class_transform2d.rst 16 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Transform2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Transform2D:
  6. Transform2D
  7. ===========
  8. 2D transformation (2×3 matrix).
  9. Description
  10. -----------
  11. 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of a three :ref:`Vector2<class_Vector2>` values: :ref:`x<class_Transform2D_property_x>`, :ref:`y<class_Transform2D_property_y>`, and the :ref:`origin<class_Transform2D_property_origin>`.
  12. For more information, read the "Matrices and transforms" documentation article.
  13. Tutorials
  14. ---------
  15. - :doc:`../tutorials/math/matrices_and_transforms`
  16. Properties
  17. ----------
  18. +-------------------------------+--------------------------------------------------+---------------------+
  19. | :ref:`Vector2<class_Vector2>` | :ref:`origin<class_Transform2D_property_origin>` | ``Vector2( 0, 0 )`` |
  20. +-------------------------------+--------------------------------------------------+---------------------+
  21. | :ref:`Vector2<class_Vector2>` | :ref:`x<class_Transform2D_property_x>` | ``Vector2( 1, 0 )`` |
  22. +-------------------------------+--------------------------------------------------+---------------------+
  23. | :ref:`Vector2<class_Vector2>` | :ref:`y<class_Transform2D_property_y>` | ``Vector2( 0, 1 )`` |
  24. +-------------------------------+--------------------------------------------------+---------------------+
  25. Methods
  26. -------
  27. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`Transform2D<class_Transform2D>` | :ref:`Transform2D<class_Transform2D_method_Transform2D>` **(** :ref:`Transform<class_Transform>` from **)** |
  29. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`Transform2D<class_Transform2D>` | :ref:`Transform2D<class_Transform2D_method_Transform2D>` **(** :ref:`Vector2<class_Vector2>` x_axis, :ref:`Vector2<class_Vector2>` y_axis, :ref:`Vector2<class_Vector2>` origin **)** |
  31. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`Transform2D<class_Transform2D>` | :ref:`Transform2D<class_Transform2D_method_Transform2D>` **(** :ref:`float<class_float>` rotation, :ref:`Vector2<class_Vector2>` position **)** |
  33. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`Transform2D<class_Transform2D>` | :ref:`affine_inverse<class_Transform2D_method_affine_inverse>` **(** **)** |
  35. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`Vector2<class_Vector2>` | :ref:`basis_xform<class_Transform2D_method_basis_xform>` **(** :ref:`Vector2<class_Vector2>` v **)** |
  37. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Vector2<class_Vector2>` | :ref:`basis_xform_inv<class_Transform2D_method_basis_xform_inv>` **(** :ref:`Vector2<class_Vector2>` v **)** |
  39. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`Vector2<class_Vector2>` | :ref:`get_origin<class_Transform2D_method_get_origin>` **(** **)** |
  41. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`float<class_float>` | :ref:`get_rotation<class_Transform2D_method_get_rotation>` **(** **)** |
  43. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`Vector2<class_Vector2>` | :ref:`get_scale<class_Transform2D_method_get_scale>` **(** **)** |
  45. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`Transform2D<class_Transform2D>` | :ref:`interpolate_with<class_Transform2D_method_interpolate_with>` **(** :ref:`Transform2D<class_Transform2D>` transform, :ref:`float<class_float>` weight **)** |
  47. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`Transform2D<class_Transform2D>` | :ref:`inverse<class_Transform2D_method_inverse>` **(** **)** |
  49. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Transform2D_method_is_equal_approx>` **(** :ref:`Transform2D<class_Transform2D>` transform **)** |
  51. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`Transform2D<class_Transform2D>` | :ref:`orthonormalized<class_Transform2D_method_orthonormalized>` **(** **)** |
  53. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`Transform2D<class_Transform2D>` | :ref:`rotated<class_Transform2D_method_rotated>` **(** :ref:`float<class_float>` phi **)** |
  55. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`Transform2D<class_Transform2D>` | :ref:`scaled<class_Transform2D_method_scaled>` **(** :ref:`Vector2<class_Vector2>` scale **)** |
  57. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`Transform2D<class_Transform2D>` | :ref:`translated<class_Transform2D_method_translated>` **(** :ref:`Vector2<class_Vector2>` offset **)** |
  59. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`Variant<class_Variant>` | :ref:`xform<class_Transform2D_method_xform>` **(** :ref:`Variant<class_Variant>` v **)** |
  61. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`Variant<class_Variant>` | :ref:`xform_inv<class_Transform2D_method_xform_inv>` **(** :ref:`Variant<class_Variant>` v **)** |
  63. +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. Constants
  65. ---------
  66. .. _class_Transform2D_constant_IDENTITY:
  67. .. _class_Transform2D_constant_FLIP_X:
  68. .. _class_Transform2D_constant_FLIP_Y:
  69. - **IDENTITY** = **Transform2D( 1, 0, 0, 1, 0, 0 )** --- The identity ``Transform2D`` with no translation, rotation or scaling applied. When applied to other data structures, :ref:`IDENTITY<class_Transform2D_constant_IDENTITY>` performs no transformation.
