class_visualshadernode.rst 9.8 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShaderNode.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShaderNode:
  6. VisualShaderNode
  7. ================
  8. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`VisualShaderNodeBooleanConstant<class_VisualShaderNodeBooleanConstant>`, :ref:`VisualShaderNodeColorConstant<class_VisualShaderNodeColorConstant>`, :ref:`VisualShaderNodeColorFunc<class_VisualShaderNodeColorFunc>`, :ref:`VisualShaderNodeColorOp<class_VisualShaderNodeColorOp>`, :ref:`VisualShaderNodeCompare<class_VisualShaderNodeCompare>`, :ref:`VisualShaderNodeCubeMap<class_VisualShaderNodeCubeMap>`, :ref:`VisualShaderNodeCustom<class_VisualShaderNodeCustom>`, :ref:`VisualShaderNodeDeterminant<class_VisualShaderNodeDeterminant>`, :ref:`VisualShaderNodeDotProduct<class_VisualShaderNodeDotProduct>`, :ref:`VisualShaderNodeFaceForward<class_VisualShaderNodeFaceForward>`, :ref:`VisualShaderNodeFresnel<class_VisualShaderNodeFresnel>`, :ref:`VisualShaderNodeGroupBase<class_VisualShaderNodeGroupBase>`, :ref:`VisualShaderNodeIf<class_VisualShaderNodeIf>`, :ref:`VisualShaderNodeInput<class_VisualShaderNodeInput>`, :ref:`VisualShaderNodeIs<class_VisualShaderNodeIs>`, :ref:`VisualShaderNodeOuterProduct<class_VisualShaderNodeOuterProduct>`, :ref:`VisualShaderNodeOutput<class_VisualShaderNodeOutput>`, :ref:`VisualShaderNodeScalarClamp<class_VisualShaderNodeScalarClamp>`, :ref:`VisualShaderNodeScalarConstant<class_VisualShaderNodeScalarConstant>`, :ref:`VisualShaderNodeScalarDerivativeFunc<class_VisualShaderNodeScalarDerivativeFunc>`, :ref:`VisualShaderNodeScalarFunc<class_VisualShaderNodeScalarFunc>`, :ref:`VisualShaderNodeScalarInterp<class_VisualShaderNodeScalarInterp>`, :ref:`VisualShaderNodeScalarOp<class_VisualShaderNodeScalarOp>`, :ref:`VisualShaderNodeScalarSmoothStep<class_VisualShaderNodeScalarSmoothStep>`, :ref:`VisualShaderNodeSwitch<class_VisualShaderNodeSwitch>`, :ref:`VisualShaderNodeTexture<class_VisualShaderNodeTexture>`, :ref:`VisualShaderNodeTransformCompose<class_VisualShaderNodeTransformCompose>`, :ref:`VisualShaderNodeTransformConstant<class_VisualShaderNodeTransformConstant>`, :ref:`VisualShaderNodeTransformDecompose<class_VisualShaderNodeTransformDecompose>`, :ref:`VisualShaderNodeTransformFunc<class_VisualShaderNodeTransformFunc>`, :ref:`VisualShaderNodeTransformMult<class_VisualShaderNodeTransformMult>`, :ref:`VisualShaderNodeTransformVecMult<class_VisualShaderNodeTransformVecMult>`, :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>`, :ref:`VisualShaderNodeVec3Constant<class_VisualShaderNodeVec3Constant>`, :ref:`VisualShaderNodeVectorClamp<class_VisualShaderNodeVectorClamp>`, :ref:`VisualShaderNodeVectorCompose<class_VisualShaderNodeVectorCompose>`, :ref:`VisualShaderNodeVectorDecompose<class_VisualShaderNodeVectorDecompose>`, :ref:`VisualShaderNodeVectorDerivativeFunc<class_VisualShaderNodeVectorDerivativeFunc>`, :ref:`VisualShaderNodeVectorDistance<class_VisualShaderNodeVectorDistance>`, :ref:`VisualShaderNodeVectorFunc<class_VisualShaderNodeVectorFunc>`, :ref:`VisualShaderNodeVectorInterp<class_VisualShaderNodeVectorInterp>`, :ref:`VisualShaderNodeVectorLen<class_VisualShaderNodeVectorLen>`, :ref:`VisualShaderNodeVectorOp<class_VisualShaderNodeVectorOp>`, :ref:`VisualShaderNodeVectorRefract<class_VisualShaderNodeVectorRefract>`, :ref:`VisualShaderNodeVectorScalarMix<class_VisualShaderNodeVectorScalarMix>`, :ref:`VisualShaderNodeVectorScalarSmoothStep<class_VisualShaderNodeVectorScalarSmoothStep>`, :ref:`VisualShaderNodeVectorScalarStep<class_VisualShaderNodeVectorScalarStep>`, :ref:`VisualShaderNodeVectorSmoothStep<class_VisualShaderNodeVectorSmoothStep>`
