class_spatial.rst 34 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Spatial.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Spatial:
  6. Spatial
  7. =======
  8. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`ARVRAnchor<class_ARVRAnchor>`, :ref:`ARVRController<class_ARVRController>`, :ref:`ARVROrigin<class_ARVROrigin>`, :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>`, :ref:`BoneAttachment<class_BoneAttachment>`, :ref:`Camera<class_Camera>`, :ref:`CollisionObject<class_CollisionObject>`, :ref:`CollisionPolygon<class_CollisionPolygon>`, :ref:`CollisionShape<class_CollisionShape>`, :ref:`GridMap<class_GridMap>`, :ref:`Joint<class_Joint>`, :ref:`Listener<class_Listener>`, :ref:`Navigation<class_Navigation>`, :ref:`NavigationMeshInstance<class_NavigationMeshInstance>`, :ref:`Path<class_Path>`, :ref:`PathFollow<class_PathFollow>`, :ref:`Position3D<class_Position3D>`, :ref:`ProximityGroup<class_ProximityGroup>`, :ref:`RayCast<class_RayCast>`, :ref:`RemoteTransform<class_RemoteTransform>`, :ref:`Skeleton<class_Skeleton>`, :ref:`SpringArm<class_SpringArm>`, :ref:`VehicleWheel<class_VehicleWheel>`, :ref:`VisibilityNotifier<class_VisibilityNotifier>`, :ref:`VisualInstance<class_VisualInstance>`
  10. Most basic 3D game object, parent of all 3D-related nodes.
  11. Description
  12. -----------
  13. Most basic 3D game object, with a 3D :ref:`Transform<class_Transform>` and visibility settings. All other 3D game objects inherit from Spatial. Use ``Spatial`` as a parent node to move, scale, rotate and show/hide children in a 3D project.
  14. Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the ``Spatial`` object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the ``Spatial``'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the ``Spatial`` object itself is referred to as object-local coordinate system.
  15. **Note:** Unless otherwise specified, all methods that have angle parameters must have angles specified as *radians*. To convert degrees to radians, use :ref:`@GDScript.deg2rad<class_@GDScript_method_deg2rad>`.
  16. Tutorials
  17. ---------
  18. - :doc:`../tutorials/3d/introduction_to_3d`
  19. Properties
  20. ----------
  21. +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
  22. | :ref:`SpatialGizmo<class_SpatialGizmo>` | :ref:`gizmo<class_Spatial_property_gizmo>` | |
  23. +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
  24. | :ref:`Transform<class_Transform>` | :ref:`global_transform<class_Spatial_property_global_transform>` | |
  25. +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
  26. | :ref:`Vector3<class_Vector3>` | :ref:`rotation<class_Spatial_property_rotation>` | |
  27. +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
  28. | :ref:`Vector3<class_Vector3>` | :ref:`rotation_degrees<class_Spatial_property_rotation_degrees>` | ``Vector3( 0, 0, 0 )`` |
  29. +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
  30. | :ref:`Vector3<class_Vector3>` | :ref:`scale<class_Spatial_property_scale>` | ``Vector3( 1, 1, 1 )`` |
  31. +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
  32. | :ref:`Transform<class_Transform>` | :ref:`transform<class_Spatial_property_transform>` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
  33. +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
  34. | :ref:`Vector3<class_Vector3>` | :ref:`translation<class_Spatial_property_translation>` | ``Vector3( 0, 0, 0 )`` |
  35. +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
  36. | :ref:`bool<class_bool>` | :ref:`visible<class_Spatial_property_visible>` | ``true`` |
  37. +-----------------------------------------+------------------------------------------------------------------+-----------------------------------------------------+
  38. Methods
  39. -------
  40. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`force_update_transform<class_Spatial_method_force_update_transform>` **(** **)** |
  42. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`Spatial<class_Spatial>` | :ref:`get_parent_spatial<class_Spatial_method_get_parent_spatial>` **(** **)** |const| |
  44. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`World<class_World>` | :ref:`get_world<class_Spatial_method_get_world>` **(** **)** |const| |
  46. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`global_rotate<class_Spatial_method_global_rotate>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
  48. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | void | :ref:`global_scale<class_Spatial_method_global_scale>` **(** :ref:`Vector3<class_Vector3>` scale **)** |
  50. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`global_translate<class_Spatial_method_global_translate>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
  52. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`hide<class_Spatial_method_hide>` **(** **)** |
  54. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`bool<class_bool>` | :ref:`is_local_transform_notification_enabled<class_Spatial_method_is_local_transform_notification_enabled>` **(** **)** |const| |
