPeer<class_PacketPeer>` functions (``put_packet``, ``get_packet``, etc.), on the :ref:`WebSocketPeer<class_WebSocketPeer>` returned via ``get_peer(id)`` to communicate with the peer with given ``id`` (e.g. ``get_peer(id).get_available_packet_count``).
  128. ----
  129. .. _class_WebSocketServer_method_stop:
  130. - void **stop** **(** **)**
  131. Stops the server and clear its state.
  132. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  133. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  134. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`