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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Shader.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Shader:
- Shader
- ======
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`VisualShader<class_VisualShader>`
- A custom shader program.
- Description
- -----------
- This class allows you to define a custom shader program that can be used by a :ref:`ShaderMaterial<class_ShaderMaterial>`. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.
- Tutorials
- ---------
- - :doc:`../tutorials/shading/index`
- - :doc:`../tutorials/shading/your_first_shader/what_are_shaders`
- Properties
- ----------
- +-----------------------------+-------------------------------------------------------------+--------+
- | :ref:`String<class_String>` | :ref:`code<class_Shader_property_code>` | ``""`` |
- +-----------------------------+-------------------------------------------------------------+--------+
- | :ref:`String<class_String>` | :ref:`custom_defines<class_Shader_property_custom_defines>` | ``""`` |
- +-----------------------------+-------------------------------------------------------------+--------+
- Methods
- -------
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`get_default_texture_param<class_Shader_method_get_default_texture_param>` **(** :ref:`String<class_String>` param **)** |const| |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Mode<enum_Shader_Mode>` | :ref:`get_mode<class_Shader_method_get_mode>` **(** **)** |const| |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_param<class_Shader_method_has_param>` **(** :ref:`String<class_String>` name **)** |const| |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_default_texture_param<class_Shader_method_set_default_texture_param>` **(** :ref:`String<class_String>` param, :ref:`Texture<class_Texture>` texture **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Enumerations
- ------------
- .. _enum_Shader_Mode:
- .. _class_Shader_constant_MODE_SPATIAL:
- .. _class_Shader_constant_MODE_CANVAS_ITEM:
- .. _class_Shader_constant_MODE_PARTICLES:
- enum **Mode**:
- - **MODE_SPATIAL** = **0** --- Mode used to draw all 3D objects.
- - **MODE_CANVAS_ITEM** = **1** --- Mode used to draw all 2D objects.
- - **MODE_PARTICLES** = **2** --- Mode used to calculate particle information on a per-particle basis. Not used for drawing.
- Property Descriptions
- ---------------------
- .. _class_Shader_property_code:
- - :ref:`String<class_String>` **code**
- +-----------+-----------------+
- | *Default* | ``""`` |
- +-----------+-----------------+
- | *Setter* | set_code(value) |
- +-----------+-----------------+
- | *Getter* | get_code() |
- +-----------+-----------------+
- Returns the shader's code as the user has written it, not the full generated code used internally.
- ----
- .. _class_Shader_property_custom_defines:
- - :ref:`String<class_String>` **custom_defines**
- +-----------+---------------------------+
- | *Default* | ``""`` |
- +-----------+---------------------------+
- | *Setter* | set_custom_defines(value) |
- +-----------+---------------------------+
- | *Getter* | get_custom_defines() |
- +-----------+---------------------------+
- Returns the shader's custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic.
- **Note:** Custom defines are not validated by the Godot shader parser, so care should be taken when using them.
- Method Descriptions
- -------------------
- .. _class_Shader_method_get_default_texture_param:
- - :ref:`Texture<class_Texture>` **get_default_texture_param** **(** :ref:`String<class_String>` param **)** |const|
- Returns the texture that is set as default for the specified parameter.
- **Note:** ``param`` must match the name of the uniform in the code exactly.
- ----
- .. _class_Shader_method_get_mode:
- - :ref:`Mode<enum_Shader_Mode>` **get_mode** **(** **)** |const|
- Returns the shader mode for the shader, either :ref:`MODE_CANVAS_ITEM<class_Shader_constant_MODE_CANVAS_ITEM>`, :ref:`MODE_SPATIAL<class_Shader_constant_MODE_SPATIAL>` or :ref:`MODE_PARTICLES<class_Shader_constant_MODE_PARTICLES>`.
- ----
- .. _class_Shader_method_has_param:
- - :ref:`bool<class_bool>` **has_param** **(** :ref:`String<class_String>` name **)** |const|
- Returns ``true`` if the shader has this param defined as a uniform in its code.
- **Note:** ``param`` must match the name of the uniform in the code exactly.
- ----
- .. _class_Shader_method_set_default_texture_param:
- - void **set_default_texture_param** **(** :ref:`String<class_String>` param, :ref:`Texture<class_Texture>` texture **)**
- Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the :ref:`ShaderMaterial<class_ShaderMaterial>`.
- **Note:** ``param`` must match the name of the uniform in the code exactly.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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