  56. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`bool<class_bool>` | :ref:`is_scale_disabled<class_Spatial_method_is_scale_disabled>` **(** **)** |const| |
  58. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`bool<class_bool>` | :ref:`is_set_as_toplevel<class_Spatial_method_is_set_as_toplevel>` **(** **)** |const| |
  60. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`bool<class_bool>` | :ref:`is_transform_notification_enabled<class_Spatial_method_is_transform_notification_enabled>` **(** **)** |const| |
  62. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`bool<class_bool>` | :ref:`is_visible_in_tree<class_Spatial_method_is_visible_in_tree>` **(** **)** |const| |
  64. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`look_at<class_Spatial_method_look_at>` **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up **)** |
  66. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`look_at_from_position<class_Spatial_method_look_at_from_position>` **(** :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up **)** |
  68. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | void | :ref:`orthonormalize<class_Spatial_method_orthonormalize>` **(** **)** |
  70. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | void | :ref:`rotate<class_Spatial_method_rotate>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
  72. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | void | :ref:`rotate_object_local<class_Spatial_method_rotate_object_local>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
  74. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | void | :ref:`rotate_x<class_Spatial_method_rotate_x>` **(** :ref:`float<class_float>` angle **)** |
  76. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | void | :ref:`rotate_y<class_Spatial_method_rotate_y>` **(** :ref:`float<class_float>` angle **)** |
  78. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | void | :ref:`rotate_z<class_Spatial_method_rotate_z>` **(** :ref:`float<class_float>` angle **)** |
  80. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | void | :ref:`scale_object_local<class_Spatial_method_scale_object_local>` **(** :ref:`Vector3<class_Vector3>` scale **)** |
  82. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | void | :ref:`set_as_toplevel<class_Spatial_method_set_as_toplevel>` **(** :ref:`bool<class_bool>` enable **)** |
  84. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | void | :ref:`set_disable_scale<class_Spatial_method_set_disable_scale>` **(** :ref:`bool<class_bool>` disable **)** |
  86. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | void | :ref:`set_identity<class_Spatial_method_set_identity>` **(** **)** |
  88. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | void | :ref:`set_ignore_transform_notification<class_Spatial_method_set_ignore_transform_notification>` **(** :ref:`bool<class_bool>` enabled **)** |
  90. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | void | :ref:`set_notify_local_transform<class_Spatial_method_set_notify_local_transform>` **(** :ref:`bool<class_bool>` enable **)** |
  92. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | void | :ref:`set_notify_transform<class_Spatial_method_set_notify_transform>` **(** :ref:`bool<class_bool>` enable **)** |
  94. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | void | :ref:`show<class_Spatial_method_show>` **(** **)** |
  96. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`Vector3<class_Vector3>` | :ref:`to_global<class_Spatial_method_to_global>` **(** :ref:`Vector3<class_Vector3>` local_point **)** |const| |
  98. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | :ref:`Vector3<class_Vector3>` | :ref:`to_local<class_Spatial_method_to_local>` **(** :ref:`Vector3<class_Vector3>` global_point **)** |const| |
  100. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | void | :ref:`translate<class_Spatial_method_translate>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
  102. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | void | :ref:`translate_object_local<class_Spatial_method_translate_object_local>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
  104. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | void | :ref:`update_gizmo<class_Spatial_method_update_gizmo>` **(** **)** |
  106. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. Signals
  108. -------
  109. .. _class_Spatial_signal_visibility_changed:
  110. - **visibility_changed** **(** **)**
  111. Emitted when node visibility changes.
  112. Constants
  113. ---------
  114. .. _class_Spatial_constant_NOTIFICATION_TRANSFORM_CHANGED:
  115. .. _class_Spatial_constant_NOTIFICATION_ENTER_WORLD:
  116. .. _class_Spatial_constant_NOTIFICATION_EXIT_WORLD:
  117. .. _class_Spatial_constant_NOTIFICATION_VISIBILITY_CHANGED:
  118. - **NOTIFICATION_TRANSFORM_CHANGED** = **2000** --- Spatial nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform.
  119. In order for :ref:`NOTIFICATION_TRANSFORM_CHANGED<class_Spatial_constant_NOTIFICATION_TRANSFORM_CHANGED>` to work, users first need to ask for it, with :ref:`set_notify_transform<class_Spatial_method_set_notify_transform>`.