  10. Base class for nodes in a visual shader graph.
  11. Tutorials
  12. ---------
  13. - :doc:`../tutorials/shading/visual_shaders`
  14. Properties
  15. ----------
  16. +-----------------------+-----------------------------------------------------------------------------------------+--------+
  17. | :ref:`int<class_int>` | :ref:`output_port_for_preview<class_VisualShaderNode_property_output_port_for_preview>` | ``-1`` |
  18. +-----------------------+-----------------------------------------------------------------------------------------+--------+
  19. Methods
  20. -------
  21. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`Array<class_Array>` | :ref:`get_default_input_values<class_VisualShaderNode_method_get_default_input_values>` **(** **)** |const| |
  23. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Variant<class_Variant>` | :ref:`get_input_port_default_value<class_VisualShaderNode_method_get_input_port_default_value>` **(** :ref:`int<class_int>` port **)** |const| |
  25. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`set_default_input_values<class_VisualShaderNode_method_set_default_input_values>` **(** :ref:`Array<class_Array>` values **)** |
  27. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | void | :ref:`set_input_port_default_value<class_VisualShaderNode_method_set_input_port_default_value>` **(** :ref:`int<class_int>` port, :ref:`Variant<class_Variant>` value **)** |
  29. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. Signals
  31. -------
  32. .. _class_VisualShaderNode_signal_editor_refresh_request:
  33. - **editor_refresh_request** **(** **)**
  34. Emitted when the node requests an editor refresh. Currently called only in setter of :ref:`VisualShaderNodeTexture.source<class_VisualShaderNodeTexture_property_source>`, :ref:`VisualShaderNodeTexture<class_VisualShaderNodeTexture>`, and :ref:`VisualShaderNodeCubeMap<class_VisualShaderNodeCubeMap>` (and their derivatives).
  35. Enumerations
  36. ------------
  37. .. _enum_VisualShaderNode_PortType:
  38. .. _class_VisualShaderNode_constant_PORT_TYPE_SCALAR:
  39. .. _class_VisualShaderNode_constant_PORT_TYPE_VECTOR:
  40. .. _class_VisualShaderNode_constant_PORT_TYPE_BOOLEAN:
  41. .. _class_VisualShaderNode_constant_PORT_TYPE_TRANSFORM:
  42. .. _class_VisualShaderNode_constant_PORT_TYPE_SAMPLER:
  43. .. _class_VisualShaderNode_constant_PORT_TYPE_MAX:
  44. enum **PortType**:
  45. - **PORT_TYPE_SCALAR** = **0** --- Floating-point scalar. Translated to ``float`` type in shader code.
  46. - **PORT_TYPE_VECTOR** = **1** --- 3D vector of floating-point values. Translated to ``vec3`` type in shader code.
  47. - **PORT_TYPE_BOOLEAN** = **2** --- Boolean type. Translated to ``bool`` type in shader code.
  48. - **PORT_TYPE_TRANSFORM** = **3** --- Transform type. Translated to ``mat4`` type in shader code.
  49. - **PORT_TYPE_SAMPLER** = **4** --- Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
  50. - **PORT_TYPE_MAX** = **5** --- Represents the size of the :ref:`PortType<enum_VisualShaderNode_PortType>` enum.
  51. Property Descriptions
  52. ---------------------
  53. .. _class_VisualShaderNode_property_output_port_for_preview:
  54. - :ref:`int<class_int>` **output_port_for_preview**
  55. +-----------+------------------------------------+
  56. | *Default* | ``-1`` |
  57. +-----------+------------------------------------+
  58. | *Setter* | set_output_port_for_preview(value) |
  59. +-----------+------------------------------------+
  60. | *Getter* | get_output_port_for_preview() |
  61. +-----------+------------------------------------+
  62. Sets the output port index which will be showed for preview. If set to ``-1`` no port will be open for preview.
  63. Method Descriptions
  64. -------------------
  65. .. _class_VisualShaderNode_method_get_default_input_values:
  66. - :ref:`Array<class_Array>` **get_default_input_values** **(** **)** |const|
  67. Returns an :ref:`Array<class_Array>` containing default values for all of the input ports of the node in the form ``[index0, value0, index1, value1, ...]``.
  68. ----
  69. .. _class_VisualShaderNode_method_get_input_port_default_value:
  70. - :ref:`Variant<class_Variant>` **get_input_port_default_value** **(** :ref:`int<class_int>` port **)** |const|
  71. Returns the default value of the input ``port``.
  72. ----
  73. .. _class_VisualShaderNode_method_set_default_input_values:
  74. - void **set_default_input_values** **(** :ref:`Array<class_Array>` values **)**
  75. Sets the default input ports values using an :ref:`Array<class_Array>` of the form ``[index0, value0, index1, value1, ...]``. For example: ``[0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)]``.
  76. ----
  77. .. _class_VisualShaderNode_method_set_input_port_default_value:
  78. - void **set_input_port_default_value** **(** :ref:`int<class_int>` port, :ref:`Variant<class_Variant>` value **)**
  79. Sets the default value for the selected input ``port``.
  80. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  81. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  82. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`