class_skeletonik.rst 9.7 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the SkeletonIK.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_SkeletonIK:
  6. SkeletonIK
  7. ==========
  8. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Properties
  10. ----------
  11. +-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+
  12. | :ref:`float<class_float>` | :ref:`interpolation<class_SkeletonIK_property_interpolation>` | ``1.0`` |
  13. +-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+
  14. | :ref:`Vector3<class_Vector3>` | :ref:`magnet<class_SkeletonIK_property_magnet>` | ``Vector3( 0, 0, 0 )`` |
  15. +-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+
  16. | :ref:`int<class_int>` | :ref:`max_iterations<class_SkeletonIK_property_max_iterations>` | ``10`` |
  17. +-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+
  18. | :ref:`float<class_float>` | :ref:`min_distance<class_SkeletonIK_property_min_distance>` | ``0.01`` |
  19. +-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+
  20. | :ref:`bool<class_bool>` | :ref:`override_tip_basis<class_SkeletonIK_property_override_tip_basis>` | ``true`` |
  21. +-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+
  22. | :ref:`String<class_String>` | :ref:`root_bone<class_SkeletonIK_property_root_bone>` | ``""`` |
  23. +-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+
  24. | :ref:`Transform<class_Transform>` | :ref:`target<class_SkeletonIK_property_target>` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
  25. +-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+
  26. | :ref:`NodePath<class_NodePath>` | :ref:`target_node<class_SkeletonIK_property_target_node>` | ``NodePath("")`` |
  27. +-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+
  28. | :ref:`String<class_String>` | :ref:`tip_bone<class_SkeletonIK_property_tip_bone>` | ``""`` |
  29. +-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`use_magnet<class_SkeletonIK_property_use_magnet>` | ``false`` |
  31. +-----------------------------------+-------------------------------------------------------------------------+-----------------------------------------------------+
  32. Methods
  33. -------
  34. +---------------------------------+------------------------------------------------------------------------------------------------+
  35. | :ref:`Skeleton<class_Skeleton>` | :ref:`get_parent_skeleton<class_SkeletonIK_method_get_parent_skeleton>` **(** **)** |const| |
  36. +---------------------------------+------------------------------------------------------------------------------------------------+
  37. | :ref:`bool<class_bool>` | :ref:`is_running<class_SkeletonIK_method_is_running>` **(** **)** |
  38. +---------------------------------+------------------------------------------------------------------------------------------------+
  39. | void | :ref:`start<class_SkeletonIK_method_start>` **(** :ref:`bool<class_bool>` one_time=false **)** |
  40. +---------------------------------+------------------------------------------------------------------------------------------------+
  41. | void | :ref:`stop<class_SkeletonIK_method_stop>` **(** **)** |
  42. +---------------------------------+------------------------------------------------------------------------------------------------+
  43. Property Descriptions
  44. ---------------------
  45. .. _class_SkeletonIK_property_interpolation:
  46. - :ref:`float<class_float>` **interpolation**
  47. +-----------+--------------------------+
  48. | *Default* | ``1.0`` |
  49. +-----------+--------------------------+
  50. | *Setter* | set_interpolation(value) |
  51. +-----------+--------------------------+
  52. | *Getter* | get_interpolation() |
  53. +-----------+--------------------------+
  54. ----
  55. .. _class_SkeletonIK_property_magnet:
  56. - :ref:`Vector3<class_Vector3>` **magnet**
  57. +-----------+----------------------------+
  58. | *Default* | ``Vector3( 0, 0, 0 )`` |
  59. +-----------+----------------------------+
  60. | *Setter* | set_magnet_position(value) |
  61. +-----------+----------------------------+
  62. | *Getter* | get_magnet_position() |
  63. +-----------+----------------------------+
