class_texture3d.rst 1.4 KB

12345678910111213141516171819202122232425262728293031
  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Texture3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Texture3D:
  6. Texture3D
  7. =========
  8. **Inherits:** :ref:`TextureLayered<class_TextureLayered>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Texture with 3 dimensions.
  10. Description
  11. -----------
  12. Texture3D is a 3-dimensional texture that has a width, height, and depth.
  13. Properties
  14. ----------
  15. +-------------------------------------+------+----------------------------------------------------------------------------------------------------+
  16. | :ref:`Dictionary<class_Dictionary>` | data | ``{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}`` *(parent override)* |
  17. +-------------------------------------+------+----------------------------------------------------------------------------------------------------+
  18. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  19. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  20. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`