  70. - **FLIP_X** = **Transform2D( -1, 0, 0, 1, 0, 0 )** --- The ``Transform2D`` that will flip something along the X axis.
  71. - **FLIP_Y** = **Transform2D( 1, 0, 0, -1, 0, 0 )** --- The ``Transform2D`` that will flip something along the Y axis.
  72. Property Descriptions
  73. ---------------------
  74. .. _class_Transform2D_property_origin:
  75. - :ref:`Vector2<class_Vector2>` **origin**
  76. +-----------+---------------------+
  77. | *Default* | ``Vector2( 0, 0 )`` |
  78. +-----------+---------------------+
  79. The origin vector (column 2, the third column). Equivalent to array index ``2``. The origin vector represents translation.
  80. ----
  81. .. _class_Transform2D_property_x:
  82. - :ref:`Vector2<class_Vector2>` **x**
  83. +-----------+---------------------+
  84. | *Default* | ``Vector2( 1, 0 )`` |
  85. +-----------+---------------------+
  86. The basis matrix's X vector (column 0). Equivalent to array index ``0``.
  87. ----
  88. .. _class_Transform2D_property_y:
  89. - :ref:`Vector2<class_Vector2>` **y**
  90. +-----------+---------------------+
  91. | *Default* | ``Vector2( 0, 1 )`` |
  92. +-----------+---------------------+
  93. The basis matrix's Y vector (column 1). Equivalent to array index ``1``.
  94. Method Descriptions
  95. -------------------
  96. .. _class_Transform2D_method_Transform2D:
  97. - :ref:`Transform2D<class_Transform2D>` **Transform2D** **(** :ref:`Transform<class_Transform>` from **)**
  98. Constructs the transform from a 3D :ref:`Transform<class_Transform>`.
  99. ----
  100. - :ref:`Transform2D<class_Transform2D>` **Transform2D** **(** :ref:`Vector2<class_Vector2>` x_axis, :ref:`Vector2<class_Vector2>` y_axis, :ref:`Vector2<class_Vector2>` origin **)**
  101. Constructs the transform from 3 :ref:`Vector2<class_Vector2>` values representing :ref:`x<class_Transform2D_property_x>`, :ref:`y<class_Transform2D_property_y>`, and the :ref:`origin<class_Transform2D_property_origin>` (the three column vectors).
  102. ----
  103. - :ref:`Transform2D<class_Transform2D>` **Transform2D** **(** :ref:`float<class_float>` rotation, :ref:`Vector2<class_Vector2>` position **)**
  104. Constructs the transform from a given angle (in radians) and position.
  105. ----
  106. .. _class_Transform2D_method_affine_inverse:
  107. - :ref:`Transform2D<class_Transform2D>` **affine_inverse** **(** **)**
  108. Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
  109. ----
  110. .. _class_Transform2D_method_basis_xform:
  111. - :ref:`Vector2<class_Vector2>` **basis_xform** **(** :ref:`Vector2<class_Vector2>` v **)**
