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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Shape2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Shape2D:
- Shape2D
- =======
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`CapsuleShape2D<class_CapsuleShape2D>`, :ref:`CircleShape2D<class_CircleShape2D>`, :ref:`ConcavePolygonShape2D<class_ConcavePolygonShape2D>`, :ref:`ConvexPolygonShape2D<class_ConvexPolygonShape2D>`, :ref:`LineShape2D<class_LineShape2D>`, :ref:`RayShape2D<class_RayShape2D>`, :ref:`RectangleShape2D<class_RectangleShape2D>`, :ref:`SegmentShape2D<class_SegmentShape2D>`
- Base class for all 2D shapes.
- Description
- -----------
- Base class for all 2D shapes. All 2D shape types inherit from this.
- Tutorials
- ---------
- - :doc:`../tutorials/physics/physics_introduction`
- Properties
- ----------
- +---------------------------+----------------------------------------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`custom_solver_bias<class_Shape2D_property_custom_solver_bias>` | ``0.0`` |
- +---------------------------+----------------------------------------------------------------------+---------+
- Methods
- -------
- +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`collide<class_Shape2D_method_collide>` **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform **)** |
- +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`collide_and_get_contacts<class_Shape2D_method_collide_and_get_contacts>` **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform **)** |
- +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`collide_with_motion<class_Shape2D_method_collide_with_motion>` **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Vector2<class_Vector2>` local_motion, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform, :ref:`Vector2<class_Vector2>` shape_motion **)** |
- +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`collide_with_motion_and_get_contacts<class_Shape2D_method_collide_with_motion_and_get_contacts>` **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Vector2<class_Vector2>` local_motion, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform, :ref:`Vector2<class_Vector2>` shape_motion **)** |
- +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`draw<class_Shape2D_method_draw>` **(** :ref:`RID<class_RID>` canvas_item, :ref:`Color<class_Color>` color **)** |
- +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_Shape2D_property_custom_solver_bias:
- - :ref:`float<class_float>` **custom_solver_bias**
- +-----------+-------------------------------+
- | *Default* | ``0.0`` |
- +-----------+-------------------------------+
- | *Setter* | set_custom_solver_bias(value) |
- +-----------+-------------------------------+
- | *Getter* | get_custom_solver_bias() |
- +-----------+-------------------------------+
- The shape's custom solver bias.
- Method Descriptions
- -------------------
- .. _class_Shape2D_method_collide:
- - :ref:`bool<class_bool>` **collide** **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform **)**
- Returns ``true`` if this shape is colliding with another.
- This method needs the transformation matrix for this shape (``local_xform``), the shape to check collisions with (``with_shape``), and the transformation matrix of that shape (``shape_xform``).
- ----
- .. _class_Shape2D_method_collide_and_get_contacts:
- - :ref:`Array<class_Array>` **collide_and_get_contacts** **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform **)**
- Returns a list of the points where this shape touches another. If there are no collisions the list is empty.
- This method needs the transformation matrix for this shape (``local_xform``), the shape to check collisions with (``with_shape``), and the transformation matrix of that shape (``shape_xform``).
- ----
- .. _class_Shape2D_method_collide_with_motion:
- - :ref:`bool<class_bool>` **collide_with_motion** **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Vector2<class_Vector2>` local_motion, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform, :ref:`Vector2<class_Vector2>` shape_motion **)**
- Returns whether this shape would collide with another, if a given movement was applied.
- This method needs the transformation matrix for this shape (``local_xform``), the movement to test on this shape (``local_motion``), the shape to check collisions with (``with_shape``), the transformation matrix of that shape (``shape_xform``), and the movement to test onto the other object (``shape_motion``).
- ----
- .. _class_Shape2D_method_collide_with_motion_and_get_contacts:
- - :ref:`Array<class_Array>` **collide_with_motion_and_get_contacts** **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Vector2<class_Vector2>` local_motion, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform, :ref:`Vector2<class_Vector2>` shape_motion **)**
- Returns a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions the list is empty.
- This method needs the transformation matrix for this shape (``local_xform``), the movement to test on this shape (``local_motion``), the shape to check collisions with (``with_shape``), the transformation matrix of that shape (``shape_xform``), and the movement to test onto the other object (``shape_motion``).
- ----
- .. _class_Shape2D_method_draw:
- - void **draw** **(** :ref:`RID<class_RID>` canvas_item, :ref:`Color<class_Color>` color **)**
- Draws a solid shape onto a :ref:`CanvasItem<class_CanvasItem>` with the :ref:`VisualServer<class_VisualServer>` API filled with the specified ``color``. The exact drawing method is specific for each shape and cannot be configured.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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