  64. ----
  65. .. _class_SkeletonIK_property_max_iterations:
  66. - :ref:`int<class_int>` **max_iterations**
  67. +-----------+---------------------------+
  68. | *Default* | ``10`` |
  69. +-----------+---------------------------+
  70. | *Setter* | set_max_iterations(value) |
  71. +-----------+---------------------------+
  72. | *Getter* | get_max_iterations() |
  73. +-----------+---------------------------+
  74. ----
  75. .. _class_SkeletonIK_property_min_distance:
  76. - :ref:`float<class_float>` **min_distance**
  77. +-----------+-------------------------+
  78. | *Default* | ``0.01`` |
  79. +-----------+-------------------------+
  80. | *Setter* | set_min_distance(value) |
  81. +-----------+-------------------------+
  82. | *Getter* | get_min_distance() |
  83. +-----------+-------------------------+
  84. ----
  85. .. _class_SkeletonIK_property_override_tip_basis:
  86. - :ref:`bool<class_bool>` **override_tip_basis**
  87. +-----------+-------------------------------+
  88. | *Default* | ``true`` |
  89. +-----------+-------------------------------+
  90. | *Setter* | set_override_tip_basis(value) |
  91. +-----------+-------------------------------+
  92. | *Getter* | is_override_tip_basis() |
  93. +-----------+-------------------------------+
  94. ----
  95. .. _class_SkeletonIK_property_root_bone:
  96. - :ref:`String<class_String>` **root_bone**
  97. +-----------+----------------------+
  98. | *Default* | ``""`` |
  99. +-----------+----------------------+
  100. | *Setter* | set_root_bone(value) |
  101. +-----------+----------------------+
  102. | *Getter* | get_root_bone() |
  103. +-----------+----------------------+
  104. ----
  105. .. _class_SkeletonIK_property_target:
  106. - :ref:`Transform<class_Transform>` **target**
  107. +-----------+-----------------------------------------------------+
  108. | *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
  109. +-----------+-----------------------------------------------------+
  110. | *Setter* | set_target_transform(value) |
  111. +-----------+-----------------------------------------------------+
  112. | *Getter* | get_target_transform() |
  113. +-----------+-----------------------------------------------------+
  114. ----
  115. .. _class_SkeletonIK_property_target_node:
  116. - :ref:`NodePath<class_NodePath>` **target_node**
  117. +-----------+------------------------+
  118. | *Default* | ``NodePath("")`` |
  119. +-----------+------------------------+
  120. | *Setter* | set_target_node(value) |
  121. +-----------+------------------------+
  122. | *Getter* | get_target_node() |
  123. +-----------+------------------------+
  124. ----
  125. .. _class_SkeletonIK_property_tip_bone:
  126. - :ref:`String<class_String>` **tip_bone**
  127. +-----------+---------------------+
  128. | *Default* | ``""`` |
  129. +-----------+---------------------+
  130. | *Setter* | set_tip_bone(value) |
  131. +-----------+---------------------+
  132. | *Getter* | get_tip_bone() |
  133. +-----------+---------------------+
  134. ----
  135. .. _class_SkeletonIK_property_use_magnet:
  136. - :ref:`bool<class_bool>` **use_magnet**
  137. +-----------+-----------------------+
  138. | *Default* | ``false`` |
  139. +-----------+-----------------------+
  140. | *Setter* | set_use_magnet(value) |
  141. +-----------+-----------------------+
  142. | *Getter* | is_using_magnet() |
  143. +-----------+-----------------------+
  144. Method Descriptions
  145. -------------------
  146. .. _class_SkeletonIK_method_get_parent_skeleton:
  147. - :ref:`Skeleton<class_Skeleton>` **get_parent_skeleton** **(** **)** |const|
  148. ----
  149. .. _class_SkeletonIK_method_is_running:
  150. - :ref:`bool<class_bool>` **is_running** **(** **)**
  151. ----
  152. .. _class_SkeletonIK_method_start:
  153. - void **start** **(** :ref:`bool<class_bool>` one_time=false **)**
  154. ----
  155. .. _class_SkeletonIK_method_stop:
  156. - void **stop** **(** **)**
  157. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  158. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  159. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`