  112. Returns a vector transformed (multiplied) by the basis matrix.
  113. This method does not account for translation (the origin vector).
  114. ----
  115. .. _class_Transform2D_method_basis_xform_inv:
  116. - :ref:`Vector2<class_Vector2>` **basis_xform_inv** **(** :ref:`Vector2<class_Vector2>` v **)**
  117. Returns a vector transformed (multiplied) by the inverse basis matrix.
  118. This method does not account for translation (the origin vector).
  119. ----
  120. .. _class_Transform2D_method_get_origin:
  121. - :ref:`Vector2<class_Vector2>` **get_origin** **(** **)**
  122. Returns the transform's origin (translation).
  123. ----
  124. .. _class_Transform2D_method_get_rotation:
  125. - :ref:`float<class_float>` **get_rotation** **(** **)**
  126. Returns the transform's rotation (in radians).
  127. ----
  128. .. _class_Transform2D_method_get_scale:
  129. - :ref:`Vector2<class_Vector2>` **get_scale** **(** **)**
  130. Returns the scale.
  131. ----
  132. .. _class_Transform2D_method_interpolate_with:
  133. - :ref:`Transform2D<class_Transform2D>` **interpolate_with** **(** :ref:`Transform2D<class_Transform2D>` transform, :ref:`float<class_float>` weight **)**
  134. Returns a transform interpolated between this transform and another by a given weight (on the range of 0.0 to 1.0).
  135. ----
  136. .. _class_Transform2D_method_inverse:
  137. - :ref:`Transform2D<class_Transform2D>` **inverse** **(** **)**
  138. Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use :ref:`affine_inverse<class_Transform2D_method_affine_inverse>` for transforms with scaling).
  139. ----
  140. .. _class_Transform2D_method_is_equal_approx:
  141. - :ref:`bool<class_bool>` **is_equal_approx** **(** :ref:`Transform2D<class_Transform2D>` transform **)**
  142. Returns ``true`` if this transform and ``transform`` are approximately equal, by calling ``is_equal_approx`` on each component.
  143. ----
  144. .. _class_Transform2D_method_orthonormalized:
  145. - :ref:`Transform2D<class_Transform2D>` **orthonormalized** **(** **)**
  146. Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
  147. ----
  148. .. _class_Transform2D_method_rotated:
  149. - :ref:`Transform2D<class_Transform2D>` **rotated** **(** :ref:`float<class_float>` phi **)**
  150. Rotates the transform by the given angle (in radians), using matrix multiplication.
  151. ----
  152. .. _class_Transform2D_method_scaled:
  153. - :ref:`Transform2D<class_Transform2D>` **scaled** **(** :ref:`Vector2<class_Vector2>` scale **)**
  154. Scales the transform by the given scale factor, using matrix multiplication.
  155. ----
  156. .. _class_Transform2D_method_translated:
  157. - :ref:`Transform2D<class_Transform2D>` **translated** **(** :ref:`Vector2<class_Vector2>` offset **)**
  158. Translates the transform by the given offset, relative to the transform's basis vectors.
  159. Unlike :ref:`rotated<class_Transform2D_method_rotated>` and :ref:`scaled<class_Transform2D_method_scaled>`, this does not use matrix multiplication.
  160. ----
  161. .. _class_Transform2D_method_xform:
  162. - :ref:`Variant<class_Variant>` **xform** **(** :ref:`Variant<class_Variant>` v **)**
  163. Transforms the given :ref:`Vector2<class_Vector2>`, :ref:`Rect2<class_Rect2>`, or :ref:`PoolVector2Array<class_PoolVector2Array>` by this transform.
  164. ----
  165. .. _class_Transform2D_method_xform_inv:
  166. - :ref:`Variant<class_Variant>` **xform_inv** **(** :ref:`Variant<class_Variant>` v **)**
  167. Inverse-transforms the given :ref:`Vector2<class_Vector2>`, :ref:`Rect2<class_Rect2>`, or :ref:`PoolVector2Array<class_PoolVector2Array>` by this transform.
  168. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  169. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  170. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`