  120. - **NOTIFICATION_ENTER_WORLD** = **41** --- Spatial nodes receives this notification when they are registered to new :ref:`World<class_World>` resource.
  121. - **NOTIFICATION_EXIT_WORLD** = **42** --- Spatial nodes receives this notification when they are unregistered from current :ref:`World<class_World>` resource.
  122. - **NOTIFICATION_VISIBILITY_CHANGED** = **43** --- Spatial nodes receives this notification when their visibility changes.
  123. Property Descriptions
  124. ---------------------
  125. .. _class_Spatial_property_gizmo:
  126. - :ref:`SpatialGizmo<class_SpatialGizmo>` **gizmo**
  127. +----------+------------------+
  128. | *Setter* | set_gizmo(value) |
  129. +----------+------------------+
  130. | *Getter* | get_gizmo() |
  131. +----------+------------------+
  132. The :ref:`SpatialGizmo<class_SpatialGizmo>` for this node. Used for example in :ref:`EditorSpatialGizmo<class_EditorSpatialGizmo>` as custom visualization and editing handles in Editor.
  133. ----
  134. .. _class_Spatial_property_global_transform:
  135. - :ref:`Transform<class_Transform>` **global_transform**
  136. +----------+-----------------------------+
  137. | *Setter* | set_global_transform(value) |
  138. +----------+-----------------------------+
  139. | *Getter* | get_global_transform() |
  140. +----------+-----------------------------+
  141. World space (global) :ref:`Transform<class_Transform>` of this node.
  142. ----
  143. .. _class_Spatial_property_rotation:
  144. - :ref:`Vector3<class_Vector3>` **rotation**
  145. +----------+---------------------+
  146. | *Setter* | set_rotation(value) |
  147. +----------+---------------------+
  148. | *Getter* | get_rotation() |
  149. +----------+---------------------+
  150. Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).
  151. **Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a :ref:`Vector3<class_Vector3>` data structure not because the rotation is a vector, but only because :ref:`Vector3<class_Vector3>` exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
  152. ----
  153. .. _class_Spatial_property_rotation_degrees:
  154. - :ref:`Vector3<class_Vector3>` **rotation_degrees**
  155. +-----------+-----------------------------+
  156. | *Default* | ``Vector3( 0, 0, 0 )`` |
  157. +-----------+-----------------------------+
  158. | *Setter* | set_rotation_degrees(value) |
  159. +-----------+-----------------------------+
  160. | *Getter* | get_rotation_degrees() |
  161. +-----------+-----------------------------+
  162. Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).
  163. ----
  164. .. _class_Spatial_property_scale:
  165. - :ref:`Vector3<class_Vector3>` **scale**
  166. +-----------+------------------------+
  167. | *Default* | ``Vector3( 1, 1, 1 )`` |
  168. +-----------+------------------------+
  169. | *Setter* | set_scale(value) |
  170. +-----------+------------------------+
  171. | *Getter* | get_scale() |
  172. +-----------+------------------------+
  173. Scale part of the local transformation.
  174. ----
  175. .. _class_Spatial_property_transform:
  176. - :ref:`Transform<class_Transform>` **transform**
  177. +-----------+-----------------------------------------------------+
  178. | *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
  179. +-----------+-----------------------------------------------------+
  180. | *Setter* | set_transform(value) |
  181. +-----------+-----------------------------------------------------+
  182. | *Getter* | get_transform() |
  183. +-----------+-----------------------------------------------------+
  184. Local space :ref:`Transform<class_Transform>` of this node, with respect to the parent node.
  185. ----
  186. .. _class_Spatial_property_translation:
  187. - :ref:`Vector3<class_Vector3>` **translation**
  188. +-----------+------------------------+
  189. | *Default* | ``Vector3( 0, 0, 0 )`` |
  190. +-----------+------------------------+
  191. | *Setter* | set_translation(value) |
  192. +-----------+------------------------+
  193. | *Getter* | get_translation() |
  194. +-----------+------------------------+
  195. Local translation of this node.
  196. ----
  197. .. _class_Spatial_property_visible:
  198. - :ref:`bool<class_bool>` **visible**
  199. +-----------+--------------------+
  200. | *Default* | ``true`` |
  201. +-----------+--------------------+
  202. | *Setter* | set_visible(value) |
  203. +-----------+--------------------+
  204. | *Getter* | is_visible() |
  205. +-----------+--------------------+
  206. If ``true``, this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, :ref:`is_visible_in_tree<class_Spatial_method_is_visible_in_tree>` must return ``true``).
  207. Method Descriptions
  208. -------------------
  209. .. _class_Spatial_method_force_update_transform:
  210. - void **force_update_transform** **(** **)**
  211. Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations.
  212. ----
  213. .. _class_Spatial_method_get_parent_spatial:
  214. - :ref:`Spatial<class_Spatial>` **get_parent_spatial** **(** **)** |const|
  215. Returns the parent ``Spatial``, or an empty :ref:`Object<class_Object>` if no parent exists or parent is not of type ``Spatial``.
  216. ----
  217. .. _class_Spatial_method_get_world:
  218. - :ref:`World<class_World>` **get_world** **(** **)** |const|
  219. Returns the current :ref:`World<class_World>` resource this ``Spatial`` node is registered to.
  220. ----
  221. .. _class_Spatial_method_global_rotate:
  222. - void **global_rotate** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
  223. Rotates the global (world) transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians. The rotation axis is in global coordinate system.
  224. ----
  225. .. _class_Spatial_method_global_scale:
  226. - void **global_scale** **(** :ref:`Vector3<class_Vector3>` scale **)**
  227. Scales the global (world) transformation by the given :ref:`Vector3<class_Vector3>` scale factors.
  228. ----
  229. .. _class_Spatial_method_global_translate:
  230. - void **global_translate** **(** :ref:`Vector3<class_Vector3>` offset **)**
  231. Moves the global (world) transformation by :ref:`Vector3<class_Vector3>` offset. The offset is in global coordinate system.
  232. ----
  233. .. _class_Spatial_method_hide:
  234. - void **hide** **(** **)**
  235. Disables rendering of this node. Changes :ref:`visible<class_Spatial_property_visible>` to ``false``.
  236. ----
  237. .. _class_Spatial_method_is_local_transform_notification_enabled:
  238. - :ref:`bool<class_bool>` **is_local_transform_notification_enabled** **(** **)** |const|
  239. Returns whether node notifies about its local transformation changes. ``Spatial`` will not propagate this by default.
  240. ----
  241. .. _class_Spatial_method_is_scale_disabled:
  242. - :ref:`bool<class_bool>` **is_scale_disabled** **(** **)** |const|
  243. Returns whether this node uses a scale of ``(1, 1, 1)`` or its local transformation scale.
  244. ----
  245. .. _class_Spatial_method_is_set_as_toplevel:
  246. - :ref:`bool<class_bool>` **is_set_as_toplevel** **(** **)** |const|
  247. Returns whether this node is set as Toplevel, that is whether it ignores its parent nodes transformations.
  248. ----
  249. .. _class_Spatial_method_is_transform_notification_enabled:
  250. - :ref:`bool<class_bool>` **is_transform_notification_enabled** **(** **)** |const|
  251. Returns whether the node notifies about its global and local transformation changes. ``Spatial`` will not propagate this by default.
  252. ----
  253. .. _class_Spatial_method_is_visible_in_tree:
  254. - :ref:`bool<class_bool>` **is_visible_in_tree** **(** **)** |const|
  255. Returns ``true`` if the node is present in the :ref:`SceneTree<class_SceneTree>`, its :ref:`visible<class_Spatial_property_visible>` property is ``true`` and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree.
  256. ----
  257. .. _class_Spatial_method_look_at:
  258. - void **look_at** **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up **)**
  259. Rotates itself so that the local -Z axis points towards the ``target`` position.
  260. The transform will first be rotated around the given ``up`` vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the ``target`` and ``up`` vectors.
  261. Operations take place in global space.
  262. ----
  263. .. _class_Spatial_method_look_at_from_position:
  264. - void **look_at_from_position** **(** :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up **)**
  265. Moves the node to the specified ``position``, and then rotates itself to point toward the ``target`` as per :ref:`look_at<class_Spatial_method_look_at>`. Operations take place in global space.
  266. ----
  267. .. _class_Spatial_method_orthonormalize:
  268. - void **orthonormalize** **(** **)**
  269. Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's :ref:`Transform<class_Transform>`.
  270. ----
  271. .. _class_Spatial_method_rotate:
  272. - void **rotate** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
  273. Rotates the local transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians.
  274. ----
  275. .. _class_Spatial_method_rotate_object_local:
  276. - void **rotate_object_local** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
  277. Rotates the local transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians. The rotation axis is in object-local coordinate system.
  278. ----
  279. .. _class_Spatial_method_rotate_x:
  280. - void **rotate_x** **(** :ref:`float<class_float>` angle **)**
  281. Rotates the local transformation around the X axis by angle in radians.
  282. ----
  283. .. _class_Spatial_method_rotate_y:
  284. - void **rotate_y** **(** :ref:`float<class_float>` angle **)**
  285. Rotates the local transformation around the Y axis by angle in radians.
  286. ----
  287. .. _class_Spatial_method_rotate_z:
  288. - void **rotate_z** **(** :ref:`float<class_float>` angle **)**
  289. Rotates the local transformation around the Z axis by angle in radians.
  290. ----
  291. .. _class_Spatial_method_scale_object_local:
  292. - void **scale_object_local** **(** :ref:`Vector3<class_Vector3>` scale **)**
  293. Scales the local transformation by given 3D scale factors in object-local coordinate system.
  294. ----
  295. .. _class_Spatial_method_set_as_toplevel:
  296. - void **set_as_toplevel** **(** :ref:`bool<class_bool>` enable **)**
  297. Makes the node ignore its parents transformations. Node transformations are only in global space.
  298. ----
  299. .. _class_Spatial_method_set_disable_scale:
  300. - void **set_disable_scale** **(** :ref:`bool<class_bool>` disable **)**
  301. Sets whether the node uses a scale of ``(1, 1, 1)`` or its local transformation scale. Changes to the local transformation scale are preserved.
  302. ----
  303. .. _class_Spatial_method_set_identity:
  304. - void **set_identity** **(** **)**
  305. Reset all transformations for this node (sets its :ref:`Transform<class_Transform>` to the identity matrix).
  306. ----
  307. .. _class_Spatial_method_set_ignore_transform_notification:
  308. - void **set_ignore_transform_notification** **(** :ref:`bool<class_bool>` enabled **)**
  309. Sets whether the node ignores notification that its transformation (global or local) changed.
  310. ----
  311. .. _class_Spatial_method_set_notify_local_transform:
  312. - void **set_notify_local_transform** **(** :ref:`bool<class_bool>` enable **)**
  313. Sets whether the node notifies about its local transformation changes. ``Spatial`` will not propagate this by default.
  314. ----
  315. .. _class_Spatial_method_set_notify_transform:
  316. - void **set_notify_transform** **(** :ref:`bool<class_bool>` enable **)**
  317. Sets whether the node notifies about its global and local transformation changes. ``Spatial`` will not propagate this by default.
  318. ----
  319. .. _class_Spatial_method_show:
  320. - void **show** **(** **)**
  321. Enables rendering of this node. Changes :ref:`visible<class_Spatial_property_visible>` to ``true``.
  322. ----
  323. .. _class_Spatial_method_to_global:
  324. - :ref:`Vector3<class_Vector3>` **to_global** **(** :ref:`Vector3<class_Vector3>` local_point **)** |const|
  325. Transforms ``local_point`` from this node's local space to world space.
  326. ----
  327. .. _class_Spatial_method_to_local:
  328. - :ref:`Vector3<class_Vector3>` **to_local** **(** :ref:`Vector3<class_Vector3>` global_point **)** |const|
  329. Transforms ``global_point`` from world space to this node's local space.
  330. ----
  331. .. _class_Spatial_method_translate:
  332. - void **translate** **(** :ref:`Vector3<class_Vector3>` offset **)**
  333. Changes the node's position by the given offset :ref:`Vector3<class_Vector3>`.
  334. Note that the translation ``offset`` is affected by the node's scale, so if scaled by e.g. ``(10, 1, 1)``, a translation by an offset of ``(2, 0, 0)`` would actually add 20 (``2 * 10``) to the X coordinate.
  335. ----
  336. .. _class_Spatial_method_translate_object_local:
  337. - void **translate_object_local** **(** :ref:`Vector3<class_Vector3>` offset **)**
  338. Changes the node's position by the given offset :ref:`Vector3<class_Vector3>` in local space.
  339. ----
  340. .. _class_Spatial_method_update_gizmo:
  341. - void **update_gizmo** **(** **)**
  342. Updates the :ref:`SpatialGizmo<class_SpatialGizmo>` of this node.
  343. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  344. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  345. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`